Cleric Spells: Difference between revisions
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| [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Cleric 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. | | [[Cultural Adaptation (Spell)|Cultural Adaptation]] || || Cleric 1 || || You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. | ||
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| [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Cleric 1 || || Cures | | [[Cure Light Wounds (Spell)|Cure Light Wounds]] || || Cleric 1 || || Cures 2d8 damage + 1/lvl (max +10). | ||
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| [[Curse Water (Spell)|Curse Water]] || || Cleric 1 || || Makes unholy water. | | [[Curse Water (Spell)|Curse Water]] || || Cleric 1 || || Makes unholy water. |