Cleric Spells: Difference between revisions

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| [[Bleed (Spell)|Bleed]] || Necromancy || Cleric 0 || V, S || Cause a stabilized creature to resume dying.
| [[Bleed (Spell)|Bleed]] || Necromancy || Cleric 0 || V, S || Cause a stabilized creature to resume dying.
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| [[Create Water (Spell)|Create Water]] || Conjuration || Cleric 0 || V, S || Creates 2 gallons/level of pure water.
| [[Create Water (Spell)|Create Water]] || Conjuration || Cleric 0 || V, S || Creates 2 gallons/lvl of pure water.
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| [[Detect Magic (Spell)|Detect Magic]] || Divination || Cleric 0 || V, S || Detects spells and magic items within 60 ft.
| [[Detect Magic (Spell)|Detect Magic]] || Divination || Cleric 0 || V, S || Detects spells and magic items within 60 ft.
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| [[Mending (Spell)|Mending]] || Transmutation || Cleric 0 || V, S || Makes minor repairs on an object.
| [[Mending (Spell)|Mending]] || Transmutation || Cleric 0 || V, S || Makes minor repairs on an object.
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| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || Transmutation || Cleric 0 || V, S || Purifies 1 cu. ft./level of food or water.
| [[Purify Food and Drink (Spell)|Purify Food and Drink]] || Transmutation || Cleric 0 || V, S || Purifies 1 cu. ft./lvl of food or water.
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| [[Read Magic (Spell)|Read Magic]] || Divination || Cleric 0 || V, S, F || Read scrolls and spellbooks.
| [[Read Magic (Spell)|Read Magic]] || Divination || Cleric 0 || V, S, F || Read scrolls and spellbooks.
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| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Cleric 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Cleric 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language.
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| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Cleric 1 || || Cures 1d8 damage + 1/level (max +5).
| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Cleric 1 || || Cures 1d8 damage + 1/lvl (max +5).
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| [[Curse Water (Spell)|Curse Water]] || || Cleric 1 || || Makes unholy water.
| [[Curse Water (Spell)|Curse Water]] || || Cleric 1 || || Makes unholy water.
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| [[Haze of Dreams (Spell)|Haze of Dreams]] || || Cleric 1 || || Distract a target creature with dreams and visions, slowing their speed by half.
| [[Haze of Dreams (Spell)|Haze of Dreams]] || || Cleric 1 || || Distract a target creature with dreams and visions, slowing their speed by half.
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| [[Hide from Undead (Spell)|Hide from Undead]] || || Cleric 1 || || Undead can't perceive one subject/level.
| [[Hide from Undead (Spell)|Hide from Undead]] || || Cleric 1 || || Undead can't perceive one subject/lvl.
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| [[Ice Armor (Spell)|Ice Armor]] || || Cleric 1 || || You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
| [[Ice Armor (Spell)|Ice Armor]] || || Cleric 1 || || You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
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| [[Infernal Healing (Spell)|Infernal Healing]] || || Cleric 1 || || Touch a creature with devils blood, giving it fast healing 1.
| [[Infernal Healing (Spell)|Infernal Healing]] || || Cleric 1 || || Touch a creature with devils blood, giving it fast healing 1.
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| [[Inflict Light Wounds (Spell)|Inflict Light Wounds]] || || Cleric 1 || || Touch deals 1d8 damage +1/level (max +5).
| [[Inflict Light Wounds (Spell)|Inflict Light Wounds]] || || Cleric 1 || || Touch deals 1d8 damage +1/lvl (max +5).
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| [[Ironbeard (Spell)|Ironbeard]] || || Cleric 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
| [[Ironbeard (Spell)|Ironbeard]] || || Cleric 1 || || Target gains a beard of cold iron that increases AC and can be used to attack enemies.
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| [[Liberating Command (Spell)|Liberating Command]] || || Cleric 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
| [[Liberating Command (Spell)|Liberating Command]] || || Cleric 1 || || Target makes an Escape Artist check as an immediate action and gains a bonus on it.
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| [[Lighten Object (Spell)|Lighten Object]] || || Cleric 1 || || Halve the weight of one object for 1 min/level. Size of the object is limited to 1 cubic foot per level.
| [[Lighten Object (Spell)|Lighten Object]] || || Cleric 1 || || Halve the weight of one object for 1 min/lvl. Size of the object is limited to 1 cubic foot per level.
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| [[Magic Stone (Spell)|Magic Stone]] || || Cleric 1 || || Three stones gain +1 on attack, deal 1d6 +1 damage.
| [[Magic Stone (Spell)|Magic Stone]] || || Cleric 1 || || Three stones gain +1 on attack, deal 1d6 +1 damage.
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| [[Admonishing Ray (Spell)|Admonishing Ray]] || || Cleric 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
| [[Admonishing Ray (Spell)|Admonishing Ray]] || || Cleric 2 || || You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage.
