Chest Slot Magic Items: Difference between revisions
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| [[Quickrunner Surcoat (Magic Item)|{{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-Name}}]] || align="right" | {{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-Price}} || align="center" | {{:Quickrunner Surcoat (Magic Item)|transcludesection=Aura}} || {{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-ShortDesc}} | | [[Quickrunner Surcoat (Magic Item)|{{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-Name}}]] || align="right" | {{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-Price}} || align="center" | {{:Quickrunner Surcoat (Magic Item)|transcludesection=Aura}} || {{:Quickrunner Surcoat (Magic Item)|transcludesection=Variant-9-ShortDesc}} | ||
|} | |} | ||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +1}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +2}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +3}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +4}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +5}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +6}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +7}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +8}} | |||
{{Magic-Item-Table-Aid|Tunic of Deadly Might +9}} |
Revision as of 18:14, 22 April 2019
These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot
- Bodywrap, Bandages, Corset, Shirt, Vest, Undervest, surcoat, tunic, blouse, uniform, plackart, peplum, sweater, cardigan, jumper, guernsey, waistcoat, bandeau
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
|-
| Tunic of Deadly Might +1
| Adds the result of a Might roll to a successful attack, once per day.
| align="right" | 1,125 gp
|-
| Tunic of Deadly Might +2
| Adds the result of a Might roll to a successful attack, up to twice per day.
| align="right" | 5,000 gp
|-
| Tunic of Deadly Might +3
| Adds the result of a Might roll to a successful attack, up to once per encounter.
| align="right" | 25,000 gp
|-
| Tunic of Deadly Might +4
| Adds the result of a Might roll to a successful attack, up to three times per day.
| align="right" | 112,000 gp
|-
| Tunic of Deadly Might +5
| Adds the result of a Might roll to a successful attack, up to twice per encounter.
| align="right" | 450,000 gp
|-
| Tunic of Deadly Might +6
| Adds the result of a Might roll to a successful attack, up to five times per day.
| align="right" | 1,710,000 gp
|-
| Tunic of Deadly Might +7
| Adds the result of a Might roll to a successful attack, up to three times per encounter.
| align="right" | 6,125,000 gp
|-
| Tunic of Deadly Might +8
| Adds the result of a Might roll to a successful attack, up to nine times per day.
| align="right" | 21,800,000 gp
|-
| Tunic of Deadly Might +9
| Adds the result of a Might roll to a successful attack, up to twice per round.
| align="right" | 66,200,000 gp