Chest Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot
{{Breadcrumbs|[[Wondrous Magic Items]]}}


 
{| {{MagicItemTableHeader}}
{| class="ep-default sortable" style="text-align:left" width="90%"
{{Magic-Item-Table-Aid|Quickrunner Surcoat +1}}
|- style="Background:#DEB887; Color:#000;"
{{Magic-Item-Table-Aid|Quickrunner Surcoat +2}}
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
{{Magic-Item-Table-Aid|Quickrunner Surcoat +3}}
|-
{{Magic-Item-Table-Aid|Quickrunner Surcoat +4}}
| [[Bandages of Rapid Recovery (Magic Item)|Bandages of Rapid Recovery]] || 200 gp || Chest || The wearer recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity
{{Magic-Item-Table-Aid|Quickrunner Surcoat +5}}
|-
{{Magic-Item-Table-Aid|Quickrunner Surcoat +6}}
| [[Quick Runner's Shirt (Magic Item)|Quick Runner's Shirt]] || 1,000 gp || Chest || Once per day as a swift action, the wearer can take an additional move action to move on his turn.
{{Magic-Item-Table-Aid|Quickrunner Surcoat +7}}
|-
{{Magic-Item-Table-Aid|Quickrunner Surcoat +8}}
| [[All Tools Vest (Magic Item)|All Tools Vest]] || 1,800 gp || Chest || Once per day, the vest can be commanded to issue all the tools necessary for a particular Profession skill.
{{Magic-Item-Table-Aid|Quickrunner Surcoat +9}}
|-
{{Magic-Item-Table-Aid|Reinforced Waistcoat +1}}
| [[Vest of Surgery (Magic Item)|Vest of Surgery]] || 3,000 gp || Chest || The wearer is considered to be using a healer's kit for all Heal checks, and can restore 1d4 points of ability damage once per day.
{{Magic-Item-Table-Aid|Reinforced Waistcoat +2}}
|-
{{Magic-Item-Table-Aid|Reinforced Waistcoat +3}}
| [[Sash of the War Champion (Magic Item)|Sash of the War Champion]] || 4,000 gp || Chest || When worn by a fighter, provides a +4 competence bonus to the wearer's Intimidate, Profession (Soldier) and Sense Motive skill checks
{{Magic-Item-Table-Aid|Reinforced Waistcoat +4}}
|-
{{Magic-Item-Table-Aid|Reinforced Waistcoat +5}}
| [[Sipping Jacket (Magic Item)|Sipping Jacket]] || 5,000 gp || Chest || Wearer can pour a potion into the coat then use the coat as a swift action to gain the potion's effects within the next 24 hours.
{{Magic-Item-Table-Aid|Reinforced Waistcoat +6}}
|-
{{Magic-Item-Table-Aid|Reinforced Waistcoat +7}}
| [[Tunic of Careful Casting (Magic Item)|Tunic of Careful Casting]] || 5,000 gp || Chest || grants wearer a +2 bonus on concentration checks
{{Magic-Item-Table-Aid|Reinforced Waistcoat +8}}
|-
{{Magic-Item-Table-Aid|Reinforced Waistcoat +9}}
| [[Vest of Escape (Magic Item)|Vest of Escape]] || 5,200 gp || Chest || grants wearer a +4 competence bonus to Disable Device checks and a +6 competence bonus to Escape Artist checks
{{Magic-Item-Table-Aid|Reinforced Waistcoat +10}}
|-
{{Magic-Item-Table-Aid|Sipping Jacket +1}}
| [[Cackling Hag's Blouse (Magic Item)|Cackling Hag's Blouse]] || 6,000 gp || Chest || grants wearer a +4 competence bonus to Intimidate checks, and use of Ghost Sound cantrip once per day as a swift action
{{Magic-Item-Table-Aid|Sipping Jacket +2}}
|-
{{Magic-Item-Table-Aid|Sipping Jacket +3}}
| [[Deadshot Vest (Magic Item)|Deadshot Vest]] || 6,000 gp || Chest || wearer can ignore any 20% miss chance caused by partial concealment, and once per day can ignore any miss chance or to-hit penalties for one round
{{Magic-Item-Table-Aid|Sipping Jacket +4}}
|-
{{Magic-Item-Table-Aid|Sipping Jacket +5}}
| [[Prophet's Pectoral (Magic Item)|Prophet's Pectoral]] || 6,000 gp || Chest || improves the wearer's ability with several divination spells
{{Magic-Item-Table-Aid|Sipping Jacket +6}}
|-
{{Magic-Item-Table-Aid|Sipping Jacket +7}}
| [[Tunic of Deadly Might (Magic Item)|Tunic of Deadly Might]] || 6,000 gp || Chest || grants wearer a +2 competence bonus to CMD versus disarm and sunder manuevers, and deal sonic damage on a critical hit twice per day
{{Magic-Item-Table-Aid|Sipping Jacket +8}}
|-
{{Magic-Item-Table-Aid|Sipping Jacket +9}}
| [[Vest of the Vengeful Tracker (Magic Item)|Vest of the Vengeful Tracker]] || 6,000 gp || Chest || grants wearer a +1 morale bonus to the first to-hit and damage rolls made against any creature she has successfully tracked in the previous 24 hours.
