Character Creation: Difference between revisions

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Each race begins with one or two traits that are standard to the race, as well as a list of major and minor traits available.  At character creation, the player chooses one major racial trait and one minor racial trait when selecting their race.  Once selected, these benefits may not be changed.
Each race begins with one or two traits that are standard to the race, as well as a list of major and minor traits available.  At character creation, the player chooses one major racial trait and one minor racial trait when selecting their race.  Once selected, these benefits may not be changed.


===Core Races===
In Epic Path, all of the races are considered Humanoids, but they are then divided up into five racial subtypes:
Nearly all campaign settings will allow players to begin play as one of these core races.  The core races are iconic fantasy tropes which nearly every D&D party has contained since Gygax decided he wanted a story to go with his wargame.  Of course, some GM's may decide that one or more of the core races are rare, or even non-existent in their world.  That's okay.


:{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
<div style="margin-left:1.5em">
==== Primary Races ====
The first subtype is 'Primary'. Sometimes referred to as the 'Old Races' or 'Ancient Races', these are the species of intelligent, civilized humanoids that have been around the longest.
 
{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-  
|-  
! width="15%" align="center" | Core Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
! width="15%" align="center" | Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
|-
|-
| [[Dwarf]] || Medium || Walk 20 ft. || Mountain folk, renowned for their smiths and craftsmen
| [[Dwarf]] || Medium || Walk 20 ft. || Mountain folk, renowned for their smiths and craftsmen
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|-
|-
| [[Gnome]] || Small || Walk 20 ft. || Endlessly curious explorers with manic personalities
| [[Gnome]] || Small || Walk 20 ft. || Endlessly curious explorers with manic personalities
|-
| [[Fey-Kin]] || Medium || Walk 30 ft. || Mixed-breed people who have trouble fitting in
|-
|-
| [[Halfling]] || Small || Walk 20 ft. || Dauntless hill folk, brave and lucky
| [[Halfling]] || Small || Walk 20 ft. || Dauntless hill folk, brave and lucky
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| [[Human]] || Medium || Walk 30 ft. || Adaptable people who always yearn for more
| [[Human]] || Medium || Walk 30 ft. || Adaptable people who always yearn for more
|}
|}
==== Beast Races ====
The second subtype is 'Beast'. These are generally more recent species which have arisen over time. There are the same number of Beast Races as Primary Races, for 'reasons'.
{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-
! width="15%" align="center" | Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
|-
| [[Gata]]
|  Medium || Walk 30 ft. || An impulsive race of aggresive warriors, aligned with cat spirits
|-
| [[Grippli]]
| Small || Walk 20 ft., Climb 20 ft. || Fun, clever, and smiling, these quick folk are aligned with frog spirits
|-
| [[Kitsune]]
| Medium || Walk 30 ft. || Lovely, clever, and sly, this race is aligned with fox spirits
|-
| [[Nagdyr]]
| Small || Walk 20 ft. || A rodent-like people known for fast-talking and guile
|-
| [[Tengu]]
| Medium || Walk 30 ft. || Hardy, brave, and brilliant, this race is aligned with raven spirits
|}
==== Spiritual Races ====
The third subtype is 'Spiritual'.  These races seem tied to the land by their blood, or their ancestors were shaped by their relationship with powerful divine spirits.
{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-
! width="15%" align="center" | Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
|-
| [[Arborian]]
| Medium || Walk 30 ft. || A matriarchal society made strong by the forest spirits
|-
| [[Barani]]
| Medium || Walk 30 ft. || A bloodline forever altered by celestial interference
|-
| [[Bru-Kin]]
| Medium || Walk 30 ft.* || Physically imposing, with one foot in tragedy and the other in nobility
|-
| [[Fey-Kin]]
| Medium || Walk 30 ft. || Mixed-breed people who have trouble fitting in
|}
==== Elemental Races ====
The fourth subtype is 'Elemental'. These beings are tied to earth, air, fire, or water, and perhaps derive their bloodlines from the elemental planes, somehow.
{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-
! width="15%" align="center" | Elemental Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
|-
| [[Ifrit]]
| Medium || Walk 30 ft. || Fiery of appearance and temperament, a race aligned with fire
|-
| [[Oread]]
| Medium || Walk 20 ft. || A race of the stone within, as strong and reliable as bedrock
|-
| [[Sylph]]
| Medium || Walk 30 ft. || A race of the air above, as unpredictable and swift as the wind
|-
| [[Undine]]
| Medium || Walk 30 ft., Swim 30 ft. || Gentle in their strength, a race aligned with flowing water
|}
==== Outsider Races ====
The fifth subtype is 'Outsider'. Sometimes also referred to as 'Sports', these races were created (or perhaps subverted) by influences from distant, dark planes of existence.
{| class="ep-default" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
|-
! width="15%" align="center" | Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Movement Types || Notes
|-
| [[Changeling]]
| Medium || Walk 30 ft. || Too pretty for their own good, this race blends in like no other
|-
| [[Mallori]]
| Medium || Walk 30 ft. || A race of humanoids touched by the demi-plane of shadow
|-
| [[Tiefling]]
| Medium || Walk 30 ft. || A bloodline forever altered by Infernal experimentation
|-
| [[Vanx]]
| Medium || Walk 30 ft., Swim 30 ft. || Amphibian builders of weirs and canals, as loud as they are kind
|-
| [[Vishkanya]]
| Medium || Walk 30 ft. || Born of a curse, these serpentfolk make their way in a new world
|}
</div>


===Exotic Races===
===Exotic Races===

Revision as of 17:31, 22 May 2020