Character Advancement

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Character Advancement

Here is a quick outline for leveling up your character, or beginning a character at a level other than 1st. Note that each class also has specific abilities and traits which should be referenced during the leveling up process. Refer to the page for your class for details.

Hit Points

Each level after 1st, characters roll a die, the size of which is determined by their character class, to determine the hit points they gain at that new level. The character's Constitution modifier is then added to this die result. The favored class bonus may also be used to add 1 additional hit point to this total (see Favored Class bonus, below).

If multiclassing is allowed, use the hit die of the character class being selected for the new level.


Hit Dice By Character Class Class
Class Hit Die
Alchemist d4
Barbarian d12
Bard d6
Brawler d8
Cleric d8
Druid d6
Fighter d10
Monk d8
Paladin d10
Prowler d6
Ranger d8
Rogue d6
Sorcerer d4
Warlord d10
Wizard d4


  • Class hit die + CON modifier + (optional) Favored Class bonus hit point


Skill Points

Characters receive a number of skill points each level, based on their character class, plus their Intelligence modifier. These skill points may be allocated as 'skill ranks' in any skill the character has access to learn, or into any skill the character already has learned. No character may have more ranks allocated to a skill than he has character levels. Note that skill ranks are not the same as a character's skill bonus or skill total, which is the sum of his ranks, his ability modifier for that skill, any class skill bonus, trait bonuses, magic item bonuses or other miscellaneous bonuses. Ranks are simply the number of skill points which have been dedicated to that skill.

If multiclassing is allowed, use the skill points of the character class being selected for the new level.

In addition, the character may choose to apply his Favored Class bonus to skills, which grants him 1 additional skill point. See Favored Class bonus below for details.


Skill Points By Character Class
Class Skill Points Per Level
Alchemist 2 + Int modifier
Barbarian 4 + Int modifier
Bard 6 + Int modifier
Brawler 4 + Int modifier
Cleric 4 + Int modifier
Druid 4 + Int modifier
Fighter 4 + Int modifier
Monk 4 + Int modifier
Paladin 4 + Int modifier
Prowler 6 + Int modifier
Ranger 6 + Int modifier
Rogue 8 + Int modifier
Sorcerer 4 + Int modifier
Warlord 6 + Int modifier
Wizard 2 + Int modifier


  • Class skill points + INT modifier + (optional) Favored Class bonus skill point

Favored Class Bonus

At character creation, the character should select his favored class. This is the "primary" class of the character, and cannot be changed, once selected. Any other character classes the character selected in his career are considered "secondary" classes, and do not gain a Favored Class bonus when selected.

Each level that the character advances in his favored class, he gets a Favored Class bonus for sticking with his chosen primary class. The Favored Class bonus may be used to either gain 1 additional hit point or 1 additional skill point. This bonus only gained if the character chooses to take his favored class for the new level he is attaining.

Note that in games where multi-classing is not allowed, this Favored Class bonus is always gained every level, since you are forced to level up in your favored class.

Pathfinder rules provide options for alternative favored class bonuses, which are not allowed in Epic Path. GMs who wish to use these optional rules are encouraged to review them carefully before allowing them.

  • Either 1 bonus hit point or 1 bonus skill point, per level, when the favored class is chosen at a new level.


Base Attack Bonus

Your base attack bonus (BAB) may have increased, depending on your character class. Refer to the table for your character class to see if it increased.


CMB and CMD

If your base attack bonus increased, your CMB and CMD scores will also increase. Be sure to update them.


Weapon Damage

At levels 8, 15, 22 and 29, weapons have their damage increased. This is new to Epic Path. The base damage of the weapon increases by 1 die, using the same


Saving Throws

New Class Abilities

Feats

Ability Points

Retraining

Instead of multiclassing, each time a character gains a level, she may, if she wishes, retrain out a single element of her character's abilities: a feat, 1 level's worth of skill points, the decision to take an extra skill over a hit point, etc. Doing so allows her to swap this out with a new ability she likes better. This gives players a chance to undo choices they've made that didn't pan out the way they'd hoped. Note that you may not train out an ability that is a prerequisite for another ability. Backing down a feat tree in this manner can be done, but may take several levels.

A player may not use the retraining rules to swap out an ability or feat taken at an earlier level for a feat or ability that they only qualify for now, but wouldn't have qualified for when they originally took the feat or ability. For example, upon reaching 21st level, a character gains access to Epic feats, but may not use retraining to swap out an earlier non-epic feat for an epic feat. Similarly, a high-level rogue may never retrain to have fewer than 4 basic rogue talents, even after she qualifies for advanced or epic rogue talents.


