Character Creation: Difference between revisions

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<div style="padding-top:1em; padding-bottom:1em;">
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | 10 + Deflection bonus + Dexterity modifier + Dodge bonus + Armor Enhancement bonus (but not base Armor) + Shield Enhancement bonus (but not base Shield)
! style="color:#7B68EE;" | 10 + Deflection bonus + Dexterity modifier + Dodge bonus + Armor Enhancement bonus (but not base Armor) + Shield Enhancement bonus (but not base Shield) + Size Modifier
|}
|}
</div>
</div>
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|- style="height:100px"
|- style="height:100px"
! align="left" | Size Modifier
! align="left" | Size Modifier
| Yes || Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers are not lost when you are flat footed, but do not apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
| Yes || Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers are not lost when you are flat footed, and also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
|}
|}



Revision as of 14:28, 12 March 2017