Character Creation: Difference between revisions

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:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11.
:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11.


:* '''Dex Penalty to AC:''' Most armors apply a penalty to a character's Dexterity modifier before that modifier is applied to their Armor ClassIn no cases may the armor's Dex Penalty to AC cause a character's AC to be lowered by their Dexterity modifier; that is, the minimum value of a character's Dexterity modifier after the Dex Penalty to AC is applied from their armor is 0.  For example, a character with a Dexterity of 16 (a +3 Dex modifier), who is wearing [[Hide Armor (Armor)|Hide Armor]], which inflicts a -1 Dex Penalty to AC.  As a result, the character could only add +2 to their AC from their Dexterity modifier.
:* '''Adjusted Dexterity Modifier:''' Your adjusted dexterity modifier is the amount of your dexterity modifier you apply to your armor class, after adjusting it for any penalties inflicted by wearing armor or a shield.  This value is equal to your Dexterity modifier minus any Dex Penalty to AC caused by either your armor and/or your shield.  That is, if you have a Dexterity modifier of +5 (by having a 20 Dexterity score), but your armor has a Dex Penalty to AC of -2, your adjusted dexterity modifier is 3 (not 5)If you are wearing armor and a shield that '''''both''''' inflict a Dex Penalty to AC, both of these values are subtracted from your Dexterity Modifier to calculate your Adjusted Dexterity Modifier. Note that a Dex Modifier to AC from armor (and/or a shield) can never reduce your Dexterity modifier below a 0 for purposes of modifying your Armor ClassThat is, if you have a Dexterity modifier of 1 (from having a 12 Dexterity score), but wear heavy armor that inflicts a -3 Dex Penalty to AC, your Adjusted Dexterity Modifier is 0 (not -2).
 
:: Adjusted dexterity modifier is '''''only''''' used for Armor Class calculationsIt '''''does not''''' apply to your dexterity modifier for any other calculations, such as maneuver defense, skill checks, Reflex saving throws, etc.


===Types of Armor Bonuses===
===Types of Armor Bonuses===

Revision as of 15:36, 22 December 2020