Character Creation: Difference between revisions

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=== Caster Check ===
== Determine Starting Spells ==
If your character class is a spellcaster, you will have to perform a few additional tasks to complete your character.  The first is to determine your Caster Check value.  The second is to identify exactly how many spells you know at 1st level.  The the third is to record how many spells you can cast per day at 1st level.  Note that spells known and spells castable per day are entirely distinct, and not related to one another at all.
 
=== Determine Caster Check ===
{{:Caster Check}}
{{:Caster Check}}
=== Determine Spells Known ===
The number of spells you know at 1st level is based on your character class.  This number is '''''not''''' modified by your ability modifiers, and in most cases, isn't even something you can improve with feats, traits, or other abilities.  Some character classes begin knowing all spells of the spell levels they can cast, while other classes have a very limited selection.
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==== Alchemist - Extracts Known ====
* First level alchemists begin play knowing two 1st-level extracts + a number of additional 1st-level extracts equal to their Intelligence modifier.  These extracts are selected from the [[Alchemist Extracts]] page.
* At each alchemist class level after the first, alchemists learn two more alchemist extracts, selected from any extract level they are able to prepare at the time they gain the new level.  That is, a second level alchemist may only learn new extracts from the 1st-level extract list, since they are not yet able to prepare 2nd level or higher extracts.
* Alchemists can also teach themselves additional extracts of any extract level they are able to prepare by taking downtime to study and experiment.  This process usually takes a number of days equal to the extract level the alchemist is attempting to learn, but this time can be adjusted downwards (to a minimum of 1 day) with a high Bailiwick skill check, made at the time they begin their research on the new extract.
* There is no limit to how many extracts an alchemist can know, between the number of extracts they know from leveling up, and those they pick up through their research.  Eventually, an alchemist can learn all the extracts on their list, with enough time and persistence.
==== Bard - Spells Known ====
* First level bards begin play knowing four 0-level spells and two 1st-level spells from the [[Bard Spells]] page.
* Bards cannot learn additional spells from their spell list, except by gaining levels.  As a result, their number of known spells is very limited (much like a Sorcerer).  At each new level of the bard character class, they gain one or more additional spells known, as described on their [[Bard|class page]].
==== Cleric - Spells Known ====
* First level clerics know all 0th and 1st-level [[Cleric Spells]]. 
* Clerics do not need to worry about learning new spells known.  Upon gaining the ability to cast higher level spells, they instantly know all of those spells from their spell list.  This knowledge is bestowed upon them by their deity.
==== Druid - Spells Known ====
* First level druids know all 0th and 1st-level [[Druid Spells]]. 
* Druids do not need to worry about learning new spells known.  Upon gaining the ability to cast higher level spells, they instantly know all of those spells from their spell list.  This knowledge is gifted to them by the Green.
==== Paladin - Spells Known ====
* First-level paladins are not able to cast [[Paladin Spells]].  Paladins do not learn how to cast their spells until 3rd level.  At that time, they instantly learn all 1st level paladin spells.
* Much like a cleric, paladins do not need to worry about learning new spells known.  Upon gaining the ability to cast higher level spells, they instantly know all of those spells from their spell list.  This knowledge is bestowed upon them by their deity.
==== Ranger - Poultices Known ====
* First level rangers are not able to brew [[Ranger Poultices]].  Rangers do not learn how to brew their poultices until 2nd level.  At that time, they gain just two 1st-level poultices as 'poultices known'.
* At each ranger class level after the first, rangers learn two more ranger poultices, selected from any poultice level they are able to brew at the time they gain the new level.  That is, a third level ranger may only learn new poultices from the 1st-level poultice list, since they are not yet able to prepare 2nd level or higher poultices.
* Rangers can also teach themselves additional poultices of any poultice level they are able to prepare by taking downtime to study and experiment.  This process usually takes a number of days equal to the poultice level the ranger is attempting to learn, but this time can be adjusted downwards (to a minimum of 1 day) with a high Bailiwick skill check, made at the time they begin their research on the new poultice.
* There is no limit to how many poultices a ranger can know, between the number of poultices they know from leveling up, and those they pick up through their research.  Eventually, a ranger can learn all the poultices on their list, with enough time and persistence.
==== Sorcerer - Spells Known ====
* First level sorcerers begin play knowing four 0th-level spells (cantrips) and two 1st-level spells from the [[Sorcerer Spells]] list.
* Sorcerers cannot learn additional spells from their spell list, except by gaining levels.  As a result, their number of known spells is very limited.  At each new level of the sorcerer character class, they gain one or more additional spells known, as described on their [[Sorcerer|class page]].
* Unlike wizards, sorcerers cannot just buy scrolls and scribe them into their spellbooks to learn new spells.  Sorcerers don't even ''have'' spellbooks, and the wizardry used to cast a spell from a scroll is entirely different from the intuitive means that sorcerers use to learn their own spells.
==== Wizard - Spells Known ====
* First level wizards begin play knowing all 0th-level spells (cantrips) and three 1st-level spells from the [[Wizard Spells]] list + a number of additional 1st level spells equal to their Intelligence modifier.  These cantrips and 1st-level spells may only be selected from spells belonging to the wizard's chosen Arcane School, or the three complementary schools of that Arcane School.
* At each wizard class level after the first, wizards learn two more wizard spells from among those belonging to their Arcane School (or its complementary schools), selected from any spell level they are able to cast at the time they gain the new level.  That is, a second level wizard may only learn new spells from their 1st-level spell list, since they are not yet able to cast 2nd level or higher spells.
* Wizards can also scribe new spells into their spellbooks, if they are able to procure scrolls or some other source of a spell that is present on their spell list (i.e. from among those within their chosen Arcane School and its complementary schools, and of a spell level they are able to cast).  [[Between_Adventures#Inscribe_Spells_Into_A_Spellbook|Scribing a spell]] into the wizard's spellbook typically requires a quiet workspace and a number of days equal to the spell's spell level, though this time can be adjusted downwards (to a minimum of 1 day) with a high Bailiwick skill check, made at the time they begin the scribing work.
* There is no limit to how many spells a wizard can know, between the number of spells they know from leveling up, and those they scribe into their spellbooks from scrolls.  Eventually, a wizard can learn all the spells on their list, with enough time and persistence.
* Technically, wizards are allowed to scribe spells into their spellbooks from schools they are unable to cast.  Doing so '''''does not''''' give them the ability to cast these spells.  However, upon reaching 16th level in the wizard class, wizards gain a class feature called [[Wizard#Occultis_Mysteria_.28Su.29|Occultis Mysteria]], which grants them permanent bonuses based on the number of spells they know (i.e., those recorded in their spellbooks) from each school of magic.  It can therefore be very advantageous for wizards to scour the world to locate new spells to scribe into their spellbooks, even if they are not spells the wizard can ever cast (because they belong to opposition schools to their chosen Arcane School).
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=== Determine Spells Castable Per Day ===
=== Memorize Spells ===

Revision as of 13:43, 12 June 2020