Channel Smite, Greater (Feat): Difference between revisions

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| Flavor=You empower your weapon with the might of your deity, which you discharge as you strike your foes.
| Flavor=You empower your weapon with the might of your deity, which you discharge as you strike your foes.
| Prerequisites=Channel divinity class feature, [[Channel Smite]], Paladin Level 8.
| Prerequisites=Channel divinity class feature, [[Channel Smite]], Paladin Level 8.
| Benefit=Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel divinity class feature. The dice from your channel divinity feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling. Positive energy harms undead, negative energy harms the living. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left un-used at the end of your turn are wasted.
| Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. Greater Channel Divinity lasts until the end of your current round, and the extra damage is applied to every qualifying attack you make in that round. Greater Channel Smite does NOT apply to attacks you take outside of your turn.
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Revision as of 20:13, 12 March 2016


You empower your weapon with the might of your deity, which you discharge as you strike your foes.

Prerequisites: Channel divinity class feature, Channel Smite, Paladin Level 8.

Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. Greater Channel Divinity lasts until the end of your current round, and the extra damage is applied to every qualifying attack you make in that round. Greater Channel Smite does NOT apply to attacks you take outside of your turn.