Character Creation: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 322: Line 322:


==Get Equipped==
==Get Equipped==
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks.  This gear helps your character survive while adventuring.
Each new character begins the game with 250 gold coins, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks.  This money is assumed to be all the resources the character could muster, regardless of their background story, for 'reasons'.  This gear helps your character survive while adventuring.


All characters start out with a good solid [[Adventuring_Gear#Outfit.2C_Sturdy_Clothes|set of clothes]] for free...unless your Barbarian just isn't into that, which is also fine by us, if that's the kind of game you want to play.... For simplicity, you may also purchase an [[Adventuring_Gear#Kit.2C_Adventurer.27s|Adventurer's Kit]].  This costs 12 gold and weighs 44 pounds and provides you with 'all the basics'.  You may also 'mix and match' from the Kit, or just 'buy your own'.
All characters also start out with a good solid [[Adventuring_Gear#Outfit.2C_Sturdy_Clothes|set of clothes]] for free...unless your Barbarian just isn't into that, which is also fine by us, if that's the kind of game you want to play.... No, you may not sell back your clothes for extra money. For simplicity, you may also purchase an [[Adventuring_Gear#Kit.2C_Adventurer.27s|Adventurer's Kit]].  This costs 12 gold and weighs 44 pounds and provides you with 'all the basics'.  You may also 'mix and match' from the Kit, or just 'buy your own'.


Note that the Adventurer's Kit doesn't have any armor or weapons in it.  Assuming that's your thing, you should also use the links below to choose and wear armor and weapons, and maybe even a shield.  
Note that the Adventurer's Kit doesn't have any armor or weapons in it.  Assuming that's your thing, you should also use the links below to choose and wear armor and weapons, and maybe even a shield.  
Line 332: Line 332:
Normal equipment may be purchased, but masterwork items and magic items are not available.  At the GM's discretion, minor alchemical items (e.g. Alchemist's Fire or Tanglefoot bags) and minor potions (e.g. Cure Light Wounds) may be available.
Normal equipment may be purchased, but masterwork items and magic items are not available.  At the GM's discretion, minor alchemical items (e.g. Alchemist's Fire or Tanglefoot bags) and minor potions (e.g. Cure Light Wounds) may be available.


:{| class="ep-default2" style="text-align:center"
 
|-
! width="100" align="left" | Class || Starting Wealth || width="100" | Average
|-
| align="left" | Alchemist || 3d6 × 10 gp || 105 gp
|-
| align="left" | Barbarian || 3d6 × 10 gp || 105 gp
|-
| align="left" | Bard || 3d6 × 10 gp || 105 gp
|-
| align="left" | Brawler || 3d6 × 10 gp || 105 gp
|-
| align="left" | Cleric || 4d6 × 10 gp || 140 gp
|-
| align="left" | Druid || 2d6 × 10 gp || 70 gp
|-
| align="left" | Fighter || 5d6 × 10 gp || 175 gp
|-
| align="left" | Monk || 1d6 × 10 gp || 35 gp
|-
| align="left" | Paladin || 5d6 × 10 gp || 175 gp
|-
| align="left" | Prowler || 4d6 × 10 gp || 140 gp
|-
| align="left" | Ranger || 5d6 × 10 gp || 175 gp
|-
| align="left" | Rogue || 4d6 × 10 gp || 140 gp
|-
| align="left" | Sorcerer || 2d6 × 10 gp || 70 gp
|-
| align="left" | Warlord || 5d6 × 10 gp || 175 gp
|-
| align="left" | Wizard || 2d6 × 10 gp || 70 gp
|}


:; Wealth By Level
:; Wealth By Level

Revision as of 00:03, 14 April 2017