Character Creation: Difference between revisions

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It is usually a good idea to discuss your class selection with the other players in your group, to ensure that your party will have a good mix of abilities.  It is strongly recommended that at least one person play a healing class.  It is also very helpful to have a tank character who can soak up a lot of attacks that might otherwise land on the more delicate characters.  Damage classes will keep the fights shorter, meaning the party will take less damage (dead monsters don't do damage, usually).  In the end, though, you should play the class you want to play, and have fun.  A party without a healer can get by with potions, scrolls and rods, or just sleep off their damage.  Perhaps not optimal, but certainly playable.
It is usually a good idea to discuss your class selection with the other players in your group, to ensure that your party will have a good mix of abilities.  It is strongly recommended that at least one person play a healing class.  It is also very helpful to have a tank character who can soak up a lot of attacks that might otherwise land on the more delicate characters.  Damage classes will keep the fights shorter, meaning the party will take less damage (dead monsters don't do damage, usually).  In the end, though, you should play the class you want to play, and have fun.  A party without a healer can get by with potions, scrolls and rods, or just sleep off their damage.  Perhaps not optimal, but certainly playable.


:; Favored Class
=== Favored Class ===
: Each character begins play with a single favored class of his choosing.  Typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level.  
Each character begins play with a single favored class of his choosing.  You choose your favored class at the same time as you choose your character class, and it is almost always the same as your 1st level class. Indeed, if you are playing a single-class character, you must choose the Favored Class bonus for the class you have chosen to play.  However, with GM permission, it is possible to choose a favored class that is not your first level character class, if you plan to multi-class, prestige-class, or dual class, and you want the favored class bonus from a different class you plan to take later, rather than the one you're taking at level 1. Choose carefully! The choice of favored class cannot be changed once the character is created. This is so that your character's foundation is constant through their career, so they always feel like the 'same person.'


===Available Character Classes===
===Available Character Classes===

Revision as of 18:45, 21 December 2019