Character Creation: Difference between revisions

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===Playable Races===
===Playable Races===
In Epic Path, all of the races are considered Humanoids, but they are then divided up into five racial subtypes:
The tables below show the races available for player characters to play.  Each race is unique, and provides its own history, background, culture, and idiosyncrasies, providing a rich resource for role-playing, over and above a character's own personal history and background. 
 
GM's may wish to specifically allow or disallow certain races, due to how they may or may not fit into their campaign setting.  GM's should also warn players if any of the races suffer from a great deal of bigotry, persecution, or hatred from the majority of society, since most players will prefer a little forewarning of what they're getting themselves into, in such cases.  Finally, if one race is the dominant population (often humans, but each campaign world is different), GM's may wish to provide incentives (or disincentives) for playing a character who is of the dominant race.
 
If all races are available in a GM's campaign setting, they may want to think about how each race fits into society as a whole, and how the different races treat each other. In such cases, most places with a lot of people will look a lot like the cantina scene from Star Wars.
 
In Epic Path, all of the player races are considered Humanoids, but they are then divided up into five racial subtypes:


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Revision as of 17:55, 22 May 2020