Character Creation: Difference between revisions

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:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11.
:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11.


:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
:* '''Dex Penalty to AC:''' Most armors apply a penalty to a character's Dexterity modifier before that modifier is applied to their Armor Class.  In no cases may the armor's Dex Penalty to AC cause a character's AC to be lowered by their Dexterity modifier; that is, the minimum value of a character's Dexterity modifier after the Dex Penalty to AC is applied from their armor is 0.  For example, a character with a Dexterity of 16 (a +3 Dex modifier), who is wearing [[Hide Armor (Armor)|Hide Armor]], which inflicts a -1 Dex Penalty to ACAs a result, the character could only add +2 to their AC from their Dexterity modifier.


===Types of Armor Bonuses===
===Types of Armor Bonuses===
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| align="left" | Dex Modifier
| align="left" | Dex Modifier
| Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks. If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a magical or dweomermetal version of the armor, which may raise the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks. However, most armors inflict a penalty on your character's Dexterity modifier before it is applied to your AC while wearing that armor.  While wearing armor, simply subtract the Dex Penalty to AC from your Dexterity modifier before applying the result to your AC, with a minimum of zero (0)That is, if this subtraction leads to a result of 0 or less, your Dexterity does not apply any bonus or penalty to your AC. It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
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| align="left" | Dodge Bonus
| align="left" | Dodge Bonus

Revision as of 15:17, 22 December 2020