Character Creation: Difference between revisions
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===Available Character Classes=== | ===Available Character Classes=== | ||
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! align="left" width=" | ! align="left" width="8%" | Class || width="8%" | Primary Role || width="8%" | Potential Role || width="15%" | Important Stat(s) || width="8%" | Ease of design || width="8%" | Ease of play || width="45%" | Description | ||
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| align="left" | [[Alchemist]] || Damage || Support || INT, DEX, CON || Moderate || Moderate | | align="left" | [[Alchemist]] || Damage || Support || INT, DEX, CON || Moderate || Moderate || align="left" | Alchemists are mad-scientist types, who can use spell-like extracts, throw powerful bombs, and temporarily alter themselves with mutagens. | ||
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| align="left" | [[Barbarian]] || Damage || Tank || CON, STR, (WIS or CHA) || Moderate || Moderate | | align="left" | [[Barbarian]] || Damage || Tank || CON, STR, (WIS or CHA) || Moderate || Moderate || align="left" | Barbarians are melee combatants that use their rage to deliver powerful attacks, often at the expense of their own defense. | ||
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| align="left" | [[Bard]] || Support || Healing || CHA, DEX, INT || Moderate || Complex | | align="left" | [[Bard]] || Support || Healing || CHA, DEX, INT || Moderate || Complex || align="left" | Bards are charismatic performers who provide many useful benefits to their allies, cast spells, and attack enemies with powerful blasts of sound. | ||
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| align="left" | [[Brawler]] || Damage || Tank || STR, CON, DEX || Simple || Moderate | | align="left" | [[Brawler]] || Damage || Tank || STR, CON, DEX || Simple || Moderate || align="left" | A brawler is a heavy-hitting melee combatant, who favors bare-handed attacks over weapons, with good damage and decent defenses. | ||
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| align="left" | [[Cleric]] || Healing || Support || WIS, CHA, STR || Moderate || Complex | | align="left" | [[Cleric]] || Healing || Support || WIS, CHA, STR || Moderate || Complex || align="left" | A cleric is a divine caster who can heal their allies even as they attack their enemies. They are only modest attackers, but their utility is unmatched. | ||
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| align="left" | [[Druid]] || Support || Healing || WIS, STR, CON || Complex || Complex | | align="left" | [[Druid]] || Support || Healing || WIS, STR, CON || Complex || Complex || align="left" | A druid is a master of nature, who travels with a loyal animal companion, summons monsters to aid them in battle, and can transform themselves as well. | ||
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| align="left" | [[Fighter]] || Tank || Support || STR, CON, DEX || Complex || Moderate | | align="left" | [[Fighter]] || Tank || Support || STR, CON, DEX || Complex || Moderate || align="left" | Fighters can be powerful offensively, or defensively, but rarely are they masters of both. They are tremendously versatile; no two fighters are alike. | ||
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| align="left" | [[Monk]] || Damage || Tank || WIS, DEX, CON || Simple || Simple | | align="left" | [[Monk]] || Damage || Tank || WIS, DEX, CON || Simple || Simple || align="left" | Monks train in martial arts to deliver lots of rapid-fire attacks against their foes, either with unarmed strikes, or with specific weapons. | ||
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| align="left" | [[Paladin]] || Damage || Tank, Healer || CHA, STR, CON || Moderate || Simple | | align="left" | [[Paladin]] || Damage || Tank, Healer || CHA, STR, CON || Moderate || Simple || align="left" | A paladin is a heavily armored warrior who augments their battle prowess with divine magic, allowing them to smite their foes, and bless their allies. | ||
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| align="left" | [[Partisan]] || Tank || Support || WIS, CON, STR || Simple || Moderate | | align="left" | [[Partisan]] || Tank || Support || WIS, CON, STR || Simple || Moderate || align="left" | A partisan is a melee fighter at the center of a battle. They excel at defending their allies, and changing the shape of the battle around them. | ||
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| align="left" | [[Prowler]] || Damage || Support || STR, DEX, CON || Simple || Moderate | | align="left" | [[Prowler]] || Damage || Support || STR, DEX, CON || Simple || Moderate || align="left" | A prowler is a highly-mobile combatant who can traipse through the battlefield, striking their foes from unexpected directions. | ||
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| align="left" | [[Ranger]] || Damage || Support || DEX, STR, WIS || Moderate || Simple | | align="left" | [[Ranger]] || Damage || Support || DEX, STR, WIS || Moderate || Simple || align="left" | A ranger is a master tracker, who can deliver powerful attacks against a foe they have designated as their quarry. | ||
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| align="left" | [[Rogue]] || Damage || More Damage || DEX, (CHA, STR, or INT), CON || Moderate || Moderate | | align="left" | [[Rogue]] || Damage || More Damage || DEX, (CHA, STR, or INT), CON || Moderate || Moderate || align="left" | A rogue is an expert at stealth, and attacking foes who are unaware of them, capitalizing on their opponent's weaknesses to achieve victory. | ||
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| align="left" | [[Sorcerer]] || Damage || Support || CHA, DEX, INT || Moderate || Moderate | | align="left" | [[Sorcerer]] || Damage || Support || CHA, DEX, INT || Moderate || Moderate || align="left" | A sorcerer casts magic through a combination of their inherited bloodline, their intuition, and their unrivaled willpower, blasting their foes with powerful spells. | ||
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| align="left" | [[Warlord]] || Healing || Support || CHA, (STR or DEX), CON || Simple || Moderate | | align="left" | [[Warlord]] || Healing || Support || CHA, (STR or DEX), CON || Simple || Moderate || align="left" | A warlord commands their allies to victory, granting them better positioning, tactical advantages, temporary hit points, and numerous other advantages. | ||
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| align="left" | [[Wizard]] || Support || Damage || INT, DEX, CON || Complex || Complex | | align="left" | [[Wizard]] || Support || Damage || INT, DEX, CON || Complex || Complex || align="left" | A wizard is a scholar of the arcane, studiously perfecting their magic through rigor and practice. They are powerful, but also highly versatile. | ||
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