Cleric: Difference between revisions

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=== Hallowed Weapon (Ex) ===
=== Hallowed Weapon (Ex) ===
Beginning at 4th level, the cleric may pray over his weapon, and instead of dealing bonus damage equal to the weapon's enhancement bonus (if any), he gains double the enhancement bonus. This applies to damage rolls only. Attack rolls are still only increased by the weapon's enhancement bonus (if any). A Hallowed weapon also counts as brandishing the cleric's holy symbol. Making a weapon hallowed requires 15 minutes and lasts until midnight. For example, a +2 hallowed mace grants a +2 bonus to hit, +4 to damage, and may be used in place of the cleric's symbol, when performing a Channel Divinity, casting spells requiring a holy symbol focus item, etc.
Beginning at 4th level, the cleric may pray over his weapon, and instead of dealing bonus damage equal to the weapon's enhancement bonus (if any), he gains double the enhancement bonus. This applies to damage rolls only. Attack rolls are still only increased by the weapon's enhancement bonus (if any). A Hallowed weapon also counts as brandishing the cleric's holy symbol. Making a weapon hallowed requires 15 minutes and lasts until the end of the cleric's next full night's rest. For example, a +2 hallowed mace grants a +2 bonus to hit, +4 to damage, and may be used in place of the cleric's holy symbol, when performing a Channel Divinity, casting spells requiring a divine focus (DF) item, etc.


===Divine Favor (Su)===
===Divine Favor (Su)===

Revision as of 20:27, 2 April 2019