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| [[Aid (Spell)|Aid]] || || Cleric 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
| [[Aid (Spell)|Aid]] || || Cleric 2 || || +1 on attack rolls and saves against fear, 1d8 temporary hp +1/lvl (max +10).
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| [[Air Step (Spell)|Air Step]] || || Cleric 2 || || Tread unsteadily on air, with limitations.
| [[Air Step (Spell)|Air Step]] || || Cleric 2 || || Tread unsteadily on air, with limitations.
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| [[Boiling Blood (Spell)|Boiling Blood]] || || Cleric 2 || || Targets take fire damage; orcs get +2 Strength.
| [[Boiling Blood (Spell)|Boiling Blood]] || || Cleric 2 || || Targets take fire damage; orcs get +2 Strength.
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| [[Book Ward (Spell)|Book Ward]] || || Cleric 2 || || As protection from energy, except lasting 1 day/level instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
| [[Book Ward (Spell)|Book Ward]] || || Cleric 2 || || As protection from energy, except lasting 1 day/lvl instead of 10 minutes per level and that the spell only protects against acid and fire damage (and while energy protection remains, the item is also completely waterproof).
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| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl.
| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl.
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| [[Consecrate (Spell)|Consecrate]] || || Cleric 2 || M || Fills area with positive energy, weakening undead.
| [[Consecrate (Spell)|Consecrate]] || || Cleric 2 || M || Fills area with positive energy, weakening undead.
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| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Cleric 2 || || Cures 2d8 damage + 1/level (max +10).
| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Cleric 2 || || Cures 2d8 damage + 1/lvl (max +10).
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| [[Darkness (Spell)|Darkness]] || || Cleric 2 || || 20-ft. radius of supernatural shadow.
| [[Darkness (Spell)|Darkness]] || || Cleric 2 || || 20-ft. radius of supernatural shadow.
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| [[Delay Disease (Spell)|Delay Disease]] || || Cleric 2 || DF || Gain immunity to disease for 24h.
| [[Delay Disease (Spell)|Delay Disease]] || || Cleric 2 || DF || Gain immunity to disease for 24h.
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| [[Delay Pain (Spell)|Delay Pain]] || || Cleric 2 || || Ignore pain for 1 hour/level.
| [[Delay Pain (Spell)|Delay Pain]] || || Cleric 2 || || Ignore pain for 1 hour/lvl.
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| [[Delay Poison (Spell)|Delay Poison]] || || Cleric 2 || || Stops poison from harming target for 1 hour/level.
| [[Delay Poison (Spell)|Delay Poison]] || || Cleric 2 || || Stops poison from harming target for 1 hour/lvl.
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| [[Desecrate (Spell)|Desecrate]] || || Cleric 2 || M || Fills area with negative energy, making undead stronger.
| [[Desecrate (Spell)|Desecrate]] || || Cleric 2 || M || Fills area with negative energy, making undead stronger.
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| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Cleric 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Cleric 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
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| [[Enthrall (Spell)|Enthrall]] || || Cleric 2 || || Captivates all within 100 ft. + 10 ft./level.
| [[Enthrall (Spell)|Enthrall]] || || Cleric 2 || || Captivates all within 100 ft. + 10 ft./lvl.
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| [[Find Traps (Spell)|Find Traps]] || || Cleric 2 || || Notice traps as a rogue does.
| [[Find Traps (Spell)|Find Traps]] || || Cleric 2 || || Notice traps as a rogue does.
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| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Cleric 2 || M || The target gains 1 temporary action point.
| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Cleric 2 || M || The target gains 1 temporary action point.
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| [[Hold Person (Spell)|Hold Person]] || || Cleric 2 || || Paralyzes one humanoid for 1 rnd/level.
| [[Hold Person (Spell)|Hold Person]] || || Cleric 2 || || Paralyzes one humanoid for 1 rnd/lvl.
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| [[Holy Ice Weapon (Spell)|Holy Ice Weapon]] || || Cleric 2 || M || Create a masterwork weapon made of frozen holy water.
| [[Holy Ice Weapon (Spell)|Holy Ice Weapon]] || || Cleric 2 || M || Create a masterwork weapon made of frozen holy water.
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| [[Imbue with Aura (Spell)|Imbue with Aura]] || || Cleric 2 || || Target emulates your cleric aura.
| [[Imbue with Aura (Spell)|Imbue with Aura]] || || Cleric 2 || || Target emulates your cleric aura.
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| [[Inflict Moderate Wounds (Spell)|Inflict Moderate Wounds]] || || Cleric 2 || || Touch attack, 2d8 damage + 1/level (max +10).
| [[Inflict Moderate Wounds (Spell)|Inflict Moderate Wounds]] || || Cleric 2 || || Touch attack, 2d8 damage + 1/lvl (max +10).
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| [[Instant Armor (Spell)|Instant Armor]] || || Cleric 2 || || Summon armor temporarily replacing your current attire.
| [[Instant Armor (Spell)|Instant Armor]] || || Cleric 2 || || Summon armor temporarily replacing your current attire.
