Character Creation

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Character Creation

Here is a quick outline of the character creation process:


Choose a Class

A character's class represents a profession, such as fighter or wizard. If this is a new character, he or she starts at 1st level in this chosen class. As the character gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities.

If your character is a spell caster that prepares spells (such as a wizard) you will need to determine the spells your character starts with. Consult your GM to determine this list.

Favored Class: Each character begins play with a single favored class of his choosing. Typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

Additional race- or class-specific favored class bonuses are not available, and may not be selected at level-up. After the classes were rebuilt the need for the favored classes bonuses are greatly reduced, and including them makes maintaining balance much more difficult. Players must suffer through the stifling choice between an extra hit point or an extra skill point if they level up in their favored class.

  • Note: At this time, multi-classing and prestige classes are removed from the game.


Available Character Classes
Class Primary Role Potential Role Important Stat(s) Ease of design Ease of play
Alchemist Damage Support Moderate Moderate
Barbarian Damage Tank STR, CON Moderate Simple
Bard Support Healing CHA, DEX Moderate Complex
Brawler Damage Tank STR, CON Simple Moderate
Cleric Healing Support WIS, CHA Moderate Complex
Druid Support Healing Complex Complex
Fighter Tank - STR, CON Complex Moderate
Monk Damage Tank DEX, WIS Simple Simple
Paladin Damage Tank, Healer CHA, STR Moderate Simple
Prowler Damage - Simple Moderate
Ranger Damage Support STR or DEX, WIS Moderate Simple
Rogue Damage - DEX or INT, STR Moderate Moderate
Sorcerer Damage Support CHA, DEX Moderate Moderate
Warlord Support Tank CHA, STR Simple Moderate
Wizard Support Damage INT, DEX Complex Complex


Choose a Race

Any race listed on the d20pfsrd is potentially playable, with GM approval. It should be noted that many of the less-common races with unusual appearances may encounter social stigma in civilized areas. GM's are advised to demonstrate caution, many of the races out there are very cool, but not exactly built with an eye towards balance.

Alternate racial traits are allowed with GM approval.



Character Backstory

The d20pfsrd has a great section on creating a detailed backstory for your character. It can be found here: Character Background

In general, players should come up with as much backstory as they can stand, as backgrounds provide hooks for GM's to use to customize their campaign to the characters. This lets the characters feel more like a part of the story, and makes the story seem more like it couldn't have happened with just anyone who came along.

That said, character backgrounds do not have any sort of game-mechanics effect on the character. Just because your character has a former military career, or used to be a Raver of Puellor, doesn't mean you get bonuses in combat, or start with some scary magic item. The story is there to help you get into the head of your character, and help the other players understand what motivates you.


Traits

Traits are allowed with GM approval. Characters begin the game with 2 traits, and they must each be selected from different trait categories. For example, you cannot have both of your traits come from the "Combat" traits category, even though that would be awesome.

Drawbacks are not in the game, unless your GM says otherwise. The Heroic Flaw is nearly always arrogance or overconfidence. Role-play away, you Greek-Lit majors!

Campaign-specific traits may be proposed by players for GM approval. Bear in mind that traits should have a power level roughly equal to half a feat, or less. This means no trait should give you +1 to hit, as that is a full feat (Weapon Focus).


Feats

A lot of feats have been modified, removed, or added. Please refer to the feats sections on this wiki, rather than the d20pfsrd. Most of the really commonly-taken feats (like Weapon Focus) have not been changed. Less common feats (like Athletic) have been revised to be more useful. A number of feats (like Vital Strike) have been removed from the game for balance purposes. If the feat isn't listed on this wiki, it is not available. If there is a specific feat you'd like considered, talk to your GM. Bring bribes.


Starting Stats

Stat generation will use a point buy system, with 28 points. Stat costs are:

Stat 8 9 10 11 12 13 14 15 16 17 18
Cost -2 -1 0 1 2 3 5 7 10 13 17

No more than one stat may be bought below a 10 (racial mods may bring a second stat below 10), and no stat may exceed an 18 without a racial mod. For those of you who would like to use a calculator, this web page has a fairly useful one: Point Buy Calculator (use the first one on the page; the second one uses different numbers).


Starting Gold

Starting gold for all characters is determined by class selection. Alternatively, the GM may state that all classes begin with 250gp starting funds. Normal equipment may be purchased, but masterwork items and magic items are not available. At the GM's discretion, minor alchemical items, such as Alchemist's Fire or Tanglefoot bags may be available.

