Character Creation

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Go back to Reese's Campaign page.

Character Creation

Available Classes

There are 15 available classes. See the main page for a listing of these classes. If there is a class you are interested in that isn't on this list, please let me know. Sooner would be better than later.


Available Races

All of the core races are available. Alternate racial features must be approved beforehand. No ECL races will be allowed, and I strongly discourage the truly weird races. If you really have to play a half-grell, and have some compelling reason why you think having tentacles instead of thumbs is a good idea, we can discuss it, but you should expect me to say no.


Character History and Plot Hooks

Do not create a backstory for your character. Instead, please focus on personality traits and quirks, as these will be far more useful to you. All will be explained once we start the campaign.


Starting Stats

Stat generation will use a point buy system, with 28 points. Stat costs are:

Stat 8 9 10 11 12 13 14 15 16 17 18
Cost -2 -1 0 1 2 3 5 7 10 13 17

No more than one stat may be bought below a 10 (racial mods may bring a second stat below 10), and no stat may exceed an 18 without a racial mod. For those of you who would like to use a calculator, this web page has a fairly useful one: Point Buy Calculator (use the first one on the page; the second one uses different numbers).


Starting Gold

Starting gold for all characters will be zero. Each character will begin the campaign with a basic set of (non-armor) clothing, and the only reason I'm even giving you clothing is because I'm basically a prude.


Starting Hit Points

Level 1 characters get full CON SCORE plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values.


Multiclassing

Multiclassing is permitted, but you must have at least 5 levels in a class before you can change to a new one. If this completely horks up your plan for a particular prestige class, let me know, and I might make an exception. This is primarily to prevent 'class dipping' and saving throw min-maxing.


Retraining

Each time a character gains a level, she may, if she wishes, retrain out a single element of her character's abilities: a feat, 1 level's worth of skill points, the decision to take an extra skill over a hit point, etc. Doing so allows her to swap this out with a new ability she likes better. This gives players a chance to undo choices they've made that didn't pan out the way they'd hoped. Note that you may not train out an ability that is a prerequisite for another ability. Backing down a feat tree in this manner can be done, but may take several levels.


Level Advancement Table

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Melee Damage Wealth Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
1st +1 +0 +0 +2 +0 x1 150 1 - 1 - - -
2nd +2 +1 +1 +3 +0 x1 1,000 - - 2 3,000 2,000 1,300
3rd +3 +2 +1 +3 +1 x1 3,000 1 - 3 7,500 5,000 3,300
4th +4 +3 +2 +4 +1 x1 6,000 - +1 4 14,000 9,000 6,000
5th +5 +3 +2 +4 +1 x1 10,500 1 - 5 23,000 15,000 10,000
6th +6/+1 +4 +3 +5 +2 x1 16,000 - - 6 35,000 23,000 15,000
7th +7/+2 +5 +3 +5 +2 x1 23,500 1 - 7 53,000 35,000 23,000
8th +8/+3 +6/+1 +4 +6 +2 x2 33,000 - +1 8 77,000 51,000 34,000
9th +9/+4 +6/+1 +4 +6 +3 x2 46,000 1 - 9 115,000 75,000 50,000
10th +10/+5 +7/+2 +5 +7 +3 x2 62,000 - - 10 160,000 105,000 71,000
11th +11/+6/+1 +8/+3 +5 +7 +3 x2 82,000 1 - 11 235,000 155,000 105,000
12th +12/+7/+2 +9/+4 +6/+1 +8 +4 x2 108,000 - +1 12 330,000 220,000 145,000
13th +13/+8/+3 +9/+4 +6/+1 +8 +4 x2 140,000 1 - 13 475,000 315,000 210,000
14th +14/+9/+4 +10/+5 +7/+2 +9 +4 x2 185,000 - - 14 665,000 445,000 295,000
15th +15/+10/+5 +11/+6/+1 +7/+2 +9 +5 x3 240,000 1 - 15 955,000 635,000 425,000
16th +16/+11/+6/+1 +12/+7/+2 +8/+3 +10 +5 x3 315,000 - +1 16 1,350,000 890,000 600,000
17th +17/+12/+7/+2 +12/+7/+2 +8/+3 +10 +5 x3 410,000 1 - 17 1,900,000 1,300,000 850,000
18th +18/+13/+8/+3 +13/+8/+3 +9/+4 +11 +6 x3 530,000 - - 18 2,700,000 1,800,000 1,200,000
19th +19/+14/+9/+4 +14/+9/+4 +9/+4 +11 +6 x3 685,000 1 - 19 3,850,000 2,550,000 1,700,000
20th +20/+15/+10/+5 +15/+10/+5 +10/+5 +12 +6 x3 880,000 - +1 20 5,350,000 3,600,000 2,400,000


