Cleric Spells

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Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Spell Name School Spell Level Components Description
Bleed Bleed (Spell) 0 Bleed (Spell) Bleed (Spell)
Create Water Create Water (Spell) 0 Create Water (Spell) Create Water (Spell)
Detect Magic Detect Magic (Spell) 0 Detect Magic (Spell) Detect Magic (Spell)
Detect Poison Detect Poison (Spell) 0 Detect Poison (Spell) Detect Poison (Spell)
Enhanced Diplomacy Enhanced Diplomacy (Spell) 0 Enhanced Diplomacy (Spell) Enhanced Diplomacy (Spell)
Guidance Guidance (Spell) 0 Guidance (Spell) Guidance (Spell)
Light Light (Spell) 0 Light (Spell) Light (Spell)
Mending Mending (Spell) 0 Mending (Spell) Mending (Spell)
Purify Food and Drink Purify Food and Drink (Spell) 0 Purify Food and Drink (Spell) Purify Food and Drink (Spell)
Read Magic Read Magic (Spell) 0 Read Magic (Spell) Read Magic (Spell)
Resistance Resistance (Spell) 0 Resistance (Spell) Resistance (Spell)
Spark Spark (Spell) 0 Spark (Spell) Spark (Spell)
Stabilize Stabilize (Spell) 0 Stabilize (Spell) Stabilize (Spell)
Virtue Virtue (Spell) 0 Virtue (Spell) Virtue (Spell)

Level 1 Cleric Spells

Spell Name School Spell Level Components Description
Abundant Ammunition Abundant Ammunition (Spell) 1 Abundant Ammunition (Spell) Abundant Ammunition (Spell)
Advanced Scurvy Advanced Scurvy (Spell) 1 Advanced Scurvy (Spell) Advanced Scurvy (Spell)
Air Bubble Air Bubble (Spell) 1 Air Bubble (Spell) Air Bubble (Spell)
Ant Haul Ant Haul (Spell) 1 Ant Haul (Spell) Ant Haul (Spell)
Abstemiousness Abstemiousness (Spell) 1 Abstemiousness (Spell) Abstemiousness (Spell)
Aspect of the Nightingale Aspect of the Nightingale (Spell) 1 Aspect of the Nightingale (Spell) Aspect of the Nightingale (Spell)
Bane Bane (Spell) 1 Bane (Spell) Bane (Spell)
Bless Bless (Spell) 1 Bless (Spell) Bless (Spell)
Blessed Fist Blessed Fist (Spell) 1 Blessed Fist (Spell) Blessed Fist (Spell)
Bless Water Transmutation 1 V, S, M (5 pounds of powdered silver worth 25 gp) Transmutes water in a flask into Holy Water.
Blessing of the Watch Enchantment (compulsion) 1 V, S, DF Like Bless (Cleric Spell), except it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jurisdiction of the city watch.
Burning Disarm Burning Disarm (Spell) 1 Burning Disarm (Spell) Burning Disarm (Spell)
Carrion Compass Carrion Compass (Spell) 1 Carrion Compass (Spell) Carrion Compass (Spell)
Cause Fear Cause Fear (Spell) 1 Cause Fear (Spell) Cause Fear (Spell)
Clarion Call Clarion Call (Spell) 1 Clarion Call (Spell) Clarion Call (Spell)
Command Command (Spell) 1 Command (Spell) Command (Spell)
Compel Hostility Compel Hostility (Spell) 1 Compel Hostility (Spell) Compel Hostility (Spell)
Comprehend Languages Comprehend Languages (Spell) 1 Comprehend Languages (Spell) Comprehend Languages (Spell)
Cultural Adaptation Cultural Adaptation (Spell) 1 Cultural Adaptation (Spell) Cultural Adaptation (Spell)
Cure Light Wounds Cure Light Wounds (Spell) 1 Cure Light Wounds (Spell) Cure Light Wounds (Spell)
Curse Water Curse Water (Spell) 1 Curse Water (Spell) Curse Water (Spell)
Dancing Lantern Dancing Lantern (Spell) 1 Dancing Lantern (Spell) Dancing Lantern (Spell)
Deadeye's Lore Deadeye's Lore (Spell) 1 Deadeye's Lore (Spell) Deadeye's Lore (Spell)
Deathwatch Deathwatch (Spell) 1 Deathwatch (Spell) Deathwatch (Spell)
Decompose Corpse Decompose Corpse (Spell) 1 Decompose Corpse (Spell) Decompose Corpse (Spell)
Detect Chaos Detect Chaos (Spell) 1 Detect Chaos (Spell) Detect Chaos (Spell)
Detect Charm Detect Charm (Spell) 1 Detect Charm (Spell) Detect Charm (Spell)
Detect Evil Detect Evil (Spell) 1 Detect Evil (Spell) Detect Evil (Spell)
