Character Creation: Difference between revisions

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The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Normal equipment may be purchased, but masterwork items and magic items are not available.  At the GM's discretion, minor alchemical items (e.g. Alchemist's Fire or Tanglefoot bags) and minor potions (e.g. Cure Light Wounds) may be available.
At the GM's discretion, [[Alchemical_Creations|alchemical items]] (e.g. Alchemist's Fire or Tanglefoot bags), [[Lay_Magic|lay magic]] items, potions, scrolls, and some [[Consumable_Magic_Items|consumable magic items]], may be available.
 




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| align="left" | Dex Modifier
| align="left" | Dex Modifier
| Yes || - || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a version of the armor with a dweomermetal, such as mithril, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
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| align="left" | Deflection Bonus
| align="left" | Deflection Bonus

Revision as of 17:03, 10 August 2017