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| [[Bestow Insight (Spell)|Bestow Insight]] || || Cleric 3 || || Target gain insight bonus on skill checks and is considered trained in that skill.
| [[Bestow Insight (Spell)|Bestow Insight]] || || Cleric 3 || || Target gain insight bonus on skill checks and is considered trained in that skill.
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| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Cleric 3 || || 1 ally/level gains darkvision and a +2 Stealth bonus.
| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Cleric 3 || || 1 ally/lvl gains darkvision and a +2 Stealth bonus.
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| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Cleric 3 || || Makes subject blinded or deafened.
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Cleric 3 || || Makes subject blinded or deafened.
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| [[Control Vermin (Spell)|Control Vermin]] || || Cleric 3 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
| [[Control Vermin (Spell)|Control Vermin]] || || Cleric 3 || DF/M || You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
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| [[Create Food and Water (Spell)|Create Food and Water]] || || Cleric 3 || || Feeds three humans (or one horse)/level.
| [[Create Food and Water (Spell)|Create Food and Water]] || || Cleric 3 || || Feeds three humans (or one horse)/lvl.
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| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Cleric 3 || || Cures 3d8 damage + 1/level (max +15).
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Cleric 3 || || Cures 3d8 damage + 1/lvl (max +15).
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| [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Cleric 3 || || Targeted ammunition exudes radiant energy.
| [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Cleric 3 || || Targeted ammunition exudes radiant energy.
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| [[Hydrophobia (Spell)|Hydrophobia]] || || Cleric 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
| [[Hydrophobia (Spell)|Hydrophobia]] || || Cleric 3 || || Targets in the area must succeed at a Will save or become deathly afraid of drowning.
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| [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Cleric 3 || || Touch attack, 3d8 damage + 1/level (max +15).
| [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Cleric 3 || || Touch attack, 3d8 damage + 1/lvl (max +15).
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| [[Invisibility Purge (Spell)|Invisibility Purge]] || || Cleric 3 || || Dispels invisibility within 5 ft./level.
| [[Invisibility Purge (Spell)|Invisibility Purge]] || || Cleric 3 || || Dispels invisibility within 5 ft./lvl.
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| [[Ki Leech (Spell)|Ki Leech]] || || Cleric 3 || || Add to your ki pool when you critically hit.
| [[Ki Leech (Spell)|Ki Leech]] || || Cleric 3 || || Add to your ki pool when you critically hit.
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| [[Prayer (Spell)|Prayer]] || || Cleric 3 || || Allies get +1 bonus on most rolls, enemies -1 penalty.
| [[Prayer (Spell)|Prayer]] || || Cleric 3 || || Allies get +1 bonus on most rolls, enemies -1 penalty.
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| [[Protection from Energy (Spell)|Protection from Energy]] || || Cleric 3 || || Absorb 12 points/level of damage from one kind of energy.
| [[Protection from Energy (Spell)|Protection from Energy]] || || Cleric 3 || || Absorb 12 points/lvl of damage from one kind of energy.
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| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Cleric 3 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Cleric 3 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
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| [[Crusader's Edge (Spell)|Crusader's Edge]] || || Cleric 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
| [[Crusader's Edge (Spell)|Crusader's Edge]] || || Cleric 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
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| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Cleric 4 || || Cures 4d8 damage + 1/level (max +20).
| [[Cure Critical Wounds (Spell)|Cure Critical Wounds]] || || Cleric 4 || || Cures 4d8 damage + 1/lvl (max +20).
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| [[Death Ward (Spell)|Death Ward]] || || Cleric 4 || || Grants bonuses against death spells and negative energy.
| [[Death Ward (Spell)|Death Ward]] || || Cleric 4 || || Grants bonuses against death spells and negative energy.
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| [[Divination (Spell)|Divination]] || || Cleric 4 || M || Provides useful advice for specific proposed actions.
| [[Divination (Spell)|Divination]] || || Cleric 4 || M || Provides useful advice for specific proposed actions.
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| [[Divine Power (Spell)|Divine Power]] || || Cleric 4 || || You gain attack bonuses and 1 hp/level.
| [[Divine Power (Spell)|Divine Power]] || || Cleric 4 || || You gain attack bonuses and 1 hp/lvl.
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| [[Enchantment Foil (Spell)|Enchantment Foil]] || || Cleric 4 || || Trick opponents who try to cast enchantments on you.
| [[Enchantment Foil (Spell)|Enchantment Foil]] || || Cleric 4 || || Trick opponents who try to cast enchantments on you.
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| [[Fleshworm Infestation (Spell)|Fleshworm Infestation]] || || Cleric 4 || || Worms deal hp and Dex damage.
| [[Fleshworm Infestation (Spell)|Fleshworm Infestation]] || || Cleric 4 || || Worms deal hp and Dex damage.
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| [[Forceful Strike (Spell)|Forceful Strike]] || || Cleric 4 || || Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
| [[Forceful Strike (Spell)|Forceful Strike]] || || Cleric 4 || || Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
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| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Cleric 4 || || Subject moves normally despite impediments to movement.
| [[Freedom of Movement (Spell)|Freedom of Movement]] || || Cleric 4 || || Subject moves normally despite impediments to movement.