Detect Good Detect Good (Spell) 1 Detect Good (Spell) Detect Good (Spell)
Detect Law Detect Law (Spell) 1 Detect Law (Spell) Detect Law (Spell)
Detect the Faithful Detect the Faithful (Spell) 1 Detect the Faithful (Spell) Detect the Faithful (Spell)
Detect Undead Detect Undead (Spell) 1 Detect Undead (Spell) Detect Undead (Spell)
Divine Favor Divine Favor (Spell) 1 Divine Favor (Spell) Divine Favor (Spell)
Diagnose Disease Diagnose Disease (Spell) 1 Diagnose Disease (Spell) Diagnose Disease (Spell)
Doom Doom (Spell) 1 Doom (Spell) Doom (Spell)
Dream Feast Dream Feast (Spell) 1 Dream Feast (Spell) Dream Feast (Spell)
Embrace Destiny Embrace Destiny (Spell) 1 Embrace Destiny (Spell) Embrace Destiny (Spell)
Endure Elements Endure Elements (Spell) 1 Endure Elements (Spell) Endure Elements (Spell)
Enhance Water Enhance Water (Spell) 1 Enhance Water (Spell) Enhance Water (Spell)
Entropic Shield Entropic Shield (Spell) 1 Entropic Shield (Spell) Entropic Shield (Spell)
Face of the Devourer Face of the Devourer (Spell) 1 Face of the Devourer (Spell) Face of the Devourer (Spell)
Fairness Fairness (Spell) 1 Fairness (Spell) Fairness (Spell)
Firebelly Firebelly (Spell) 1 Firebelly (Spell) Firebelly (Spell)
Forbid Action Forbid Action (Spell) 1 Forbid Action (Spell) Forbid Action (Spell)
Hairline Fractures Hairline Fractures (Spell) 1 Hairline Fractures (Spell) Hairline Fractures (Spell)
Haze of Dreams Haze of Dreams (Spell) 1 Haze of Dreams (Spell) Haze of Dreams (Spell)
Hide from Undead Hide from Undead (Spell) 1 Hide from Undead (Spell) Hide from Undead (Spell)
Ice Armor Ice Armor (Spell) 1 Ice Armor (Spell) Ice Armor (Spell)
Infernal Healing Infernal Healing (Spell) 1 Infernal Healing (Spell) Infernal Healing (Spell)
Inflict Light Wounds Inflict Light Wounds (Spell) 1 Inflict Light Wounds (Spell) Inflict Light Wounds (Spell)
Ironbeard Ironbeard (Spell) 1 Ironbeard (Spell) Ironbeard (Spell)
Karmic Blessing Karmic Blessing (Spell) 1 Karmic Blessing (Spell) Karmic Blessing (Spell)
Know the Enemy Know the Enemy (Spell) 1 Know the Enemy (Spell) Know the Enemy (Spell)
Liberating Command Liberating Command (Spell) 1 Liberating Command (Spell) Liberating Command (Spell)
Lighten Object Lighten Object (Spell) 1 Lighten Object (Spell) Lighten Object (Spell)
Magic Stone Magic Stone (Spell) 1 Magic Stone (Spell) Magic Stone (Spell)
Magic Weapon Magic Weapon (Spell) 1 Magic Weapon (Spell) Magic Weapon (Spell)
Marid's Mastery Marid's Mastery (Spell) 1 Marid's Mastery (Spell) Marid's Mastery (Spell)
Mighty Fist of the Earth Mighty Fist of the Earth (Spell) 1 Mighty Fist of the Earth (Spell) Mighty Fist of the Earth (Spell)
Moment of Greatness Moment of Greatness (Spell) 1 Moment of Greatness (Spell) Moment of Greatness (Spell)
Murderous Command Murderous Command (Spell) 1 Murderous Command (Spell) Murderous Command (Spell)
Obscuring Mist Obscuring Mist (Spell) 1 Obscuring Mist (Spell) Obscuring Mist (Spell)
Poisoned Egg Poisoned Egg (Spell) 1 Poisoned Egg (Spell) Poisoned Egg (Spell)
Protection from Chaos Protection from Chaos (Spell) 1 Protection from Chaos (Spell) Protection from Chaos (Spell)
Protection from Evil Protection from Evil (Spell) 1 Protection from Evil (Spell) Protection from Evil (Spell)
Protection from Good Protection from Good (Spell) 1 Protection from Good (Spell) Protection from Good (Spell)
Protection from Law Protection from Law (Spell) 1 Protection from Law (Spell) Protection from Law (Spell)
Ray of Sickening Ray of Sickening (Spell) 1 Ray of Sickening (Spell) Ray of Sickening (Spell)
Read Weather Universal 1 V, S, F Forecast the weather at your location for the next 48 hours.