Epic Level Advancement Table

Level High BAB Medium BAB Low BAB Strong Save Weak Save Base Melee Damage Wealth Feats Bonus Stats Max Skill Ranks Slow XP Medium XP Fast XP
21st +21/+16/+11/+6 +16/+11/+6 +11/+6 +12 +7 x3 1,320,000 1 - 21 9,000,000 5,750,000 3,500,000
22nd +21/+16/+11/+6 +16/+11/+6 +11/+6 +13 +8 x4 2,000,000 - - 22 15,500,000 9,250,000 5,000,000
23rd +22/+17/+12/+7 +17/+12/+7 +12/+7 +13 +8 x4 3,000,000 1 - 23 26,000,000 15,000,000 8,000,000
24th +22/+17/+12/+7 +17/+12/+7 +12/+7 +14 +9 x4 4,500,000 - +1 24 45,000,000 24,000,000 12,000,000
25th +23/+18/+13/+8 +18/+13/+8 +13/+8 +14 +9 x4 6,750,000 1 - 25 76,000,000 38,000,000 18,000,000
26th +23/+18/+13/+8 +18/+13/+8 +13/+8 +15 +10 x4 10,000,000 - - 26 130,000,000 60,000,000 28,000,000
27th +24/+19/+14/+9 +19/+14/+9 +14/+9 +15 +10 x4 15,000,000 1 - 27 220,000,000 100,000,000 40,000,000
28th +24/+19/+14/+9 +19/+14/+9 +14/+9 +16 +11 x4 22,500,000 - +1 28 375,000,000 150,000,000 60,000,000
29th +25/+20/+15/+10 +20/+15/+10 +15/+10 +16 +11 x5 33,800,000 1 - 29 650,000,000 250,000,000 100,000,000
30th +25/+20/+15/+10 +20/+15/+10 +15/+10 +17 +12 x5 51,000,000 - - 30 1,000,000,000 400,000,000 150,000,000
31st +26/+21/+16/+11 +21/+16/+11 +16/+11 +17 +12 x5 76,000,000 1 - 31 1,600,000,000 600,000,000 200,000,000
32nd +26/+21/+16/+11 +21/+16/+11 +16/+11 +18 +13 x5 114,000,000 - +1 32 2,500,000,000 1,000,000,000 300,000,000
33rd +27/+22/+17/+12 +22/+17/+12 +17/+12 +18 +13 x5 171,000,000 1 - 33 3,750,000,000 1,500,000,000 500,000,000
34th +27/+22/+17/+12 +22/+17/+12 +17/+12 +19 +14 x5 257,000,000 - - 34 5,500,000,000 2,250,000,000 700,000,000
35th +28/+23/+18/+13 +23/+18/+13 +18/+13 +19 +14 x5 385,000,000 1 - 35 8,000,000,000 3,000,000,000 1,000,000,000
36th +1/+1/+1/+1 +1/+1/+1 +1/+1 - - - 150,000,000 - - +1 +3,000,000,000 +1,000,000,000 +350,000,000