Channel Smite, Greater (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ General Feats ]] page.''
| Category=[[Category:Undaunted Tier (16-20)]][[Category:Paladin Feats]]


| Flavor=You empower your weapon with the might of your deity, which you discharge as you strike your foes.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Paladin]] 16, Channel divinity class feature, [[Channel Smite (Feat)]]
}}</onlyinclude>


; Greater Channel Smite (General, Paladin)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


You empower your weapon with the might of your deity, which you discharge as you strike your foes.
| Benefit=Up to once per round, you may spend one use of your Channel Divinity class feature as a [[free action]] at the start of your turn.  Until the end of your current turn, each attack you perform that hits its target inflicts your Channel Divinty damage, either as {{Dmg|Positive}} or {{Dmg|Negative}} damage (your choice).


Prerequisite: Channel divinity class feature, Channel Smite, base attack bonus +8.
The additional damage dealt by ''Greater Channel Smite'' is considered [[bonus damage]] and is not multiplied on a critical hit.


Benefit: Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel divinity class feature. The dice from your channel divinity feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling-undead for positive energy, living creatures for negative energy. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left unexpended at the end of your turn are wasted.
If your attacks are capable of hitting multiple targets, ''Greater Channel Smite's'' additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.
 
You may never use ''Greater Channel Smite'' more than once per round, even with the use of action points.  ''Greater Channel Smite's'' effect replaces (does not stack with) the effect from [[Channel Smite (Feat)|Channel Smite]].
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Use channel divinity against a single creature to augment your damage multiple times
}}</onlyinclude>
 
}}

Latest revision as of 20:15, 28 November 2020


You empower your weapon with the might of your deity, which you discharge as you strike your foes.

Prerequisites: Paladin 16, Channel divinity class feature, Channel Smite (Feat)

Benefit: Up to once per round, you may spend one use of your Channel Divinity class feature as a free action at the start of your turn. Until the end of your current turn, each attack you perform that hits its target inflicts your Channel Divinty damage, either as Positive (energy, uncommon) or Negative (energy, uncommon) damage (your choice).

The additional damage dealt by Greater Channel Smite is considered bonus damage and is not multiplied on a critical hit.

If your attacks are capable of hitting multiple targets, Greater Channel Smite's additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.

You may never use Greater Channel Smite more than once per round, even with the use of action points. Greater Channel Smite's effect replaces (does not stack with) the effect from Channel Smite.