Recharge Innate Magic Recharge Innate Magic (Spell) 1 Recharge Innate Magic (Spell) Recharge Innate Magic (Spell)
Refine Improvised Weapon Refine Improvised Weapon (Spell) 1 Refine Improvised Weapon (Spell) Refine Improvised Weapon (Spell)
Reinforce Armaments Reinforce Armaments (Spell) 1 Reinforce Armaments (Spell) Reinforce Armaments (Spell)
Remove Fear Remove Fear (Spell) 1 Remove Fear (Spell) Remove Fear (Spell)
Remove Sickness Remove Sickness (Spell) 1 Remove Sickness (Spell) Remove Sickness (Spell)
Restore Corpse Restore Corpse (Spell) 1 Restore Corpse (Spell) Restore Corpse (Spell)
Sanctify Corpse Sanctify Corpse (Spell) 1 Sanctify Corpse (Spell) Sanctify Corpse (Spell)
Sanctuary Sanctuary (Spell) 1 Sanctuary (Spell) Sanctuary (Spell)
Shield of Faith Shield of Faith (Spell) 1 Shield of Faith (Spell) Shield of Faith (Spell)
Spiked Armor Spiked Armor (Spell) 1 Spiked Armor (Spell) Spiked Armor (Spell)
Stone Shield Stone Shield (Spell) 1 Stone Shield (Spell) Stone Shield (Spell)
Stunning Barrier Stunning Barrier (Spell) 1 Stunning Barrier (Spell) Stunning Barrier (Spell)
Summon Minor Monster Summon Minor Monster (Spell) 1 Summon Minor Monster (Spell) Summon Minor Monster (Spell)
Summon Monster I Summon Monster I (Spell) 1 Summon Monster I (Spell) Summon Monster I (Spell)
Sun Metal Sun Metal (Spell) 1 Sun Metal (Spell) Sun Metal (Spell)
Swallow Your Fear Swallow Your Fear (Spell) 1 Swallow Your Fear (Spell) Swallow Your Fear (Spell)
Tap Inner Beauty Tap Inner Beauty (Spell) 1 Tap Inner Beauty (Spell) Tap Inner Beauty (Spell)
Touch of Bloodletting Touch of Bloodletting (Spell) 1 Touch of Bloodletting (Spell) Touch of Bloodletting (Spell)
Touch of Truthtelling Touch of Truthtelling (Spell) 1 Touch of Truthtelling (Spell) Touch of Truthtelling (Spell)
Tracking Mark Tracking Mark (Spell) 1 Tracking Mark (Spell) Tracking Mark (Spell)
Unbreakable Heart Unbreakable Heart (Spell) 1 Unbreakable Heart (Spell) Unbreakable Heart (Spell)
Weapons Against Evil Weapons Against Evil (Spell) 1 Weapons Against Evil (Spell) Weapons Against Evil (Spell)
Weaponwand Weaponwand (Spell) 1 Weaponwand (Spell) Weaponwand (Spell)
Winter Feathers Winter Feathers (Spell) 1 Winter Feathers (Spell) Winter Feathers (Spell)

Level 2 Cleric Spells

Spell Name School Spell Level Components Description
Abeyance Abeyance (Spell) 2 Abeyance (Spell) Abeyance (Spell)
Aboleth's Lung Aboleth's Lung (Spell) 2 Aboleth's Lung (Spell) Aboleth's Lung (Spell)
Admonishing Ray Admonishing Ray (Spell) 2 Admonishing Ray (Spell) Admonishing Ray (Spell)
Aid Aid (Spell) 2 Aid (Spell) Aid (Spell)
Air Step Air Step (Spell) 2 Air Step (Spell) Air Step (Spell)
Alchemical Tinkering Alchemical Tinkering (Spell) 2 Alchemical Tinkering (Spell) Alchemical Tinkering (Spell)
