Character Creation: Difference between revisions

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m (Text replacement - "Resilience" to "Maneuver Defense")
m (Text replacement - "Maneuver Check" to "Maneuver Offense")
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==Determine Attack Values, Saving Throws and Initiative==
==Determine Attack Values, Saving Throws and Initiative==
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, to-hit bonus and damage for each equipped weapon, Maneuver Check and Maneuver Defense scores, etc.  All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, to-hit bonus and damage for each equipped weapon, Maneuver Offense and Maneuver Defense scores, etc.  All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.


===Calculating To-Hit===
===Calculating To-Hit===
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:* '''Base Save Bonus:''' Your base save bonus comes from your character class, and increases with level.  Refer to the level advancement table of your character class page to find the value for each save.
:* '''Base Save Bonus:''' Your base save bonus comes from your character class, and increases with level.  Refer to the level advancement table of your character class page to find the value for each save.


{{:Maneuver Check}}
{{:Maneuver Offense}}


{{:Maneuver Defense}}
{{:Maneuver Defense}}

Revision as of 02:56, 15 March 2017