Table: Starting Character Wealth

Class Starting Wealth Average
Alchemist 3d6 × 10 gp 105 gp
Barbarian 3d6 × 10 gp 105 gp
Bard 3d6 × 10 gp 105 gp
Brawler 3d6 × 10 gp 105 gp
Cleric 4d6 × 10 gp 140 gp
Druid 2d6 × 10 gp 70 gp
Fighter 5d6 × 10 gp 175 gp
Monk 1d6 × 10 gp 35 gp
Paladin 5d6 × 10 gp 175 gp
Prowler 4d6 × 10 gp 140 gp
Ranger 5d6 × 10 gp 175 gp
Rogue 4d6 × 10 gp 140 gp
Sorcerer 2d6 × 10 gp 70 gp
Warlord 5d6 × 10 gp 175 gp
Wizard 2d6 × 10 gp 70 gp


Starting Hit Points

Level 1 characters get full CON score plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values. As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created. Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level. Note that this is a considerable change! A first level Epic Path character feels much more robust than you will expect! Don't be afraid to go out and adventure!


Multiclassing

Because play-testing and class balancing is still ongoing, multi-classing is not allowed at this time. Much work was expended to make all the classes balanced and interesting to play at all levels. Allowing multi-classing makes balance much harder to maintain. Every referee may, of course, allow whatever they wish. If multi-classing IS ruled to be acceptable, it is strongly recommended that players be required to take a minimum of five levels in any selected class. You Have Been Warned.


Retraining

Instead of multiclassing, each time a character gains a level, she may, if she wishes, retrain out a single element of her character's abilities: a feat, 1 level's worth of skill points, the decision to take an extra skill over a hit point, etc. Doing so allows her to swap this out with a new ability she likes better. This gives players a chance to undo choices they've made that didn't pan out the way they'd hoped. Note that you may not train out an ability that is a prerequisite for another ability. Backing down a feat tree in this manner can be done, but may take several levels.


Level Advancement Tables

Basic Level Advancement

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Weapon Damage Wealth Wealth This Level Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
1st +1 +0 +0 +2 +0 x1 150 850 1 - 1 - - -
2nd +2 +1 +1 +3 +0 x1 1,000 2,000 - - 2 4,800 3,200 2,000
3rd +3 +2 +1 +3 +1 x1 3,000 3,000 1 - 3 12,000 8,000 5,000
4th +4 +3 +2 +4 +1 x1 6,000 4,500 - +1 4 21,600 14,400 9,000
5th +5 +3 +2 +4 +1 x1 10,500 5,500 1 - 5 36,000 24,000 15,000
6th +6/+1 +4 +3 +5 +2 x1 16,000 7,500 - - 6 55,200 36,800 23,000
7th +7/+2 +5 +3 +5 +2 x1 23,500 9,500 1 - 7 84,000 56,000 35,000
8th +8/+3 +6/+1 +4 +6 +2 x2 33,000 13,000 - +1 8 122,400 81,600 51,000
9th +9/+4 +6/+1 +4 +6 +3 x2 46,000 16,000 1 - 9 180,000 120,000 75,000
10th +10/+5 +7/+2 +5 +7 +3 x2 62,000 20,000 - - 10 257,000 171,000 107,000
11th +11/+6/+1 +8/+3 +5 +7 +3 x2 82,000 26,000 1 - 11 372,000 248,000 155,000
12th +12/+7/+2 +9/+4 +6/+1 +8 +4 x2 108,000 32,000 - +1 12 526,000 350,000 220,000
13th +13/+8/+3 +9/+4 +6/+1 +8 +4 x2 140,000 45,000 1 - 13 756,000 504,000 315,000
14th +14/+9/+4 +10/+5 +7/+2 +9 +4 x2 185,000 55,000 - - 14 1,000,000 710,000 443,000
15th +15/+10/+5 +11/+6/+1 +7/+2 +9 +5 x3 240,000 75,000 1 - 15 1,500,000 1,000,000 635,000
16th +16/+11/+6/+1 +12/+7/+2 +8/+3 +10 +5 x3 315,000 95,000 - +1 16 2,000,000 1,425,000 891,000
17th +17/+12/+7/+2 +12/+7/+2 +8/+3 +10 +5 x3 410,000 120,000 1 - 17 3,000,000 2,000,000 1,275,000
18th +18/+13/+8/+3 +13/+8/+3 +9/+4 +11 +6 x3 530,000 155,000 - - 18 4,400,000 3,000,000 1,900,000
19th +19/+14/+9/+4 +14/+9/+4 +9/+4 +11 +6 x3 685,000 195,000 1 - 19 6,400,000 4,400,000 2,800,000
20th +20/+15/+10/+5 +15/+10/+5 +10/+5 +12 +6 x3 880,000 440,000 - +1 20 9,000,000 6,000,000 4,000,000