Align Weapon Align Weapon (Spell) 2 Align Weapon (Spell) Align Weapon (Spell)
Alter Summoned Monster Alter Summoned Monster (Spell) 2 Alter Summoned Monster (Spell) Alter Summoned Monster (Spell)
Amplify Stench Amplify Stench (Spell) 2 Amplify Stench (Spell) Amplify Stench (Spell)
Ancestral Communion Ancestral Communion (Spell) 2 Ancestral Communion (Spell) Ancestral Communion (Spell)
Angelic Aspect, Lesser Angelic Aspect, Lesser (Spell) 2 Angelic Aspect, Lesser (Spell) Angelic Aspect, Lesser (Spell)
Animate Dead, Lesser Animate Dead, Lesser (Spell) 2 Animate Dead, Lesser (Spell) Animate Dead, Lesser (Spell)
Ant Haul, Communal Ant Haul, Communal (Spell) 2 Ant Haul, Communal (Spell) Ant Haul, Communal (Spell)
Arrow of Law Arrow of Law (Spell) 2 Arrow of Law (Spell) Arrow of Law (Spell)
Augury Augury (Spell) 2 Augury (Spell) Augury (Spell)
Bear's Endurance Bear's Endurance (Spell) 2 Bear's Endurance (Spell) Bear's Endurance (Spell)
Bestow Weapon Proficiency Bestow Weapon Proficiency (Spell) 2 Bestow Weapon Proficiency (Spell) Bestow Weapon Proficiency (Spell)
Blessing of Courage and Life Blessing of Courage and Life (Spell) 2 Blessing of Courage and Life (Spell) Blessing of Courage and Life (Spell)
Blessings of Luck and Resolve Blessings of Luck and Resolve (Spell) 2 Blessings of Luck and Resolve (Spell) Blessings of Luck and Resolve (Spell)
Blinding Ray Blinding Ray (Spell) 2 Blinding Ray (Spell) Blinding Ray (Spell)
Blood Blaze Blood Blaze (Spell) 2 Blood Blaze (Spell) Blood Blaze (Spell)
Blood in the Water Blood in the Water (Spell) 2 Blood in the Water (Spell) Blood in the Water (Spell)
Blood of the Martyr Blood of the Martyr (Spell) 2 Blood of the Martyr (Spell) Blood of the Martyr (Spell)
Boiling Blood Boiling Blood (Spell) 2 Boiling Blood (Spell) Boiling Blood (Spell)
Book Ward Book Ward (Spell) 2 Book Ward (Spell) Book Ward (Spell)
Bull's Strength Bull's Strength (Spell) 2 Bull's Strength (Spell) Bull's Strength (Spell)
Burst of Radiance Burst of Radiance (Spell) 2 Burst of Radiance (Spell) Burst of Radiance (Spell)
Calm Emotions Calm Emotions (Spell) 2 Calm Emotions (Spell) Calm Emotions (Spell)
Calm Spirit Calm Spirit (Spell) 2 Calm Spirit (Spell) Calm Spirit (Spell)
Cloud of Seasickness Cloud of Seasickness (Spell) 2 Cloud of Seasickness (Spell) Cloud of Seasickness (Spell)
Compassionate Ally Compassionate Ally (Spell) 2 Compassionate Ally (Spell) Compassionate Ally (Spell)
Consecrate Evocation 2 V, S, M/DF (a vial of Holy Water and 25 gp worth of silver dust) Fills area with positive energy, weakening Undead.
Cure Moderate Wounds Cure Moderate Wounds (Spell) 2 Cure Moderate Wounds (Spell) Cure Moderate Wounds (Spell)
Darkness Evocation 2 V, M/DF 20-ft. radius of supernatural shadow.