{{Magic-Item-Table-Aid|Tunic of Deadly Might +1}}
|-
{{Magic-Item-Table-Aid|Tunic of Deadly Might +2}}
| [[Resplendent Uniform (Magic Item)|Resplendent Uniform]] || 7,000 gp || Chest || a Warlord wearing this uniform can push the benefits of his Hold the Line stance out an extra 5 feet, three times per day.
{{Magic-Item-Table-Aid|Tunic of Deadly Might +3}}
|-
{{Magic-Item-Table-Aid|Tunic of Deadly Might +4}}
| [[Shirt of Immolation (Magic Item)|Shirt of Immolation]] || 8,000 gp || Chest || deals 1d6+10 fire damage to anyone grappling with the wearer, up to 10 rounds per day
{{Magic-Item-Table-Aid|Tunic of Deadly Might +5}}
|-
{{Magic-Item-Table-Aid|Tunic of Deadly Might +6}}
| [[Snakeskin Tunic (Magic Item)|Snakeskin Tunic]] || 8,000 gp || Chest || grants the wearer a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison
{{Magic-Item-Table-Aid|Tunic of Deadly Might +7}}
|-
{{Magic-Item-Table-Aid|Tunic of Deadly Might +8}}
| [[Bane Baldric (Magic Item)|Bane Baldric]] || 10,000 gp || Chest || can imbue a weapon with the bane weapon property, usable up to 3 rounds per day. Enemy type can be changed as a swift action
{{Magic-Item-Table-Aid|Tunic of Deadly Might +9}}
|-
{{Magic-Item-Table-Aid|Vest of Escape +1}}
| [[Unfettered Shirt (Magic Item)|Unfettered Shirt]] || 10,000 gp || Chest || Once per day on command,grants the wearer the benefits of a freedom of movement spell, lasting 10 minutes.
{{Magic-Item-Table-Aid|Vest of Escape +2}}
|-
{{Magic-Item-Table-Aid|Vest of Escape +3}}
| [[Poisoner's Jacket, Lesser (Magic Item)|Poisoner's Jacket, Lesser]] || 12,000 gp || Chest || wearer can produce a dose of poison worth up to 300 gp, as a standard action, three times per day
{{Magic-Item-Table-Aid|Vest of Escape +4}}
|-
{{Magic-Item-Table-Aid|Vest of Escape +5}}
| [[Vest of the Cockroach (Magic Item)|Vest of the Cockroach]] || 16,000 gp || Chest || a Rogue wearing this vest gains the Resiliency rogue talent. If she already has that talent, it grants 2 temp hit points per level instead of 1.
{{Magic-Item-Table-Aid|Vest of Escape +6}}
|-
{{Magic-Item-Table-Aid|Vest of Escape +7}}
| [[Vest of Stable Mutation (Magic Item)|Vest of Stable Mutation]] || 20,000 gp || Chest || an Alchemist wearing this vest suffers no Intelligence penalty from drinking his mutagen, and can use the Explosive Halitosis discovery up to twice per day
{{Magic-Item-Table-Aid|Vest of Escape +8}}
|-
{{Magic-Item-Table-Aid|Vest of Escape +9}}
| [[Spectral Shroud (Magic Item)|Spectral Shroud]] || 26,000 gp || Chest || wearer can see invisible and ethereal creatures, and become incorporeal once per day for 10 rounds, gaining a fly speed
|-
| [[Mantle of Immortality (Magic Item)|Mantle of Immortality]] || 50,000 gp || Chest || whosoever weareth this mantle shall never age nor suffer its infirmities
|-
| [[Poisoner's Jacket, Greater (Magic Item)|Poisoner's Jacket, Greater]] || 58,000 gp || Chest || wearer can produce a dose of poison worth up to 4,000 gp, as a standard action, three times per day
|-
| [[Merciful Baldric (Magic Item)|Merciful Baldric]] || 60,000 gp || Chest || a Paladin wearing this baldric can apply a mercy on an adjacent ally as a swift action, or on an ally up to 30 feet away as a standard action, 3 times per day
|-
| [[Mantle of Faith (Magic Item)|Mantle of Faith]] || 76,000 gp || Chest || the wearer gains DR 5/evil
|-
| [[Mantle of Spell Resistance (Magic Item)|Mantle of Spell Resistance]] || 90,000 gp || Chest || the wearer gains spell resistance
|}
|}

Latest revision as of 12:48, 28 September 2019

These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot

Magic Item Name Description Cost
Quickrunner Surcoat +1 Once per day, gain a move action by spending a swift action. 1,485 gp
Quickrunner Surcoat +2 Once per day, gain a move action by spending a free action. 6,600 gp
Quickrunner Surcoat +3 Once per day, gain a move action by spending a free action, and Freedom of Movement 16,500 gp
Quickrunner Surcoat +4 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement. 36,960 gp
Quickrunner Surcoat +5 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. 118,800 gp
Quickrunner Surcoat +6 Once per encounter, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 376,200 gp