Epic Level Advancement

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Weapon Damage Wealth Wealth This Level Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
21st +21/+16/+11/+6 +16/+11/+6 +11/+6 +13 +7 x3 1,320,000 680,000 1 - 21 13,000,000 9,000,000 5,900,000
22nd +21/+16/+11/+6 +16/+11/+6 +11/+6 +13 +7 x4 2,000,000 1,000,000 - - 22 18,800,000 13,000,000 8,750,000
23rd +22/+17/+12/+7 +17/+12/+7 +12/+7 +14 +8 x4 3,000,000 1,500,000 1 - 23 28,000,000 19,000,000 13,000,000
24th +22/+17/+12/+7 +17/+12/+7 +12/+7 +14 +8 x4 4,500,000 2,250,000 - +1 24 41,000,000 28,000,000 19,000,000
25th +23/+18/+13/+8 +18/+13/+8 +13/+8 +15 +9 x4 6,750,000 3,250,000 1 - 25 62,000,000 41,000,000 28,500,000
26th +23/+18/+13/+8 +18/+13/+8 +13/+8 +15 +9 x4 10,000,000 5,000,000 - - 26 91,500,000 61,500,000 42,000,000
27th +24/+19/+14/+9 +19/+14/+9 +14/+9 +16 +10 x4 15,000,000 7,500,000 1 - 27 138,000,000 91,000,000 61,500,000
28th +24/+19/+14/+9 +19/+14/+9 +14/+9 +16 +10 x4 22,500,000 11,300,000 - +1 28 204,000,000 134,000,000 91,000,000
29th +25/+20/+15/+10 +20/+15/+10 +15/+10 +17 +11 x5 33,800,000 17,200,000 1 - 29 307,000,000 198,000,000 135,000,000
30th +25/+20/+15/+10 +20/+15/+10 +15/+10 +17 +11 x5 51,000,000 25,000,000 - - 30 450,000,000 290,000,000 195,000,000
31st +26/+21/+16/+11 +21/+16/+11 +16/+11 +18 +12 x5 76,000,000 38,000,000 1 - 31 675,000,000 425,000,000 285,000,000
32nd +26/+21/+16/+11 +21/+16/+11 +16/+11 +18 +12 x5 114,000,000 57,000,000 - +1 32 1,000,000,000 625,000,000 425,000,000
33rd +27/+22/+17/+12 +22/+17/+12 +17/+12 +19 +13 x5 171,000,000 86,000,000 1 - 33 1,500,000,000 900,000,000 620,000,000
34th +27/+22/+17/+12 +22/+17/+12 +17/+12 +19 +13 x5 257,000,000 128,000,000 - - 34 2,100,000,000 1,400,000,000 900,000,000
35th +28/+23/+18/+13 +23/+18/+13 +18/+13 +20 +14 x5 385,000,000 150,000,000 1 - 35 3,200,000,000 2,000,000,000 1,400,000,000
36+ +1/+1/+1/+1per2 +1/+1/+1per2 +1/+1per2 +1/2 +1/2 Unch. +150,000,000 +150,000,000 Odds +1/4 +1 +1,200,000,000 +800,000,000 +500,000,000


Bonus Spell Slots per Day

Ability Score Modifier 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
30–31 10 3 3 2 2 2 2 1 1 1 1 - - - - - - -
32–33 11 3 3 3 2 2 2 2 1 1 1 1 - - - - - -
34–35 12 3 3 3 3 2 2 2 2 1 1 1 1 - - - - -
36–37 13 4 3 3 3 3 2 2 2 2 1 1 1 1 - - - -
38–39 14 4 4 3 3 3 3 2 2 2 2 1 1 1 1 - - -
40–41 15 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 - -
42–43 16 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 -
44–45 17 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
46–47 18 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1
48–49 19 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1
50–51 20 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1
52–53 21 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2
54–55 22 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2 2
56–57 23 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2 2
58–59 24 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3 2
60–61 25 7 6 6 6 6 5 5 5 5 4 4 4 4 3 3 3 3