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| [[Giant Vermin (Spell)|Giant Vermin]] || || Cleric 4 || || Turns centipedes, scorpions, or spiders into giant vermin.
| [[Giant Vermin (Spell)|Giant Vermin]] || || Cleric 4 || || Turns centipedes, scorpions, or spiders into giant vermin.
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| [[Gift of the Deep (Spell)|Gift of the Deep]] || || Cleric 4 || DF || You give the one non-mutated sahuagin/level the appearance and many of the abilities of sahuagin mutants.
| [[Gift of the Deep (Spell)|Gift of the Deep]] || || Cleric 4 || DF || You give the one non-mutated sahuagin/lvl the appearance and many of the abilities of sahuagin mutants.
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| [[Globe of Tranquil Water (Spell)|Globe of Tranquil Water]] || || Cleric 4 || || Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
| [[Globe of Tranquil Water (Spell)|Globe of Tranquil Water]] || || Cleric 4 || || Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
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| [[Infernal Healing, Greater (Spell)|Infernal Healing, Greater]] || || Cleric 4 || || Touch a creature with devils blood, giving it fast healing 4.
| [[Infernal Healing, Greater (Spell)|Infernal Healing, Greater]] || || Cleric 4 || || Touch a creature with devils blood, giving it fast healing 4.
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| [[Inflict Critical Wounds (Spell)|Inflict Critical Wounds]] || || Cleric 4 || || Touch attack, 4d8 damage + 1/level (max +20).
| [[Inflict Critical Wounds (Spell)|Inflict Critical Wounds]] || || Cleric 4 || || Touch attack, 4d8 damage + 1/lvl (max +20).
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| [[Instant Restoration (Spell)|Instant Restoration]] || || Cleric 4 || || You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
| [[Instant Restoration (Spell)|Instant Restoration]] || || Cleric 4 || || You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
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| [[Shadow Barbs (Spell)|Shadow Barbs]] || || Cleric 4 || || Creates a shadowy vicious spiked chain that radiates darkness around you.
| [[Shadow Barbs (Spell)|Shadow Barbs]] || || Cleric 4 || || Creates a shadowy vicious spiked chain that radiates darkness around you.
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| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Cleric 4 || || Creatures that strike you take 1d6 +1/level fire damage.
| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Cleric 4 || || Creatures that strike you take 1d6 +1/lvl fire damage.
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| [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Cleric 4 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
| [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Cleric 4 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
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| [[Break Enchantment (Spell)|Break Enchantment]] || || Cleric 5 || || Frees subjects from enchantments, transmutations, and curses.
| [[Break Enchantment (Spell)|Break Enchantment]] || || Cleric 5 || || Frees subjects from enchantments, transmutations, and curses.
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| [[Breath of Life (Spell)|Breath of Life]] || || Cleric 5 || || Cures 5d8 damage + 1/level and restores life to recently slain creatures.
| [[Breath of Life (Spell)|Breath of Life]] || || Cleric 5 || || Cures 5d8 damage + 1/lvl and restores life to recently slain creatures.
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| [[Call Spirit (Spell)|Call Spirit]] || || Cleric 5 || || Make the spirit of one creature manifest.
| [[Call Spirit (Spell)|Call Spirit]] || || Cleric 5 || || Make the spirit of one creature manifest.
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| [[Caustic Blood (Spell)|Caustic Blood]] || || Cleric 5 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
| [[Caustic Blood (Spell)|Caustic Blood]] || || Cleric 5 || || Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
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| [[Cleanse (Spell)|Cleanse]] || || Cleric 5 || || Cures 4d8 damage +1/level (max +25) and also removes several afflictions.
| [[Cleanse (Spell)|Cleanse]] || || Cleric 5 || || Cures 4d8 damage +1/lvl (max +25) and also removes several afflictions.
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| [[Command, Greater (Spell)|Command, Greater]] || || Cleric 5 || || As command, but affects one subject/level.
| [[Command, Greater (Spell)|Command, Greater]] || || Cleric 5 || || As command, but affects one subject/lvl.
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| [[Commune (Spell)|Commune]] || || Cleric 5 || M || Deity answers one yes-or-no question/level.
| [[Commune (Spell)|Commune]] || || Cleric 5 || M || Deity answers one yes-or-no question/lvl.
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| [[Constricting Coils (Spell)|Constricting Coils]] || || Cleric 5 || || As hold monster, but does 1d6+6 bludgeoning damage/round.
| [[Constricting Coils (Spell)|Constricting Coils]] || || Cleric 5 || || As hold monster, but does 1d6+6 bludgeoning damage/round.
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| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Cleric 5 || || Infect a subject with a magical disease.
| [[Contagion, Greater (Spell)|Contagion, Greater]] || || Cleric 5 || || Infect a subject with a magical disease.
