Channel Smite (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


|Category=[[Category:Paladin]]
|Category=[[Category:Heroic Tier (11-15)]][[Category:Paladin Feats]]


|Flavor=You can channel your divine energy through a melee weapon you wield.
|Flavor=You can channel your divine energy through a melee weapon you wield.


|Prerequisites=Paladin 4, Channel Divinity class feature
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Paladin]] 11, Channel Divinity class feature
}}</onlyinclude>


|Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. If your attack misses, the channel divinity ability is not expended.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Channel Smite, Greater (Feat)]]
}}</onlyinclude>
 
|Benefit=Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature.  By doing so, your attack inflicts your Channel Divinty damage, either as {{Dmg|Positive}} or {{Dmg|Negative}} damage (your choice), in addition to the damage your attack would normally deal.
 
This additional damage is considered bonus damage and is not multiplied on a critical hit.  Channel Smite may never be used more than once per round, even with the use of action pints.
 
If your attacks are capable of hitting multiple targets, ''Channel Smite's'' additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Channel energy through your attack to inflict heavy positive or negative energy damage
}}</onlyinclude>


}}
}}

Latest revision as of 20:15, 28 November 2020


You can channel your divine energy through a melee weapon you wield.

Prerequisites: Paladin 11, Channel Divinity class feature

Related: Channel Smite, Greater (Feat)

Benefit: Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature. By doing so, your attack inflicts your Channel Divinty damage, either as Positive (energy, uncommon) or Negative (energy, uncommon) damage (your choice), in addition to the damage your attack would normally deal.

This additional damage is considered bonus damage and is not multiplied on a critical hit. Channel Smite may never be used more than once per round, even with the use of action pints.

If your attacks are capable of hitting multiple targets, Channel Smite's additional damage is only applied to your primary target, or if there isn't a primary target, a single target you choose from among those that were hit.