Chaos Beast: Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description | A chaos beast is a blubbery mass of shifting tentacles, claws, eyes, mouths, and other... bits.  The creature constantly shifts through forms and shapes, in a never-ceasing, highly-disturbing ballet of senseless ataxia.  Despite these many limbs, organs, and features, the chaos beast is effectively formless, while seeming to be trying to hold every form at once.  It has no true internal structure, nor does it breathe, eat or sleep.  Chaos beasts are tiny fragments of elemental chaos, injected into the Prime Material.
| Description | A chaos beast is a blubbery mass of shifting tentacles, claws, eyes, mouths, and other... bits.  The creature constantly shifts through forms and shapes, in a never-ceasing, highly-disturbing ballet of senseless ataxia.  Despite these many limbs, organs, and features, the chaos beast is effectively formless, while seeming to be trying to hold every form at once.  It has no true internal structure, nor does it breathe, eat, or sleep.  Chaos beasts are tiny fragments of elemental chaos, injected into the Prime Material.


: Chaos beasts, as their name suggest, behave unpredictably.  It is unclear if they are motivated by anything, or if they are driven by any instincts or needs.  Indeed, it is easy to assume that chaos beasts are mindless, operating randomly within their environments, but this isn't actually true.  While chaos beasts aren't known for making sound tactical decisions in combat, or even consistently distinguishing friends from foes (if they can be said to have friends, or foes), there is a cold, albeit alien, intelligence lurking within them.
Chaos beasts, as their name suggest, behave unpredictably.  It is unclear if they are motivated by anything, or if they are driven by any instincts or needs.  Indeed, it is easy to assume that chaos beasts are mindless, operating randomly within their environments, but this isn't actually true.  While chaos beasts aren't known for making sound tactical decisions in combat, or even consistently distinguishing friends from foes (if they can be said to have friends, or foes), there is a cold, albeit alien, intelligence lurking within them.


: Chaos beasts seem drawn to others of their kind, as though they can sense the disruption to time and space caused by their brethren.  Given enough time, a chaos beast will always congregate with other chaos beasts.  Of course, due to the hazards of observing chaos beasts in their natural environment, it is possible that, rather than gathering with other chaos beasts already in the Prime Material, the chaos beast is actually summoning or creating more chaos beasts.  In any case, they are rarely encountered by themselves.  Where there is one chaos beast, there are almost certainly more.
Chaos beasts seem drawn to others of their kind, as though they can sense the disruption to time and space caused by their brethren.  Given enough time, a chaos beast will always congregate with other chaos beasts.  Of course, due to the hazards of observing chaos beasts in their natural environment, it is possible that, rather than gathering with other chaos beasts already in the Prime Material, the chaos beast is actually summoning or creating more chaos beasts.  In any case, they are rarely encountered by themselves.  Where there is one chaos beast, there are almost certainly more.


: In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with.  While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible.
In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with.  While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible.
   }}</onlyinclude>
   }}</onlyinclude>


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   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->
   <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" -->


| Ability-1-Action-Required =  
| Ability-1-Action-Required = Automatic after successful attack, 1/Rnd/Target Struck
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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| Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh.  The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|n=+2}}.   
| Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh.  The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|n=+2}}.   


: Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally.  Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it.  Except for being cured in this way, the [[Weakened]] condition is permanent.
Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally.  Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it.  Except for being cured in this way, the [[Weakened]] condition is permanent.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-2-Action-Required =  
| Ability-2-Action-Required = Always On
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Action-Required =  
| Ability-3-Action-Required = Swift Action 1/Enc
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
   <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
                 Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc.        -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per encounter as a swift action, a chaos beast can teleport up to 100 feet from their current space.  Their destination space must be unblocked and unoccupied.  Upon arriving, all creatures adjacent to their destination space suffer {{Special-Swift-Dmg}} points of {{dmg|bludgeoning}} damage.  Affected creatures may make a Reflex save, DC {{Save-DC}}, for half damage.
| Ability-3-Description = Once per encounter as a swift action, a chaos beast can teleport up to 100 feet from their current space.  Their destination space must be unblocked and unoccupied.  Upon arriving, all creatures adjacent to their destination space suffer {{Special-Standard-Dmg}} points of {{dmg|interstice}} damage.  Affected creatures may make a Reflex save, DC {{Save-DC}}, for half damage.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
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| OutOfCombat = Chaos beasts are rarely found in civilized areas.  Whether this is due to a reclusive nature, or some abhorrence of being near these centers of lawfulness and order, is unclear.  Instead, chaos beasts frequent deep dungeons, forgotten caverns, and can even be found underwater.  They have no need to eat, breathe, sleep, so they can be found in some quite inhospitable environments. While not specifically vulnerable to it, chaos beasts dislike cold environments, and will tend to avoid them, or move to more temperate areas, if possible.  Furthermore, chaos beasts tend to avoid being exposed to the open sky (i.e. above ground) for any longer than they need to be.  While it is possible to encounter them outdoors, this is likely only because they were discovered while migrating from one place to another, rather than any general desire to get some fresh air.
| OutOfCombat = Chaos beasts are rarely found in civilized areas.  Whether this is due to a reclusive nature, or some abhorrence of being near these centers of lawfulness and order, is unclear.  Instead, chaos beasts frequent deep dungeons, forgotten caverns, and can even be found underwater.  They have no need to eat, breathe, sleep, so they can be found in some quite inhospitable environments. While not specifically vulnerable to it, chaos beasts dislike cold environments, and will tend to avoid them, or move to more temperate areas, if possible.  Furthermore, chaos beasts tend to avoid being exposed to the open sky (i.e. above ground) for any longer than they need to be.  While it is possible to encounter them outdoors, this is likely only because they were discovered while migrating from one place to another, rather than any general desire to get some fresh air.


: Outside of combat, the chaos beast's World Warper ability can be used up to once every 5 minutes.  This, combined with their modest Walk speed makes their overland travel somewhat better than an average humanoid's, but certainly not great.   
Outside of combat, the chaos beast's World Warper ability can be used up to once every 5 minutes.  This, combined with their modest Walk speed makes their overland travel somewhat better than an average humanoid's, but certainly not great.   





Revision as of 17:26, 5 April 2021