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| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Cleric 5 || || Cures 1d8 damage + 1/level, affects 1 subject/level.
| [[Cure Light Wounds, Mass (Spell)|Cure Light Wounds, Mass]] || || Cleric 5 || || Cures 1d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Curse of Magic Negation (Spell)|Curse of Magic Negation]] || || Cleric 5 || M || Target gains the negated spellblight.
| [[Curse of Magic Negation (Spell)|Curse of Magic Negation]] || || Cleric 5 || M || Target gains the negated spellblight.
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| [[Fickle Winds (Spell)|Fickle Winds]] || || Cleric 5 || || Wind walls selectively block attacks.
| [[Fickle Winds (Spell)|Fickle Winds]] || || Cleric 5 || || Wind walls selectively block attacks.
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| [[Flame Strike (Spell)|Flame Strike]] || || Cleric 5 || || Smites foes with divine fire (1d6/level damage).
| [[Flame Strike (Spell)|Flame Strike]] || || Cleric 5 || || Smites foes with divine fire (1d6/lvl damage).
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| [[Forbid Action, Greater (Spell)|Forbid Action, Greater]] || || Cleric 5 || || As forbid action, but 1 creature/level.
| [[Forbid Action, Greater (Spell)|Forbid Action, Greater]] || || Cleric 5 || || As forbid action, but 1 creature/lvl.
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| [[Geniekind (Spell)|Geniekind]] || || Cleric 5 || || Gain your choice of genie-themed powers.
| [[Geniekind (Spell)|Geniekind]] || || Cleric 5 || || Gain your choice of genie-themed powers.
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| [[Hymn of Mercy (Spell)|Hymn of Mercy]] || || Cleric 5 || || As touch of mercy, except 30-ft.-radius burst centered on you.
| [[Hymn of Mercy (Spell)|Hymn of Mercy]] || || Cleric 5 || || As touch of mercy, except 30-ft.-radius burst centered on you.
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| [[Inflict Light Wounds, Mass (Spell)|Inflict Light Wounds, Mass]] || || Cleric 5 || || Deals 1d8 damage + 1/level, affects 1 subject/level.
| [[Inflict Light Wounds, Mass (Spell)|Inflict Light Wounds, Mass]] || || Cleric 5 || || Deals 1d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Insect Plague (Spell)|Insect Plague]] || || Cleric 5 || || Wasp swarms attack creatures.
| [[Insect Plague (Spell)|Insect Plague]] || || Cleric 5 || || Wasp swarms attack creatures.
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| [[Mark of Justice (Spell)|Mark of Justice]] || || Cleric 5 || || Designates action that triggers curse on subject.
| [[Mark of Justice (Spell)|Mark of Justice]] || || Cleric 5 || || Designates action that triggers curse on subject.
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| [[Pillar of Life (Spell)|Pillar of Life]] || || Cleric 5 || || Created pillar heals 2d8 +1/level (max +20)
| [[Pillar of Life (Spell)|Pillar of Life]] || || Cleric 5 || || Created pillar heals 2d8 +1/lvl (max +20)
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| [[Plane Shift (Spell)|Plane Shift]] || || Cleric 5 || F || As many as 8 subjects travel to another plane.
| [[Plane Shift (Spell)|Plane Shift]] || || Cleric 5 || F || As many as 8 subjects travel to another plane.
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| [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Cleric 5 || || Allies gain benefits against outsiders of an alignment you choose.
| [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Cleric 5 || || Allies gain benefits against outsiders of an alignment you choose.
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| [[Raise Dead (Spell)|Raise Dead]] || || Cleric 5 || M || Restores life to subject who died as long as one day/level ago.
| [[Raise Dead (Spell)|Raise Dead]] || || Cleric 5 || M || Restores life to subject who died as long as one day/lvl ago.
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| [[Rapid Repair (Spell)|Rapid Repair]] || || Cleric 5 || || Construct gains fast healing 5.
| [[Rapid Repair (Spell)|Rapid Repair]] || || Cleric 5 || || Construct gains fast healing 5.
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| [[Antilife Shell (Spell)|Antilife Shell]] || || Cleric 6 || || 10-ft.-radius field hedges out living creatures.
| [[Antilife Shell (Spell)|Antilife Shell]] || || Cleric 6 || || 10-ft.-radius field hedges out living creatures.
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| [[Banishment (Spell)|Banishment]] || || Cleric 6 || || Banishes 2 HD/level of extraplanar creatures.
| [[Banishment (Spell)|Banishment]] || || Cleric 6 || || Banishes 2 HD/lvl of extraplanar creatures.
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| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Cleric 6 || || As bear's endurance, affects 1 subject/level.
| [[Bear's Endurance, Mass (Spell)|Bear's Endurance, Mass]] || || Cleric 6 || || As bear's endurance, affects 1 subject/lvl.
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| [[Blade Barrier (Spell)|Blade Barrier]] || || Cleric 6 || || Wall of blades deals 1d6/level damage.
| [[Blade Barrier (Spell)|Blade Barrier]] || || Cleric 6 || || Wall of blades deals 1d6/lvl damage.
