Channel Smite, Greater (Feat): Difference between revisions

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| Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action.  
| Benefit=Up to once per round, you may spend one use of your Channel Divinity class feature as a [[free action]] at the start of your turn.  Until the end of your current turn, each attack you perform that hits its target inflicts your Channel Divinty damage, either as {{Dmg|Positive}} or {{Dmg|Negative}} damage (your choice).


*If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
The additional damage dealt by ''Greater Channel Smite'' is considered [[bonus damage]] and is not multiplied on a critical hit.
*If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
*The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you.  


'''Special''': Greater Channel Smite lasts until the end of your current round, and the extra damage is applied to every qualifying attack you make in that round.  
If your attacks are capable of hitting multiple targets, ''Greater Channel Smite's'' additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.


'''Special''': Greater Channel Smite does NOT apply to attacks you take outside of your turn (e.g. attacks of opportunity or immediate actions).
You may never use ''Greater Channel Smite'' more than once per round, even with the use of action points.  ''Greater Channel Smite's'' effect replaces (does not stack with) the effect from [[Channel Smite (Feat)|Channel Smite]].
 
'''Special''': If all of your attacks miss, the channel divinity ability is not expended. You may use this feat again with those same uses of your Channel ability, at the cost of another swift action.





Latest revision as of 20:15, 28 November 2020


You empower your weapon with the might of your deity, which you discharge as you strike your foes.

Prerequisites: Paladin 16, Channel divinity class feature, Channel Smite (Feat)

Benefit: Up to once per round, you may spend one use of your Channel Divinity class feature as a free action at the start of your turn. Until the end of your current turn, each attack you perform that hits its target inflicts your Channel Divinty damage, either as Positive (energy, uncommon) or Negative (energy, uncommon) damage (your choice).

The additional damage dealt by Greater Channel Smite is considered bonus damage and is not multiplied on a critical hit.

If your attacks are capable of hitting multiple targets, Greater Channel Smite's additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.

You may never use Greater Channel Smite more than once per round, even with the use of action points. Greater Channel Smite's effect replaces (does not stack with) the effect from Channel Smite.