Death Candle Death Candle (Spell) 2 Death Candle (Spell) Death Candle (Spell)
Death Knell Death Knell (Spell) 2 Death Knell (Spell) Death Knell (Spell)
Deathwine Deathwine (Spell) 2 Deathwine (Spell) Deathwine (Spell)
Defending Bone Defending Bone (Spell) 2 Defending Bone (Spell) Defending Bone (Spell)
Delay Disease Delay Disease (Spell) 2 Delay Disease (Spell) Delay Disease (Spell)
Delay Pain Delay Pain (Spell) 2 Delay Pain (Spell) Delay Pain (Spell)
Delay Poison Delay Poison (Spell) 2 Delay Poison (Spell) Delay Poison (Spell)
Desecrate Evocation 2 V, S, M (a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area), DF Fills area with negative energy, making undead stronger.
Disfiguring Touch Disfiguring Touch (Spell) 2 Disfiguring Touch (Spell) Disfiguring Touch (Spell)
Divine Trident Divine Trident (Spell) 2 Divine Trident (Spell) Divine Trident (Spell)
Dread Bolt Dread Bolt (Spell) 2 Dread Bolt (Spell) Dread Bolt (Spell)
Eagle's Splendor Eagle's Splendor (Spell) 2 Eagle's Splendor (Spell) Eagle's Splendor (Spell)
Early Judgement Early Judgement (Spell) 2 Early Judgement (Spell) Early Judgement (Spell)
Effortless Armor Effortless Armor (Spell) 2 Effortless Armor (Spell) Effortless Armor (Spell)
Endure Elements, Communal Endure Elements, Communal (Spell) 2 Endure Elements, Communal (Spell) Endure Elements, Communal (Spell)
Enemy's Heart Enemy's Heart (Spell) 2 Enemy's Heart (Spell) Enemy's Heart (Spell)
Enthrall Enthrall (Spell) 2 Enthrall (Spell) Enthrall (Spell)
Find Traps Find Traps (Spell) 2 Find Traps (Spell) Find Traps (Spell)
Flotsam Vessel Flotsam Vessel (Spell) 2 Flotsam Vessel (Spell) Flotsam Vessel (Spell)
Gentle Repose Gentle Repose (Spell) 2 Gentle Repose (Spell) Gentle Repose (Spell)
Ghostbane Dirge Ghostbane Dirge (Spell) 2 Ghostbane Dirge (Spell) Ghostbane Dirge (Spell)
Gird Ally Gird Ally (Spell) 2 Gird Ally (Spell) Gird Ally (Spell)
Grace Grace (Spell) 2 Grace (Spell) Grace (Spell)
Groundswell Groundswell (Spell) 2 Groundswell (Spell) Groundswell (Spell)
Heroic Fortune Heroic Fortune (Spell) 2 Heroic Fortune (Spell) Heroic Fortune (Spell)
Hold Person Hold Person (Spell) 2 Hold Person (Spell) Hold Person (Spell)
Holy Ice Weapon Holy Ice Weapon (Spell) 2 Holy Ice Weapon (Spell) Holy Ice Weapon (Spell)
Imbue with Aura Imbue with Aura (Spell) 2 Imbue with Aura (Spell) Imbue with Aura (Spell)
Inflict Moderate Wounds Inflict Moderate Wounds (Spell) 2 Inflict Moderate Wounds (Spell) Inflict Moderate Wounds (Spell)
Instant Armor Instant Armor (Spell) 2 Instant Armor (Spell) Instant Armor (Spell)
Instant Weapon Instant Weapon (Spell) 2 Instant Weapon (Spell) Instant Weapon (Spell)
Instrument of Agony Instrument of Agony (Spell) 2 Instrument of Agony (Spell) Instrument of Agony (Spell)
Ironskin Ironskin (Spell) 2 Ironskin (Spell) Ironskin (Spell)
Life Pact Life Pact (Spell) 2 Life Pact (Spell) Life Pact (Spell)
Magic Boulder Magic Boulder (Spell) 2 Magic Boulder (Spell) Magic Boulder (Spell)
Magic Siege Engine Magic Siege Engine (Spell) 2 Magic Siege Engine (Spell) Magic Siege Engine (Spell)
Make Whole Make Whole (Spell) 2 Make Whole (Spell) Make Whole (Spell)
Marching Chant Marching Chant (Spell) 2 Marching Chant (Spell) Marching Chant (Spell)
Martyr's Bargain Martyr's Bargain (Spell) 2 Martyr's Bargain (Spell) Martyr's Bargain (Spell)
