Character Creation: Difference between revisions

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The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Magic Potions]] (e.g. Cure Light Wounds) may be available.  A common exception is a Thrown Weapon with the Returning Quality. if you have budgeted for it, Returning Weapons are alowed for purchase with your starting gold, unless your GM disallows it. Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.
Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Magic Potions]] (e.g. Cure Light Wounds) may be available.  A common exception is a Thrown Weapon with the Returning Quality. If you have budgeted for it, Returning Weapons are allowed for purchase with your starting gold, unless your GM disallows it. Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.





Revision as of 09:52, 1 August 2022