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| [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Cleric 6 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
| [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Cleric 6 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
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| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Cleric 6 || || Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Cleric 6 || || Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
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| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Cleric 6 || || As bull's strength, affects 1 subject/level.
| [[Bull's Strength, Mass (Spell)|Bull's Strength, Mass]] || || Cleric 6 || || As bull's strength, affects 1 subject/lvl.
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| [[Chains of Light (Spell)|Chains of Light]] || || Cleric 6 || || Target is held immobile by glowing golden chains composed of pure light.
| [[Chains of Light (Spell)|Chains of Light]] || || Cleric 6 || || Target is held immobile by glowing golden chains composed of pure light.
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| [[Cold Ice Strike (Spell)|Cold Ice Strike]] || || Cleric 6 || || Cone of ice slivers deals 1d6 cold/level.
| [[Cold Ice Strike (Spell)|Cold Ice Strike]] || || Cleric 6 || || Cone of ice slivers deals 1d6 cold/lvl.
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| [[Create Undead (Spell)|Create Undead]] || || Cleric 6 || M || Create ghasts, ghouls, mohrgs, or mummies.
| [[Create Undead (Spell)|Create Undead]] || || Cleric 6 || M || Create ghasts, ghouls, mohrgs, or mummies.
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| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Cleric 6 || || Cures 2d8 damage + 1/level, affects 1 subject/level.
| [[Cure Moderate Wounds, Mass (Spell)|Cure Moderate Wounds, Mass]] || || Cleric 6 || || Cures 2d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Dimensional Blade (Spell)|Dimensional Blade]] || || Cleric 6 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
| [[Dimensional Blade (Spell)|Dimensional Blade]] || || Cleric 6 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
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| [[Dust Ward (Spell)|Dust Ward]] || || Cleric 6 || || You ward a magic item against other creatures who try to learn to use or copy it.
| [[Dust Ward (Spell)|Dust Ward]] || || Cleric 6 || || You ward a magic item against other creatures who try to learn to use or copy it.
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| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/level.
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/lvl.
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| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against evil creatures, particularly against evil outsiders.
| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against evil creatures, particularly against evil outsiders.
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| [[Glyph of Warding, Greater (Spell)|Glyph of Warding, Greater]] || || Cleric 6 || M || As glyph of warding, but up to 10d8 damage or 6th-level spell.
| [[Glyph of Warding, Greater (Spell)|Glyph of Warding, Greater]] || || Cleric 6 || M || As glyph of warding, but up to 10d8 damage or 6th-level spell.
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| [[Harm (Spell)|Harm]] || || Cleric 6 || || Deals 10 points/level damage to target.
| [[Harm (Spell)|Harm]] || || Cleric 6 || || Deals 10 points/lvl damage to target.
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| [[Heal (Spell)|Heal]] || || Cleric 6 || || Cures 10 points/level damage, all diseases and mental conditions.
| [[Heal (Spell)|Heal]] || || Cleric 6 || || Cures 10 points/lvl damage, all diseases and mental conditions.
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| [[Hellfire Ray (Spell)|Hellfire Ray]] || || Cleric 6 || || A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
| [[Hellfire Ray (Spell)|Hellfire Ray]] || || Cleric 6 || || A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
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| [[Heroes' Feast (Spell)|Heroes' Feast]] || || Cleric 6 || || Food for one creature/level cures and grants combat bonuses.
| [[Heroes' Feast (Spell)|Heroes' Feast]] || || Cleric 6 || || Food for one creature/lvl cures and grants combat bonuses.
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| [[Impart Mind (Spell)|Impart Mind]] || || Cleric 6 || M || Grant temporary intelligence and powers to a magic item.
| [[Impart Mind (Spell)|Impart Mind]] || || Cleric 6 || M || Grant temporary intelligence and powers to a magic item.
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| [[Inflict Moderate Wounds, Mass (Spell)|Inflict Moderate Wounds, Mass]] || || Cleric 6 || || Deals 2d8 damage + 1/level, affects 1 subject/level.
| [[Inflict Moderate Wounds, Mass (Spell)|Inflict Moderate Wounds, Mass]] || || Cleric 6 || || Deals 2d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Joyful Rapture (Spell)|Joyful Rapture]] || || Cleric 6 || || Negate harmful emotions.
| [[Joyful Rapture (Spell)|Joyful Rapture]] || || Cleric 6 || || Negate harmful emotions.
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| [[Oasis (Spell)|Oasis]] || || Cleric 6 || || This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
| [[Oasis (Spell)|Oasis]] || || Cleric 6 || || This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
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| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Cleric 6 || || As owl's wisdom, affects 1 subject/level.
| [[Owl's Wisdom, Mass (Spell)|Owl's Wisdom, Mass]] || || Cleric 6 || || As owl's wisdom, affects 1 subject/lvl.
