Character Creation: Difference between revisions

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==Determine Skills==
==Determine Skills==
Skills play an important role in how your character is defined.  The skills your character chooses to focus upon and develop, as well as those skills your character chooses to neglect, help you to describe additional facets of your character's personality.  No character will be able to achieve greatness with every skill, so it is important to choose a few skills you wish to hone into powerful tools, which skills you will only dabble in, and which skills your character would put little or no effort into at all.
Skills play an important role in how your character is defined.  The skills your character chooses to focus upon and develop, as well as those skills your character chooses to neglect, help you to describe additional facets of your character's personality.  No character will be able to achieve greatness with every skill, so it is important to choose a few skills you wish to hone into powerful tools, which skills you will only dabble in, and which skills your character would put little or no effort into at all.
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! rowspan="2" style="height:2em" width="100" | Skill Bonus || rowspan="2" style="background:#EBE7D2; border-top:0; border-bottom:0; font-size:150%; font-style:bold;" | = || width="100" | Skill Rank || rowspan="2" style="background:#EBE7D2; border-top:0; border-bottom:0; font-size:150%; font-style:bold;" | + || width="100" | Ability Modifier || rowspan="2" style="background:#EBE7D2; border-top:0; border-bottom:0; font-size:150%; font-style:bold;" | + || width="100" | Skill Basis || rowspan="2" style="background:#EBE7D2; border-top:0; border-bottom:0; font-size:150%; font-style:bold;" | – || width="100" | Armor Check Penalty || rowspan="2" style="background:#EBE7D2; border-top:0; border-bottom:0; font-size:150%; font-style:bold;" | + || width="100" | Other Bonuses
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|  || style="height:3em;" |  ||  ||  ||
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{{:Bailiwick}}
{{:Bailiwick}}
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However, if you choose any of these as your Natural Talent skill, even if you map it to Strength or Dexterity, it does not suffer from an Armor Check Penalty.
However, if you choose any of these as your Natural Talent skill, even if you map it to Strength or Dexterity, it does not suffer from an Armor Check Penalty.
=== Initiative ===
Initiative is used to determine the order in which you act during combat, compared to your allies and the enemy creatures you are engaging in combat.
Your initiative value is equal to 1d20 + your [[Movement]] skill bonus, unless you have one or more bonuses that specifically improve your initiative value (such as from feats, racial traits, or class features).
=== Death Check ===
Death checks are required each round at the start of any of your turns in which your hit points are below zero, but are not yet dead (see [[Dying]] for details).  Succeeding on a death check causes you to remain [[unconscious]], but stabilize.  Once you stabilize, you no longer need to make death checks.  However, if you fail three death checks before you are able to succeed on a death check even once, you die.  Allies are encouraged to provide healing to dying characters before this can happen, of course.
If you are reduced to a negative hit point value equal to, or more than, your CON ability score (not modifier) plus your character level, you instantly die.
Your death check value is equal to 1d20 + your [[Might]] skill bonus, unless you have one or more bonuses that specifically improve your death check value (such as from feats, racial traits, or class features).


==Choose Feats==
==Choose Feats==

Revision as of 14:26, 7 June 2020