Character Creation: Difference between revisions

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If all races are available in a GM's campaign setting, they may want to think about how each race fits into society as a whole, and how the different races treat each other. In such cases, most places with a lot of people will look a lot like the cantina scene from Star Wars.
If all races are available in a GM's campaign setting, they may want to think about how each race fits into society as a whole, and how the different races treat each other. In such cases, most places with a lot of people will look a lot like the cantina scene from Star Wars.


In Epic Path, all of the player races are considered Humanoids, but they are then divided up into five racial subtypes:
In Epic Path, all of the player races are considered Humanoids, which are then divided up into five racial subtypes:


==== Primary Races ====
==== Primary Races ====
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Character alignment is a way to abstractly state a character's moral and philosophical outlook on life. It is not a replacement for a character's backstory or personality traits, but it is a useful way to summarize that personality.  The alignment of a character is a guide to the moral and ethical demeanor of that character, but nothing is set in stone.  
Character alignment is a way to abstractly state a character's moral and philosophical outlook on life. It is not a replacement for a character's backstory or personality traits, but it is a useful way to summarize that personality.  The alignment of a character is a guide to the moral and ethical demeanor of that character, but nothing is set in stone.  


Many campaigns will have moral and ethical elements (dare we say, even dilemma's?) as part and parcel of the challenges that face heroes. A major portion of this aspect of gameplay (in most game worlds) is the presence of fantastical Gods and their associated religions and worshippers. As a result, a character's Alignment can have story-driven game impacts. If your game world has fantastic religions as part of the environment, your choice of alignment for the character can have serious effects.  
Many campaigns will have moral and ethical elements (dare we say, even dilemma's?) as part and parcel of the challenges that face heroes. A major portion of this aspect of game play (in most game worlds) is the presence of fantastical Gods and their associated religions and worshipers. As a result, a character's Alignment can have story-driven game impacts. If your game world has fantastic religions as part of the environment, your choice of alignment for the character can have serious effects.  


For example: If the prominent religion in your game world is a sun-worshiping faction that performs frequent and massive rites of human sacrifice, then declaring your character to be 'Chaotic Good' is going to lead to many interesting role-playing opportunities and more than a few moral dilemmas.
For example: If the prominent religion in your game world is a sun-worshiping faction that performs frequent and massive rites of human sacrifice, then declaring your character to be 'Chaotic Good' is going to lead to many interesting role-playing opportunities and more than a few moral dilemmas.
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There are ten possible alignments. Each one is defined by various types of behavior. While the behavior of a sentient person is complex, in game terms this is defined by how closely your character strives to adhere to various moral and ethical tenets.
There are ten possible alignments. Each one is defined by various types of behavior. While the behavior of a sentient person is complex, in game terms this is defined by how closely your character strives to adhere to various moral and ethical tenets.


The first Tenet is whether you character is:
The first tenet is whether you character is:


*Detached or Engaged.  
*Detached or Engaged.  

Revision as of 02:00, 11 August 2022