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| [[Plague Storm (Spell)|Plague Storm]] || || Cleric 6 || || Cloud infects creatures like contagion.
| [[Plague Storm (Spell)|Plague Storm]] || || Cleric 6 || || Cloud infects creatures like contagion.
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| [[Symbol of Sealing (Spell)|Symbol of Sealing]] || || Cleric 6 || M || Creates triggered wall of force.
| [[Symbol of Sealing (Spell)|Symbol of Sealing]] || || Cleric 6 || M || Creates triggered wall of force.
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| [[Undeath to Death (Spell)|Undeath to Death]] || || Cleric 6 || M || Destroys 1d4 HD/level undead (max. 20d4).
| [[Undeath to Death (Spell)|Undeath to Death]] || || Cleric 6 || M || Destroys 1d4 HD/lvl undead (max. 20d4).
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| [[Wind Walk (Spell)|Wind Walk]] || || Cleric 6 || || You and your allies turn vaporous and travel fast.
| [[Wind Walk (Spell)|Wind Walk]] || || Cleric 6 || || You and your allies turn vaporous and travel fast.
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| [[Awaken Construct (Spell)|Awaken Construct]] || Transmutation || Cleric 7 || || Grant a construct human-like sentience.
| [[Awaken Construct (Spell)|Awaken Construct]] || Transmutation || Cleric 7 || || Grant a construct human-like sentience.
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| [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Cleric 7 || || Target gains paladin abilities for 1 rnd/level.
| [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Cleric 7 || || Target gains paladin abilities for 1 rnd/lvl.
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| [[Blasphemy (Spell)|Blasphemy]] || || Cleric 7 || || Kills, paralyzes, weakens, or dazes nonevil subjects.
| [[Blasphemy (Spell)|Blasphemy]] || || Cleric 7 || || Kills, paralyzes, weakens, or dazes nonevil subjects.
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| [[Create Variant Mummy (Spell)|Create Variant Mummy]] || || Cleric 7 || || As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian.
| [[Create Variant Mummy (Spell)|Create Variant Mummy]] || || Cleric 7 || || As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian.
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| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Cleric 7 || || Cures 3d8 damage + 1/level, affects 1 subject/level.
| [[Cure Serious Wounds, Mass (Spell)|Cure Serious Wounds, Mass]] || || Cleric 7 || || Cures 3d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Destruction (Spell)|Destruction]] || || Cleric 7 || F || Kills subject and destroys remains.
| [[Destruction (Spell)|Destruction]] || || Cleric 7 || F || Kills subject and destroys remains.
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| [[Dictum (Spell)|Dictum]] || || Cleric 7 || || Kills, paralyzes, staggers, or deafens nonlawful targets.
| [[Dictum (Spell)|Dictum]] || || Cleric 7 || || Kills, paralyzes, staggers, or deafens nonlawful targets.
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| [[Ethereal Jaunt (Spell)|Ethereal Jaunt]] || || Cleric 7 || || You become ethereal for 1 rnd/level.
| [[Ethereal Jaunt (Spell)|Ethereal Jaunt]] || || Cleric 7 || || You become ethereal for 1 rnd/lvl.
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| [[Holy Word (Spell)|Holy Word]] || || Cleric 7 || || Kills, paralyzes, blinds, or deafens nongood subjects.
| [[Holy Word (Spell)|Holy Word]] || || Cleric 7 || || Kills, paralyzes, blinds, or deafens nongood subjects.
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| [[Hymn of Peace (Spell)|Hymn of Peace]] || || Cleric 7 || || Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
| [[Hymn of Peace (Spell)|Hymn of Peace]] || || Cleric 7 || || Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
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| [[Inflict Serious Wounds, Mass (Spell)|Inflict Serious Wounds, Mass]] || || Cleric 7 || || Deals 3d8 damage + 1/level, affects 1 subject/level.
| [[Inflict Serious Wounds, Mass (Spell)|Inflict Serious Wounds, Mass]] || || Cleric 7 || || Deals 3d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Jolting Portent (Spell)|Jolting Portent]] || || Cleric 7 || || You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
| [[Jolting Portent (Spell)|Jolting Portent]] || || Cleric 7 || || You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
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| [[Refuge (Spell)|Refuge]] || || Cleric 7 || M || Alters item to transport its possessor to you.
| [[Refuge (Spell)|Refuge]] || || Cleric 7 || M || Alters item to transport its possessor to you.
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| [[Regenerate (Spell)|Regenerate]] || || Cleric 7 || || Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
| [[Regenerate (Spell)|Regenerate]] || || Cleric 7 || || Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35).
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| [[Repulsion (Spell)|Repulsion]] || || Cleric 7 || || Creatures can't approach you.
| [[Repulsion (Spell)|Repulsion]] || || Cleric 7 || || Creatures can't approach you.
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| [[Cloak of Chaos (Spell)|Cloak of Chaos]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells.
| [[Cloak of Chaos (Spell)|Cloak of Chaos]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells.
