Character Creation: Difference between revisions

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All bonuses to AC stack with each other, but not with themselves (with the exception of Dodge bonuses, which do stack with themselves).  The types of AC bonuses are:
All bonuses to AC stack with each other, but not with themselves (with the exception of Dodge bonuses, which do stack with themselves).  The types of AC bonuses are:


:{| class="ep-default" style="text-align:center" width="95%"
:{| class="ep-default" style="text-align:center; height:100px;" width="95%"
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! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Flat-Footed AC? || width="5%" | Touch AC? || width="5%" | Stacks With Itself? || Notes
! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Flat-Footed AC? || width="5%" | Touch AC? || width="5%" | Stacks With Itself? || Notes
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| align="left" | Armor Bonus
| align="left" | Armor Bonus
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
|- style="height:100px"
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| align="left" | Armor Enhancement Bonus
| align="left" | Armor Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
|- style="height:100px"
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| align="left" | Dex Modifier
| align="left" | Dex Modifier
| Yes || - || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
|- style="height:100px"
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| align="left" | Deflection Bonus
| align="left" | Deflection Bonus
| Yes || Yes || Yes || - || align="left" | Magical deflection effects ward off attacks and improve your AC.  If you have multiple items providing a Deflection bonus to AC, only the highest Deflection bonus applies.
| Yes || Yes || Yes || - || align="left" | Magical deflection effects ward off attacks and improve your AC.  If you have multiple items providing a Deflection bonus to AC, only the highest Deflection bonus applies.
|- style="height:100px"
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| align="left" | Dodge Bonus
| align="left" | Dodge Bonus
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
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| align="left" | Martial Bonus
| align="left" | Martial Bonus
| Yes || Yes || - || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
| Yes || Yes || - || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
|- style="height:100px"
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| align="left" | Natural Bonus
| align="left" | Natural Bonus
| Yes || Yes || - || - || align="left" | If your race has a tough hide, scales, or thick skin you receive a natural armor bonus to your AC.  If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.
| Yes || Yes || - || - || align="left" | If your race has a tough hide, scales, or thick skin you receive a natural armor bonus to your AC.  If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.
|- style="height:100px"
|-  
| align="left" | Shield Bonus
| align="left" | Shield Bonus
| Yes || Yes || - || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
| Yes || Yes || - || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
|- style="height:100px"
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| align="left" | Shield Enhancement Bonus
| align="left" | Shield Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
| Yes || Yes || Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
|- style="height:100px"
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| align="left" | Size Modifier
| align="left" | Size Modifier
| Yes || Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers are not lost when you are flat footed, and also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
| Yes || Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers are not lost when you are flat footed, and also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.

Revision as of 14:03, 9 May 2017