Cleric: Difference between revisions

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What gods, goddesses, greater spirits, or other divine beings are present in your campaign world are up to the GM and your party.  Once you have selected a deity that your character worships, try to remember the aspects of the world that the deity is most concerned about, and make sure your character strives to advance their cause, whenever possible.
What gods, goddesses, greater spirits, or other divine beings are present in your campaign world are up to the GM and your party.  Once you have selected a deity that your character worships, try to remember the aspects of the world that the deity is most concerned about, and make sure your character strives to advance their cause, whenever possible.


=== Aura (Ex) ===
:<h4> Aura (Ex) </h4>
Beginning at 1st level, a cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to their deity's alignment.  Creatures and NPC's can intuitively sense this aura, and become aware of the alignment of the cleric's deity, simply by standing within 15 feet of the cleric.  Magic items or abilities which can mask a creature's alignment can also be used to mask or hide this aura, although extensive use of such items or abilities can become offensive to the cleric's deity.  Be proud of who you are.
: Beginning at 1st level, a cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to their deity's alignment.  Creatures and NPC's can intuitively sense this aura, and become aware of the alignment of the cleric's deity, simply by standing within 15 feet of the cleric.  Magic items or abilities which can mask a creature's alignment can also be used to mask or hide this aura, although extensive use of such items or abilities can become offensive to the cleric's deity.  Be proud of who you are.


=== Spells (Sp) ===
=== Spells (Sp) ===

Revision as of 19:01, 2 April 2019