Character Creation: Difference between revisions

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==Determine Starting Hit Points==
==Determine Starting Hit Points==
Level 1 characters get full CON ''score'' plus max hit die for hit points at level 1.  (Note that this means '''only''' CON score + max hit die, '''not''' CON score + CON modifier + max hit die.)  As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created.  Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level.  Don't be afraid to go out and adventure!
Level 1 characters get full CON ''score'' plus max hit die for hit points at level 1.  (Note that this means '''only''' CON score + max hit die, '''not''' CON score + CON modifier + max hit die.) If your CON score increases as you adventure do not forget to adjust your total hitpoints! As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created.  Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level.  Don't be afraid to go out and adventure!


To determine hit points for levels beyond 1st, roll the dice indicated by your character class's Hit Dice and add your character's CON score modifier.  GM's are encouraged to allow re-rolls of 1's on this roll, because 1's suck.  Some house rules even allow characters to take average on the die (rounding down) if the re-roll is also lower than average.  After all, we're playing heroes, here, not accountants.
To determine hit points for levels beyond 1st, roll the dice indicated by your character class's Hit Dice and add your character's CON score modifier.  GM's are encouraged to allow re-rolls of 1's on this roll, because 1's suck.  Some house rules even allow characters to take average on the die (rounding down) if the re-roll is also lower than average.  After all, we're playing heroes, here, not accountants.

Revision as of 15:10, 23 April 2017