Character Creation: Difference between revisions

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<div id="js-point-buy"></div>
<table class="ptby">
<thead>
  <tr>
  <td colspan=2>
    <label for="ptby_racelist">Bonus Array:</label><br>
  </td>
  <td colspan=3>
    <select id="ptby_racelist" onchange="setRaceMods();">
    <option selected value="standard">Standard (+2, +2, &ndash;2)</option>
    <option value="opt1">Option 1 (+4, &ndash;2, &ndash;2)</option>
    <option value="opt2">Option 2 (+2, +1, +1, +1, &ndash;2)</option>
    </select>
  </td>
  <td colspan=2>
    <span>Points used:</span>
    <span class="ptby-bold" id="ptby_used">0</span>
  </td>
  </tr>
  <tr>
  <th>Stat</th>
  <th>Base<br>Value</th>
  <th>Racial<br>Modifier</th>
  <th>Net<br>Score</th>
  <th>Mod</th>
  <th colspan=2>
    <a target="_blank" href="https://www.epicpath.org/index.php/Campaign_Power_Level">Points:</a>
  </th>
  </tr>
</thead>
<tbody>
  <tr>
  <th>STR</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_strval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_strrace"></td>
  <td id="ptby_strtot"></td>
  <td id="ptby_strmod"></td>
  <td rowspan=6>
    <div class="ptby-colflex">
    <div>Grim</div>
    <div>Low Fantasy</div>
    <div>Standard</div>
    <div>High Fantasy</div>
    <div>Epic Fantasy</div>
    <div>Magical Adventure</div>
    <div>ManaPunk</div>
    <div>Industrial Magic</div>
    </div>
  </td>
  <td rowspan=6>
    <div class="ptby-colflex">
    <div>(6)</div>
    <div>(10)</div>
    <div>(15)</div>
    <div>(20)</div>
    <div>(28)</div>
    <div>(35)</div>
    <div>(43)</div>
    <div>(51)</div>
    </div>
  </td>
  </tr>
  <tr>
  <th>DEX</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_dexval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_dexrace"></td>
  <td id="ptby_dextot"></td>
  <td id="ptby_dexmod"></td>
  </tr>
  <tr>
  <th>CON</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_conval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_conrace"></td>
  <td id="ptby_contot"></td>
  <td id="ptby_conmod"></td>
  </tr>
  <tr>
  <th>INT</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_intval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_intrace"></td>
  <td id="ptby_inttot"></td>
  <td id="ptby_intmod"></td>
  </tr>
  <tr>
  <th>WIS</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_wisval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_wisrace"></td>
  <td id="ptby_wistot"></td>
  <td id="ptby_wismod"></td>
  </tr>
  <tr>
  <th>CHA</th>
  <td><input class="ptby" onchange="ptby_newVal();" id="ptby_chaval" value="10" type="number" min="7" max="18" step="1"></td>
  <td id="ptby_charace"></td>
  <td id="ptby_chatot"></td>
  <td id="ptby_chamod"></td>
  </tr>
</tbody>
</table>


==Choose an Alignment==
==Choose an Alignment==

Revision as of 23:47, 2 August 2019