Charging Hurler (Feat): Difference between revisions

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|Benefit=You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent at the end of your movement, but a -2 penalty to your AC until the start of your next turn.
|Benefit=You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent at the end of your movement
 
'''Note''': You still take the -2 penalty to your AC until the start of your next turn.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|May use charge rules to make thrown weapon attack
| ShortDesc|May use the charge rules to make a thrown weapon attack
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 00:53, 20 April 2016


You know how to use your momentum to enhance your thrown weapon attacks.

Prerequisites: Point-Blank Shot (Feat)

Benefit: You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and you must end your movement within 30 feet of that opponent. If you do, you can make a single thrown weapon attack against that opponent at the end of your movement.

Note: You still take the -2 penalty to your AC until the start of your next turn.