Cleric Spells: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "good creature" to "good creature")
m (Text replacement - "evil creature" to "evil creature")
Line 101: Line 101:
| [[Detect Charm (Spell)|Detect Charm]] || || Cleric 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
| [[Detect Charm (Spell)|Detect Charm]] || || Cleric 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
|-
|-
| [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals evil creatures, spells, or objects.
| [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals [[evil subtype|evil]] creatures, spells, or objects.
|-
|-
| [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals [[good subtype|good]] creatures, spells, or objects.
| [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals [[good subtype|good]] creatures, spells, or objects.
Line 227: Line 227:
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Cleric 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Cleric 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions.
|-
|-
| [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Cleric 1 || || Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR.
| [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Cleric 1 || || Enchant one weapon per level to bypass the DR of [[evil subtype|evil]] creatures, as long as it is 5 or less and not epic DR.
|-
|-
| [[Weaponwand (Spell)|Weaponwand]] || || Cleric 1 || || Merge a magic wand with a weapon to wield both simultaneously.
| [[Weaponwand (Spell)|Weaponwand]] || || Cleric 1 || || Merge a magic wand with a weapon to wield both simultaneously.
Line 294: Line 294:
| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl.
| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl.
|-
|-
| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging [[evil subtype|evil]] creatures.
|-
|-
| [[Calm Emotions (Spell)|Calm Emotions]] || || Cleric 2 || || Calms creatures, negating emotion effects.
| [[Calm Emotions (Spell)|Calm Emotions]] || || Cleric 2 || || Calms creatures, negating emotion effects.
Line 334: Line 334:
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl.
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl.
|-
|-
| [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures.
| [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes [[evil subtype|evil]] creatures.
|-
|-
| [[Effortless Armor (Spell)|Effortless Armor]] || || Cleric 2 || || Armor you wear no longer slows your speed.
| [[Effortless Armor (Spell)|Effortless Armor]] || || Cleric 2 || || Armor you wear no longer slows your speed.
Line 450: Line 450:
| [[Sound Burst (Spell)|Sound Burst]] || || Cleric 2 || || Deals 1d8 sonic damage to subjects; may stun them.
| [[Sound Burst (Spell)|Sound Burst]] || || Cleric 2 || || Deals 1d8 sonic damage to subjects; may stun them.
|-
|-
| [[Spear of Purity (Spell)|Spear of Purity]] || || Cleric 2 || || Harm and possibly blind evil creatures.
| [[Spear of Purity (Spell)|Spear of Purity]] || || Cleric 2 || || Harm and possibly blind [[evil subtype|evil]] creatures.
|-
|-
| [[Spell Gauge (Spell)|Spell Gauge]] || || Cleric 2 || || Reveal a number of spells - lowest first - that the target creature knows, up to your caster level.
| [[Spell Gauge (Spell)|Spell Gauge]] || || Cleric 2 || || Reveal a number of spells - lowest first - that the target creature knows, up to your caster level.
Line 768: Line 768:
| [[Heavy Water (Spell)|Heavy Water]] || || Cleric 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in.
| [[Heavy Water (Spell)|Heavy Water]] || || Cleric 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in.
|-
|-
| [[Holy Smite (Spell)|Holy Smite]] || || Cleric 4 || || Harms and possibly blinds evil creatures (1d8 damage/2 levels).
| [[Holy Smite (Spell)|Holy Smite]] || || Cleric 4 || || Harms and possibly blinds [[evil subtype|evil]] creatures (1d8 damage/2 levels).
|-
|-
| [[Imbue with Spell Ability (Spell)|Imbue with Spell Ability]] || || Cleric 4 || || Transfer spells to subject.
| [[Imbue with Spell Ability (Spell)|Imbue with Spell Ability]] || || Cleric 4 || || Transfer spells to subject.
Line 1,058: Line 1,058:
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/lvl.
| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/lvl.
|-
|-
| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against evil creatures, particularly against evil outsiders.
| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against [[evil subtype|evil]] creatures, particularly against evil outsiders.
|-
|-
| [[Elemental Assessor (Spell)|Elemental Assessor]] || || Cleric 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
| [[Elemental Assessor (Spell)|Elemental Assessor]] || || Cleric 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.

Revision as of 18:55, 5 July 2017