Character Creation: Difference between revisions

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==Determine Armor Class Values==
==Determine Armor Class Values==
Determine your character's Armor Class, and Touch AC.  At character creation, this step is fairly straightforward, but as you accumulate magic items, it can grow more complex to keep track of which bonus affects which type of armor class.  All of the different bonus types which affect armor class are listed below for your reference.
Determine your character's Armor Class.  At character creation, this step is fairly straightforward, but as you accumulate magic items, it can grow more complex to keep track of which bonus affects which type of armor class.  All of the different bonus types which affect armor class are listed below for your reference.


:; Armor Class
:; Armor Class
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:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
:; Touch Armor Class
: Some spells or creatures are capable of passing straight through shields and armor, or enveloping the space you are in so thoroughly that your shield and armor are meaningless.  These effects target your [[AC|Touch AC]] instead of your regular [[AC]].  Note that such attacks only bypass the native [[AC]] granted by armor and shields, not any magical enhancement bonus the armor or shield may have.
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left"
! style="color:#7B68EE;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
|}
</div>


===Types of Armor Bonuses===
===Types of Armor Bonuses===
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:{| class="ep-default" style="text-align:center; height:100px;" width="95%"
:{| class="ep-default" style="text-align:center; height:100px;" width="95%"
|-  
|-  
! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Touch AC? || width="5%" | Stacks With Itself? || Notes
! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Stacks With Itself? || Notes
|-  
|-  
| align="left" | Armor Bonus
| align="left" | Armor Bonus
| Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
| Yes || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
|-  
|-  
| align="left" | Armor Enhancement Bonus
| align="left" | Armor Enhancement Bonus
| Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
| Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
|-  
|-  
| align="left" | Dex Modifier
| align="left" | Dex Modifier
| Yes || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
|-  
|-  
| align="left" | Dodge Bonus
| align="left" | Dodge Bonus
| Yes || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
| Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
|-  
|-  
| align="left" | Martial Bonus
| align="left" | Martial Bonus
| Yes || - || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
| Yes || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
|-  
|-  
| align="left" | Natural Armor Bonus
| align="left" | Natural Armor Bonus
| Yes || - A creature without natural armor has an effective Natural armor bonus of +0.
 
|-  
|-  
| align="left" | Natural Armor Enhancement Bonus
| align="left" | Natural Armor Enhancement Bonus
| Yes |
 
|-  
|-  
| align="left" | Shield Bonus
| align="left" | Shield Bonus
| Yes || - || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
| Yes || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
|-  
|-  
| align="left" | Shield Enhancement Bonus
| align="left" | Shield Enhancement Bonus
| Yes || Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
| Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
|-  
|-  
| align="left" | [[Size Modifier]]
| align="left" | [[Size Modifier]]
| Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || align="left" | You receive a bonus or penalty to your AC based on your size.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
|}
|}



Revision as of 18:17, 29 July 2019