Cleric: Difference between revisions

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=== Spells (Sp) ===
=== Spells (Sp) ===
Beginning at 1st level, a cleric casts divine [[Spells]] which are drawn from the [[Cleric Spells|Cleric Spell]] list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A cleric must choose and prepare her spells in advance.
Beginning at 1st level, a cleric casts divine [[Spells]] which are drawn from the [[Cleric Spells|Cleric Spell]] list. A cleric must choose and prepare their spells in advance.


To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is defined in each spell.
To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is defined in each spell.


Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on [[#Class Progression: Cleric|Class Progression: Cleric]]. The first number is the number of spells per spell level they may choose at will. The second number is a spell that must be chosen from your God's Domains.  In addition, she receives bonus spells per day if she has a high Wisdom score (see [[Ability Scores#Bonus Spell Slots per Day]]).
Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. Their base daily spell allotment is given on [[#Class Progression: Cleric|Class Progression: Cleric]]. In addition, they receive bonus spells per day if they have a high Wisdom score (see [[Ability Scores#Bonus Spell Slots per Day|Bonus Spell Slots per Day]]).


Clerics meditate or pray for their spells. Each cleric must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
Clerics meditate or pray for their spells. Each cleric must choose a time at which they must spend 1 hour each day in quiet contemplation or supplication to regain their daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that they can cast spells of that level, but they must choose which spells to prepare during their daily meditation.


:<h4>Orisons (Sp)</h4>
:<h4>Orisons (Sp)</h4>
: Beginning at 1st level, Clerics can prepare a number of Orisons, or 0-level spells, each day, as noted on [[#Class Progression: Cleric|Class Progression: Cleric]] under the column "0th." These spells are treated like any other spell, but they are not expended when cast and may be used again.
: Beginning at 1st level, Clerics can prepare a number of Orisons, or 0-level spells, each day, as noted on [[#Class Progression: Cleric|Class Progression: Cleric]] table under the column "0th". These spells are treated like any other spell, but they are not expended when cast and may be used again.


:<h4>Spontaneous Casting (Sp)</h4>
:<h4>Spontaneous Casting (Sp)</h4>
: Beginning at 1st level, Clerics are able to spontaneously cast some of their spells if they wish to.
: Beginning at 1st level, Clerics are able to spontaneously cast ''some'' of their spells if they wish to.


: A cleric can convert stored spell energy by "losing" a prepared spell that is not an orison in order to cast any "cure" spell or "inflict" spell of the same spell level or lower (a "cure" spell is any spell with "cure" in its name (e.g. [[Cure Light Wounds (Cleric Spell)]]), and an "inflict" spell is any spell with "inflict" in the name (e.g. [[Inflict Light Wounds (Cleric Spell)]])).
: A cleric can convert stored spell energy by "losing" a prepared spell that is not an orison in order to cast any "cure" spell or "inflict" spell of the same spell level or lower (a "cure" spell is any spell with "cure" in its name (e.g. [[Cure Light Wounds (Cleric Spell)]]), and an "inflict" spell is any spell with "inflict" in the name (e.g. [[Inflict Light Wounds (Cleric Spell)]])).

Revision as of 19:17, 2 April 2019