Character Creation: Difference between revisions

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* Looking at the horizontal rows at the top and bottom of this chart, we see there are three Good alignments and three Evil alignments.
* Looking at the horizontal rows at the top and bottom of this chart, we see there are three Good alignments and three Evil alignments.


A note to GM's about Alignments. As a matter of practicality and simplicity, we STRONGLY encourage your table of Engaged players toward the Lawful and Good tenets of behavior. Leaving aside the real-life moral issues of evil-ness, long and bitter experience has demonstrated that running capable role-players in Chaotic and Evil scenarios, while enormously challenging and fun, is also very difficult. The very nature of being either chaotic or evil means that it is more difficult to maintain party cohesiveness, and to be frank, keeping smooth play with your typical table of players is often like herding cats, even when they're all Lawful Good. That said, we present every alignment without prejudice, because your fun is your fun.  Just be aware, treachery and backstabbing at the game table makes the already challenging job of the referee even more...challenging. Plus, as even a cursory glance at the Bestiary will show, there are LOTS more Evil monsters than Good or even neutral ones, so giving an Evil party enemies to fight requires you to use Patterns...and that is quite deliberate. We're not going to say we're prejudiced against Evil games, but we're not going to deny it, either....
'''A note to GM's about Alignments.''' As a matter of practicality and simplicity, we STRONGLY encourage your table of Engaged players toward the Lawful and Good tenets of behavior. Leaving aside the real-life moral issues of evil-ness, long and bitter experience has demonstrated that running capable role-players in Chaotic and Evil scenarios, while enormously challenging and fun, is also very difficult. The very nature of being either chaotic or evil means that it is more difficult to maintain party cohesiveness, and to be frank, keeping smooth play with your typical table of players is often like herding cats, even when they're all Lawful Good. That said, we present every alignment without prejudice, because your fun is your fun.  Just be aware, treachery and backstabbing at the game table makes the already challenging job of the referee even more...challenging. Plus, as even a cursory glance at the Bestiary will show, there are LOTS more Evil monsters than Good or even neutral ones, so giving an Evil party enemies to fight requires you to use Patterns...and that is quite deliberate. We're not going to say we're prejudiced against Evil games, but we're not going to deny it, either....


Each of the Engaged alignments defined in the table above has a loose philosophy and moral code attached to it, though every character will have their own nuances within these guidelines.  Players should select alignments that are relatively close to the alignments of the other players in the party, since a party of good characters probably won't want to keep company with a chaotic evil character for very long.  For that matter, even mixing Detached and Engaged players can present challenges. It is best to discuss the alignment of your intended campaign with players in advance, and get a feel for what you and your friends want to do.
Each of the Engaged alignments defined in the table above has a loose philosophy and moral code attached to it, though every character will have their own nuances within these guidelines.  Players should select alignments that are relatively close to the alignments of the other players in the party, since a party of good characters probably won't want to keep company with a chaotic evil character for very long.  For that matter, even mixing Detached and Engaged players can present challenges. It is best to discuss the alignment of your intended campaign with players in advance, and get a feel for what you and your friends want to do.

Revision as of 18:26, 8 December 2019