Cleric: Difference between revisions
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'''[[Bailiwick|Bailiwick Skill]]:''' [[Divinity]] | '''[[Bailiwick|Bailiwick Skill]]:''' [[Divinity]] | ||
'''Skill Ranks Per Level:''' 7 + Int modifier. | '''Skill Ranks Per Level:''' 7 + Int modifier. | ||
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|- | |- | ||
! 1st | ! 1st | ||
| +0 || +2 || +0 || +2 || 2d6 || 2d6 || Align="Left" | [[#Aura_.28Ex.29|Aura]], [[#Channel_Divinity_.28Su.29|Channel Divinity]], [[#Divine_Domains_.28Su.29|Divine Domains]], [[#Orisons_.28Sp.29|Orisons]], [[#Spontaneous_Casting_.28Sp.29|Spontaneous Casting]] || 3 || 1+1 || - || - || - || - || - || - || - || - | | +0 || +2 || +0 || +2 || 2d6 || 2d6 || Align="Left" | [[#Aura_.28Ex.29|Aura]], [[#Channel_Divinity_.28Su.29|Channel Divinity]], [[#Divine_Domains_.28Su.29|Divine Domains]], [[#Orisons_.28Sp.29|Orisons]], [[#Spontaneous_Casting_.28Sp.29|Spontaneous Casting]], [[#Natural_Talent_.28Ex.29|Natural Talent]] || 3 || 1+1 || - || - || - || - || - || - || - || - | ||
|- | |- | ||
! 2nd | ! 2nd | ||
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|- | |- | ||
! 11th | ! 11th | ||
| +8/+3 || +7 || +3 || +7 || 3d6 || 6d6 || Align="Left" | | | +8/+3 || +7 || +3 || +7 || 3d6 || 6d6 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 4 || 4+1 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1 || - || - || - | ||
|- | |- | ||
! 12th | ! 12th | ||
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=== Bonus Languages === | === Bonus Languages === | ||
Beginning at 1st level a cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. The cleric's Intelligence score must be high enough to qualify for bonus languages in order to utilize this class ability. | Beginning at 1st level a cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race. The cleric's Intelligence score must be high enough to qualify for bonus languages in order to utilize this class ability. | ||
=== Natural Talent (Ex) === | |||
At 1st level, all characters receive two natural [[Natural Talent]] skills: one in their [[bailiwick skill]], and one in any other skill of their choice. ''Natural talent'' allows you to re-map a skill to use any ability score you wish, rather than the ability score it normally uses. You may not select a skill for ''natural talent'' that you cannot put ranks into (such as a bailiwick skill not available to your class). ''Natural talent'' skills never suffer an armor check penalty, even if the chosen ability modifier is STR or DEX. | |||
All characters receive an additional ''natural talent'' skill at levels 11, 21, and 31. Additional ''natural talents'' may also be gained through [[Character_Retraining#Gain_Natural_Talent_in_a_Skill|Character Retraining]]. | |||
=== Aura (Ex) === | === Aura (Ex) === | ||
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|- | |- | ||
! 21st | ! 21st | ||
| +15/+10/+5 || +13 || +7 || +13 || 5d6 || 15d6 || Align="Left" | | | +15/+10/+5 || +13 || +7 || +13 || 5d6 || 15d6 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 5 || 5+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 4+1 || 1+1 || - || - || - || - || - || - || - | ||
|- | |- | ||
! 22nd | ! 22nd | ||
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|- | |- | ||
! 31st | ! 31st | ||
| +20/+15/+10 || +18 || +12 || +18 || 6d6 || 30d6 || Align="Left" | | | +20/+15/+10 || +18 || +12 || +18 || 6d6 || 30d6 || Align="Left" | [[#Natural_Talent_.28Ex.29|Natural Talent]] || 5 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 5+1 || 4+1 || 3+1 || 2+1 || 1+1 || - || - | ||
|- | |- | ||
! 32nd | ! 32nd |