Cleric Spells: Difference between revisions
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m (Text replacement - "min./level" to "min/lvl") |
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| [[Augury (Spell)|Augury]] || || Cleric 2 || MF || Learns whether an action will be good or bad. | | [[Augury (Spell)|Augury]] || || Cleric 2 || MF || Learns whether an action will be good or bad. | ||
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| [[Bear's Endurance (Spell)|Bear's Endurance]] || || Cleric 2 || || Subject gains +4 to Con for 1 min | | [[Bear's Endurance (Spell)|Bear's Endurance]] || || Cleric 2 || || Subject gains +4 to Con for 1 min/lvl. | ||
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| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Cleric 2 || || Grant a creature proficiency in a single weapon for short period of time. | | [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Cleric 2 || || Grant a creature proficiency in a single weapon for short period of time. | ||
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| [[Book Ward (Spell)|Book Ward]] || || Cleric 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). | | [[Book Ward (Spell)|Book Ward]] || || Cleric 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof). | ||
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| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min | | [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl. | ||
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| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. | | [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. | ||
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| [[Dread Bolt (Spell)|Dread Bolt]] || || Cleric 2 || || Harm and possibly sicken good creatures. | | [[Dread Bolt (Spell)|Dread Bolt]] || || Cleric 2 || || Harm and possibly sicken good creatures. | ||
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min | | [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl. | ||
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| [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures. | | [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures. | ||
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| [[Muffle Sound (Spell)|Muffle Sound]] || || Cleric 2 || || Allies gain a bonus on Stealth checks but risk verbal spell failure. | | [[Muffle Sound (Spell)|Muffle Sound]] || || Cleric 2 || || Allies gain a bonus on Stealth checks but risk verbal spell failure. | ||
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| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Cleric 2 || || Subject gains +4 to Wis for 1 min | | [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Cleric 2 || || Subject gains +4 to Wis for 1 min/lvl. | ||
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| [[Path of Glory (Spell)|Path of Glory]] || || Cleric 2 || || Create an expanding glow that heals allies within it of 1 hp of damage. | | [[Path of Glory (Spell)|Path of Glory]] || || Cleric 2 || || Create an expanding glow that heals allies within it of 1 hp of damage. | ||
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| [[Lover's Vengeance (Spell)|Lover's Vengeance]] || || Cleric 3 || M || You inspire yourself or a lover to a vengeful rage against a chosen enemy. | | [[Lover's Vengeance (Spell)|Lover's Vengeance]] || || Cleric 3 || M || You inspire yourself or a lover to a vengeful rage against a chosen enemy. | ||
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| [[Magic Circle against Chaos (Spell)|Magic Circle against Chaos]] || || Cleric 3 || || As protection from chaos, but 10-ft. radius and 10 min | | [[Magic Circle against Chaos (Spell)|Magic Circle against Chaos]] || || Cleric 3 || || As protection from chaos, but 10-ft. radius and 10 min/lvl. | ||
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| [[Magic Circle against Evil (Spell)|Magic Circle against Evil]] || || Cleric 3 || || As protection from evil, but 10-ft. radius and 10 min | | [[Magic Circle against Evil (Spell)|Magic Circle against Evil]] || || Cleric 3 || || As protection from evil, but 10-ft. radius and 10 min/lvl. | ||
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| [[Magic Circle against Good (Spell)|Magic Circle against Good]] || || Cleric 3 || || As protection from good, but 10-ft. radius and 10 min | | [[Magic Circle against Good (Spell)|Magic Circle against Good]] || || Cleric 3 || || As protection from good, but 10-ft. radius and 10 min/lvl. | ||
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| [[Magic Circle against Law (Spell)|Magic Circle against Law]] || || Cleric 3 || || As protection from law, but 10-ft. radius and 10 min | | [[Magic Circle against Law (Spell)|Magic Circle against Law]] || || Cleric 3 || || As protection from law, but 10-ft. radius and 10 min/lvl. | ||
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| [[Magic Vestment (Spell)|Magic Vestment]] || || Cleric 3 || || Armor or shield gains +1 enhancement bonus per four levels. | | [[Magic Vestment (Spell)|Magic Vestment]] || || Cleric 3 || || Armor or shield gains +1 enhancement bonus per four levels. |