Cleric Spells: Difference between revisions
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| [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals evil creatures, spells, or objects. | | [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals evil creatures, spells, or objects. | ||
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| [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals good creatures, spells, or objects. | | [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals [[good subtype|good]] creatures, spells, or objects. | ||
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| [[Detect Law (Spell)|Detect Law]] || || Cleric 1 || || Reveals lawful creatures, spells, or objects. | | [[Detect Law (Spell)|Detect Law]] || || Cleric 1 || || Reveals lawful creatures, spells, or objects. | ||
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| [[Divine Trident (Spell)|Divine Trident]] || || Cleric 2 || || You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. | | [[Divine Trident (Spell)|Divine Trident]] || || Cleric 2 || || You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. | ||
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| [[Dread Bolt (Spell)|Dread Bolt]] || || Cleric 2 || || Harm and possibly sicken good creatures. | | [[Dread Bolt (Spell)|Dread Bolt]] || || Cleric 2 || || Harm and possibly sicken [[good subtype|good]] creatures. | ||
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl. | | [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl. | ||
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| [[Transplant Visage (Spell)|Transplant Visage]] || || Cleric 4 || || You add or remove a creature's face to or from your own. | | [[Transplant Visage (Spell)|Transplant Visage]] || || Cleric 4 || || You add or remove a creature's face to or from your own. | ||
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| [[Unholy Blight (Spell)|Unholy Blight]] || || Cleric 4 || || Harms and sickens good creatures (1d8 damage/2 levels). | | [[Unholy Blight (Spell)|Unholy Blight]] || || Cleric 4 || || Harms and sickens [[good subtype|good]] creatures (1d8 damage/2 levels). | ||
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| [[Virulence (Spell)|Virulence]] || || Cleric 4 || || All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction. | | [[Virulence (Spell)|Virulence]] || || Cleric 4 || || All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction. |