Quickrunner Surcoat +7 Once per round, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. 1,155,000 gp
Quickrunner Surcoat +8 Once per round, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 16,350,000 gp
Quickrunner Surcoat +9 Once per round, gain a move action by spending a free action, and once per encounter, gain Freedom of Movement for the rest of the encounter. 33,100,000 gp
Reinforced Waistcoat +1 Adds a +1 Enhancement Bonus to the wearers Natural Armor rating. 2,475 gp
Reinforced Waistcoat +2 Adds a +2 Enhancement Bonus to the wearers Natural Armor rating. 8,250 gp
Reinforced Waistcoat +3 Adds a +3 Enhancement Bonus to the wearers Natural Armor rating. 22,000 gp
Reinforced Waistcoat +4 Adds a +4 Enhancement Bonus to the wearers Natural Armor rating. 50,050 gp
Reinforced Waistcoat +5 Adds a +5 Enhancement Bonus to the wearers Natural Armor rating. 143,000 gp
Reinforced Waistcoat +6 Adds a +6 Enhancement Bonus to the wearers Natural Armor rating. 467,500 gp
Reinforced Waistcoat +7 Adds a +7 Enhancement Bonus to the wearers Natural Armor rating. 1,430,000 gp
Reinforced Waistcoat +8 Adds a +8 Enhancement Bonus to the wearers Natural Armor rating. 4,510,000 gp
Reinforced Waistcoat +9 Adds a +9 Enhancement Bonus to the wearers Natural Armor rating. 13,750,000 gp
Reinforced Waistcoat +10 Adds a +10 Enhancement Bonus to the wearers Natural Armor rating. 55,125,000 gp
Sipping Jacket +1 Store a potion, and use it as a swift action, up to once per round. 500 gp
Sipping Jacket +2 Store up to two potions, and use them as a swift action. 2,750 gp
Sipping Jacket +3 Store up to three potions, and use them as a swift action. 6,250 gp
Sipping Jacket +4 Store up to four potions, and use them as an immediate action, once per turn. 15,500 gp
Sipping Jacket +5 Store up to five potions, and use them as an immediate action, once per turn. 35,500 gp
Sipping Jacket +6 Store up to six potions, and use them as an immediate action, once per turn. 160,000 gp
Sipping Jacket +7 Store up to seven potions, and use them as either a swift or an immediate action. 377,500 gp
Sipping Jacket +8 Store up to eight potions, and use them as either a swift or an immediate action. 650,000 gp
Sipping Jacket +9 Store up to nine potions, and use them as either a swift or an immediate action. 1,550,000 gp
Tunic of Deadly Might +1 Adds the result of a Might roll to a successful attack, once per day. 1,125 gp
Tunic of Deadly Might +2 Adds the result of a Might roll to a successful attack, up to twice per day. 5,000 gp
Tunic of Deadly Might +3 Adds the result of a Might roll to a successful attack, up to once per encounter. 25,000 gp
Tunic of Deadly Might +4 Adds the result of a Might roll to a successful attack, up to three times per day. 112,000 gp
Tunic of Deadly Might +5 Adds the result of a Might roll to a successful attack, up to twice per encounter. 450,000 gp
Tunic of Deadly Might +6 Adds the result of a Might roll to a successful attack, up to five times per day. 1,710,000 gp
Tunic of Deadly Might +7 Adds the result of a Might roll to a successful attack, up to three times per encounter. 6,125,000 gp
Tunic of Deadly Might +8 Adds the result of a Might roll to a successful attack, up to nine times per day. 21,800,000 gp
Tunic of Deadly Might +9 Adds the result of a Might roll to a successful attack, up to twice per round. 66,200,000 gp
Vest of Escape +1 Grants a ten foot escape teleport once per day. 12,500 gp
Vest of Escape +2 Grants a twenty foot escape teleport up to three times per day. 22,750 gp
Vest of Escape +3 Grants a thirty foot escape teleport up to once per encounter. 48,250 gp
Vest of Escape +4 Grants a fifty foot escape teleport up to five times per day. 120,000 gp
Vest of Escape +5 Grants a fifty foot teleport up to twice per encounter. 285,000 gp
Vest of Escape +6 Grants a eighty foot teleport up to nine times per day. 650,000 gp
Vest of Escape +7 Grants a ninety foot teleport up to once per round. 1,550,000 gp
Vest of Escape +8 Grants a one hundred foot teleport up to three times per encounter. 4,725,000 gp
Vest of Escape +9 Grants a one hundred twenty foot swift action teleport up to three times per encounter. 11,025,000 gp