Character Creation: Difference between revisions

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If your character is a spell caster that prepares spells (such as a wizard) you will need to determine the spells your character starts with. Consult your GM to determine this list.
If your character is a spell caster that prepares spells (such as a wizard) you will need to determine the spells your character starts with. Consult your GM to determine this list.


It is usually a good idea to discuss your class selection with the other players in your group, to ensure that your party will have a good mix of abilities.  It is strongly recommended that at least one person play a healing class.  It is also very helpful to have a tank character who can soak up a lot of attacks that might otherwise land on the more delicate characters.  Damage classes will keep the fights shorter, meaning the party will take less damage (dead monsters don't do damage, usually).  In the end, though, you should play the class you want to play, and have fun.  A party without a healer can get by with potions, scrolls and wands, or just sleep off their damage.  Perhaps not optimal, but certainly playable.
It is usually a good idea to discuss your class selection with the other players in your group, to ensure that your party will have a good mix of abilities.  It is strongly recommended that at least one person play a healing class.  It is also very helpful to have a tank character who can soak up a lot of attacks that might otherwise land on the more delicate characters.  Damage classes will keep the fights shorter, meaning the party will take less damage (dead monsters don't do damage, usually).  In the end, though, you should play the class you want to play, and have fun.  A party without a healer can get by with potions, scrolls and rods, or just sleep off their damage.  Perhaps not optimal, but certainly playable.


:; Favored Class
:; Favored Class

Revision as of 20:00, 26 October 2019