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| [[Counterbalancing Aura (Spell)|Counterbalancing Aura]] || || Cleric 8 || F || One creature/level in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets.
| [[Counterbalancing Aura (Spell)|Counterbalancing Aura]] || || Cleric 8 || F || One creature/lvl in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets.
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| [[Create Demiplane (Spell)|Create Demiplane]] || || Cleric 8 || F || As lesser create demiplane, but larger and with planar traits.
| [[Create Demiplane (Spell)|Create Demiplane]] || || Cleric 8 || F || As lesser create demiplane, but larger and with planar traits.
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| [[Create Greater Undead (Spell)|Create Greater Undead]] || || Cleric 8 || M || Create shadows, wraiths, spectres, or devourers.
| [[Create Greater Undead (Spell)|Create Greater Undead]] || || Cleric 8 || M || Create shadows, wraiths, spectres, or devourers.
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| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Cleric 8 || || Cures 4d8 damage + 1/level for many creatures.
| [[Cure Critical Wounds, Mass (Spell)|Cure Critical Wounds, Mass]] || || Cleric 8 || || Cures 4d8 damage + 1/lvl for many creatures.
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| [[Dimensional Lock (Spell)|Dimensional Lock]] || || Cleric 8 || || Teleportation and interplanar travel blocked for 1 day/level.
| [[Dimensional Lock (Spell)|Dimensional Lock]] || || Cleric 8 || || Teleportation and interplanar travel blocked for 1 day/lvl.
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| [[Discern Location (Spell)|Discern Location]] || || Cleric 8 || || Reveals exact location of creature or object.
| [[Discern Location (Spell)|Discern Location]] || || Cleric 8 || || Reveals exact location of creature or object.
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| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Cleric 8 || || Makes a single creature peaceful and friendly.
| [[Euphoric Tranquility (Spell)|Euphoric Tranquility]] || || Cleric 8 || || Makes a single creature peaceful and friendly.
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| [[Fire Storm (Spell)|Fire Storm]] || || Cleric 8 || || Deals 1d6/level fire damage.
| [[Fire Storm (Spell)|Fire Storm]] || || Cleric 8 || || Deals 1d6/lvl fire damage.
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| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Cleric 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
| [[Frightful Aspect (Spell)|Frightful Aspect]] || || Cleric 8 || || You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
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| [[Holy Aura (Spell)|Holy Aura]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells.
| [[Holy Aura (Spell)|Holy Aura]] || || Cleric 8 || F || +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells.
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| [[Inflict Critical Wounds, Mass (Spell)|Inflict Critical Wounds, Mass]] || || Cleric 8 || || Deals 4d8 damage + 1/level, affects 1 subject/level.
| [[Inflict Critical Wounds, Mass (Spell)|Inflict Critical Wounds, Mass]] || || Cleric 8 || || Deals 4d8 damage + 1/lvl, affects 1 subject/lvl.
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| [[Nature's Ravages, Greater (Spell)|Nature's Ravages, Greater]] || || Cleric 8 || || You greatly speed up the decomposition process of a nearby corpse on the scale of years.
| [[Nature's Ravages, Greater (Spell)|Nature's Ravages, Greater]] || || Cleric 8 || || You greatly speed up the decomposition process of a nearby corpse on the scale of years.
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| [[Spellscar (Spell)|Spellscar]] || || Cleric 8 || || Infuse area with primal magic.
| [[Spellscar (Spell)|Spellscar]] || || Cleric 8 || || Infuse area with primal magic.
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| [[Stormbolts (Spell)|Stormbolts]] || || Cleric 8 || || 1d8 damage/level (max 20d8) to targets.
| [[Stormbolts (Spell)|Stormbolts]] || || Cleric 8 || || 1d8 damage/lvl (max 20d8) to targets.
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| [[Summon Monster VIII (Spell)|Summon Monster VIII]] || || Cleric 8 || || Summons extraplanar creature to fight for you.
| [[Summon Monster VIII (Spell)|Summon Monster VIII]] || || Cleric 8 || || Summons extraplanar creature to fight for you.
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| [[Gate (Spell)|Gate]] || || Cleric 9 || M || Connects two planes for travel or summoning.
| [[Gate (Spell)|Gate]] || || Cleric 9 || M || Connects two planes for travel or summoning.
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| [[Heal, Mass (Spell)|Heal, Mass]] || || Cleric 9 || || As heal, but affects 1 subject/level.
| [[Heal, Mass (Spell)|Heal, Mass]] || || Cleric 9 || || As heal, but affects 1 subject/lvl.
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| [[Implosion (Spell)|Implosion]] || || Cleric 9 || || Inflict 10 damage/level to one creature/round.
| [[Implosion (Spell)|Implosion]] || || Cleric 9 || || Inflict 10 damage/lvl to one creature/round.
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| [[Interplanetary Teleport (Spell)|Interplanetary Teleport]] || || Cleric 9 || || Teleport to another planet.
| [[Interplanetary Teleport (Spell)|Interplanetary Teleport]] || || Cleric 9 || || Teleport to another planet.

Revision as of 19:24, 3 July 2017