Basic Level Advancement

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Weapon Damage Wealth Wealth This Level Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
1st +1 +0 +0 +2 +0 x1 150 850 1 - 1 - - -
2nd +2 +1 +1 +3 +0 x1 1,000 2,000 - - 2 4,800 3,200 2,000
3rd +3 +2 +1 +3 +1 x1 3,000 3,000 1 - 3 12,000 8,000 5,000
4th +4 +3 +2 +4 +1 x1 6,000 4,500 - +1 4 21,600 14,400 9,000
5th +5 +3 +2 +4 +1 x1 10,500 5,500 1 - 5 36,000 24,000 15,000
6th +6/+1 +4 +3 +5 +2 x1 16,000 7,500 - - 6 55,200 36,800 23,000
7th +7/+2 +5 +3 +5 +2 x1 23,500 9,500 1 - 7 84,000 56,000 35,000
8th +8/+3 +6/+1 +4 +6 +2 x2 33,000 13,000 - +1 8 122,400 81,600 51,000
9th +9/+4 +6/+1 +4 +6 +3 x2 46,000 16,000 1 - 9 180,000 120,000 75,000
10th +10/+5 +7/+2 +5 +7 +3 x2 62,000 20,000 - - 10 257,000 171,000 107,000
11th +11/+6/+1 +8/+3 +5 +7 +3 x2 82,000 26,000 1 - 11 372,000 248,000 155,000
12th +12/+7/+2 +9/+4 +6/+1 +8 +4 x2 108,000 32,000 - +1 12 526,000 350,000 220,000
13th +13/+8/+3 +9/+4 +6/+1 +8 +4 x2 140,000 45,000 1 - 13 756,000 504,000 315,000
14th +14/+9/+4 +10/+5 +7/+2 +9 +4 x2 185,000 55,000 - - 14 1,000,000 710,000 443,000
15th +15/+10/+5 +11/+6/+1 +7/+2 +9 +5 x3 240,000 75,000 1 - 15 1,500,000 1,000,000 635,000
16th +16/+11/+6/+1 +12/+7/+2 +8/+3 +10 +5 x3 315,000 95,000 - +1 16 2,000,000 1,425,000 891,000
17th +17/+12/+7/+2 +12/+7/+2 +8/+3 +10 +5 x3 410,000 120,000 1 - 17 3,000,000 2,000,000 1,275,000
18th +18/+13/+8/+3 +13/+8/+3 +9/+4 +11 +6 x3 530,000 155,000 - - 18 4,400,000 3,000,000 1,900,000
19th +19/+14/+9/+4 +14/+9/+4 +9/+4 +11 +6 x3 685,000 195,000 1 - 19 6,400,000 4,400,000 2,800,000
20th +20/+15/+10/+5 +15/+10/+5 +10/+5 +12 +6 x3 880,000 440,000 - +1 20 9,000,000 6,000,000 4,000,000


Epic Level Advancement

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Weapon Damage Wealth Wealth This Level Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
21st +21/+16/+11/+6 +16/+11/+6 +11/+6 +13 +7 x3 1,320,000 680,000 1 - 21 13,000,000 9,000,000 5,900,000
22nd +21/+16/+11/+6 +16/+11/+6 +11/+6 +13 +7 x4 2,000,000 1,000,000 - - 22 18,800,000 13,000,000 8,750,000
23rd +22/+17/+12/+7 +17/+12/+7 +12/+7 +14 +8 x4 3,000,000 1,500,000 1 - 23 28,000,000 19,000,000 13,000,000
24th +22/+17/+12/+7 +17/+12/+7 +12/+7 +14 +8 x4 4,500,000 2,250,000 - +1 24 41,000,000 28,000,000 19,000,000
25th +23/+18/+13/+8 +18/+13/+8 +13/+8 +15 +9 x4 6,750,000 3,250,000 1 - 25 62,000,000 41,000,000 28,500,000
26th +23/+18/+13/+8 +18/+13/+8 +13/+8 +15 +9 x4 10,000,000 5,000,000 - - 26 91,500,000 61,500,000 42,000,000
27th +24/+19/+14/+9 +19/+14/+9 +14/+9 +16 +10 x4 15,000,000 7,500,000 1 - 27 138,000,000 91,000,000 61,500,000
28th +24/+19/+14/+9 +19/+14/+9 +14/+9 +16 +10 x4 22,500,000 11,300,000 - +1 28 204,000,000 134,000,000 91,000,000
29th +25/+20/+15/+10 +20/+15/+10 +15/+10 +17 +11 x5 33,800,000 17,200,000 1 - 29 307,000,000 198,000,000 135,000,000
30th +25/+20/+15/+10 +20/+15/+10 +15/+10 +17 +11 x5 51,000,000 25,000,000 - - 30 450,000,000 290,000,000 195,000,000
31st +26/+21/+16/+11 +21/+16/+11 +16/+11 +18 +12 x5 76,000,000 38,000,000 1 - 31 675,000,000 425,000,000 285,000,000
32nd +26/+21/+16/+11 +21/+16/+11 +16/+11 +18 +12 x5 114,000,000 57,000,000 - +1 32 1,000,000,000 625,000,000 425,000,000
33rd +27/+22/+17/+12 +22/+17/+12 +17/+12 +19 +13 x5 171,000,000 86,000,000 1 - 33 1,500,000,000 900,000,000 620,000,000
34th +27/+22/+17/+12 +22/+17/+12 +17/+12 +19 +13 x5 257,000,000 128,000,000 - - 34 2,100,000,000 1,400,000,000 900,000,000
35th +28/+23/+18/+13 +23/+18/+13 +18/+13 +20 +14 x5 385,000,000 150,000,000 1 - 35 3,200,000,000 2,000,000,000 1,400,000,000
36+ +1/+1/+1/+1per2 +1/+1/+1per2 +1/+1per2 +1/2 +1/2 Unch. +150,000,000 +150,000,000 Odds +1/4 +1 +1,200,000,000 +800,000,000 +500,000,000