Character Creation: Difference between revisions

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: Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. A to-hit roll made against you that is equal to or greater than your armor class is treated as a hit.
: Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. A to-hit roll made against you that is equal to or greater than your armor class is treated as a hit.


:* '''''Armor Class''' = 10 + Armor bonus + Deflection bonus + Dexterity modifier + Dodge bonus + Martial bonus + Natural Armor bonus + Shield bonus + Size Modifier''
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | 10 + Armor bonus + Deflection bonus + Dexterity modifier + Dodge bonus + Martial bonus + Natural Armor bonus + Shield bonus + Size Modifier
|}
</div>


: Note that armor limits your Dexterity bonus, so if you're wearing armor, you might not be able to apply your whole Dexterity bonus to your AC (see Table: Armor and Shields).
:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.




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: Some spells or creatures are capable of passing straight through shields and armor, or enveloping the space you are in so thoroughly that your shield and armor are meaningless.  These effects target your Touch AC instead of your regular AC.  Note that such attacks only bypass the native AC granted by armor and shields, not any magical enhancement bonus the armor or shield may have.
: Some spells or creatures are capable of passing straight through shields and armor, or enveloping the space you are in so thoroughly that your shield and armor are meaningless.  These effects target your Touch AC instead of your regular AC.  Note that such attacks only bypass the native AC granted by armor and shields, not any magical enhancement bonus the armor or shield may have.


:* '''''Touch AC''' = 10 + Deflection bonus + Dexterity modifier + Dodge bonus + Armor Enhancement bonus (but not base Armor) + Shield Enhancement bonus (but not base Shield)
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | 10 + Deflection bonus + Dexterity modifier + Dodge bonus + Armor Enhancement bonus (but not base Armor) + Shield Enhancement bonus (but not base Shield)
|}
</div>




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: Sometimes you can't use your Dexterity bonus (if you have one) when defending yourself. If you can't react to a blow, you can't use your Dexterity bonus to AC. This is tracked with the Flat-Footed AC value.  If you don't have a Dexterity bonus, your AC does not change.
: Sometimes you can't use your Dexterity bonus (if you have one) when defending yourself. If you can't react to a blow, you can't use your Dexterity bonus to AC. This is tracked with the Flat-Footed AC value.  If you don't have a Dexterity bonus, your AC does not change.


:* '''''Flat-Footed AC''' = 10 + Armor bonus + Deflection bonus + Martial bonus + Natural Armor bonus + Shield bonus + Size Modifier''
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | 10 + Armor bonus + Deflection bonus + Martial bonus + Natural Armor bonus + Shield bonus + Size Modifier
|}
</div>





Revision as of 23:00, 5 December 2016