Character Creation: Difference between revisions

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m (Text replacement - "Resilience" to "Maneuver Defense")
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==Determine Attack Values, Saving Throws and Initiative==
==Determine Attack Values, Saving Throws and Initiative==
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, to-hit bonus and damage for each equipped weapon, Maneuver Check and Resilience scores, etc.  All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, to-hit bonus and damage for each equipped weapon, Maneuver Check and Maneuver Defense scores, etc.  All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.


===Calculating To-Hit===
===Calculating To-Hit===
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{{:Maneuver Check}}
{{:Maneuver Check}}


{{:Resilience}}
{{:Maneuver Defense}}


{{:Concentration Check}}
{{:Concentration Check}}


{{:Caster Level Check}}
{{:Caster Level Check}}

Revision as of 05:56, 14 March 2017