Muffle Sound Muffle Sound (Spell) 2 Muffle Sound (Spell) Muffle Sound (Spell)
Owl's Wisdom Owl's Wisdom (Spell) 2 Owl's Wisdom (Spell) Owl's Wisdom (Spell)
Path of Glory Path of Glory (Spell) 2 Path of Glory (Spell) Path of Glory (Spell)
Pilfering Hand Pilfering Hand (Spell) 2 Pilfering Hand (Spell) Pilfering Hand (Spell)
Protection from Chaos, Communal Protection from Chaos, Communal (Spell) 2 Protection from Chaos, Communal (Spell) Protection from Chaos, Communal (Spell)
Protection from Evil, Communal Protection from Evil, Communal (Spell) 2 Protection from Evil, Communal (Spell) Protection from Evil, Communal (Spell)
Protection from Good, Communal Protection from Good, Communal (Spell) 2 Protection from Good, Communal (Spell) Protection from Good, Communal (Spell)
Protection from Law, Communal Protection from Law, Communal (Spell) 2 Protection from Law, Communal (Spell) Protection from Law, Communal (Spell)
Protective Penumbra Protective Penumbra (Spell) 2 Protective Penumbra (Spell) Protective Penumbra (Spell)
Recentering Drone Recentering Drone (Spell) 2 Recentering Drone (Spell) Recentering Drone (Spell)
Reinforce Armaments, Communal Reinforce Armaments, Communal (Spell) 2 Reinforce Armaments, Communal (Spell) Reinforce Armaments, Communal (Spell)
Remove Paralysis Remove Paralysis (Spell) 2 Remove Paralysis (Spell) Remove Paralysis (Spell)
Resist Energy Resist Energy (Spell) 2 Resist Energy (Spell) Resist Energy (Spell)
Restoration, Lesser Restoration, Lesser (Spell) 2 Restoration, Lesser (Spell) Restoration, Lesser (Spell)
Returning Weapon Returning Weapon (Spell) 2 Returning Weapon (Spell) Returning Weapon (Spell)
Sacred Space Sacred Space (Spell) 2 Sacred Space (Spell) Sacred Space (Spell)
Sentry Skull Sentry Skull (Spell) 2 Sentry Skull (Spell) Sentry Skull (Spell)
Shard of Chaos Shard of Chaos (Spell) 2 Shard of Chaos (Spell) Shard of Chaos (Spell)
Share Language Share Language (Spell) 2 Share Language (Spell) Share Language (Spell)
Shatter Shatter (Spell) 2 Shatter (Spell) Shatter (Spell)
Shield of Fortification Shield of Fortification (Spell) 2 Shield of Fortification (Spell) Shield of Fortification (Spell)
Shield Other Shield Other (Spell) 2 Shield Other (Spell) Shield Other (Spell)
Shock Arrow Shock Arrow (Spell) 2 Shock Arrow (Spell) Shock Arrow (Spell)
Silence Illusion 2 V, S Negates sound in 20-ft. radius.
Silent Table Silent Table (Spell) 2 Silent Table (Spell) Silent Table (Spell)
Snow Shape Snow Shape (Spell) 2 Snow Shape (Spell) Snow Shape (Spell)
Soothing Word Soothing Word (Spell) 2 Soothing Word (Spell) Soothing Word (Spell)
Sound Burst Sound Burst (Spell) 2 Sound Burst (Spell) Sound Burst (Spell)
Spear of Purity Spear of Purity (Spell) 2 Spear of Purity (Spell) Spear of Purity (Spell)
Spell Gauge Spell Gauge (Spell) 2 Spell Gauge (Spell) Spell Gauge (Spell)
Spiritual Weapon Spiritual Weapon (Spell) 2 Spiritual Weapon (Spell) Spiritual Weapon (Spell)
Staggering Fall Staggering Fall (Spell) 2 Staggering Fall (Spell) Staggering Fall (Spell)
Status Status (Spell) 2 Status (Spell) Status (Spell)
Stone Throwing Stone Throwing (Spell) 2 Stone Throwing (Spell) Stone Throwing (Spell)
Summon Monster II Summon Monster II (Spell) 2 Summon Monster II (Spell) Summon Monster II (Spell)
Surmount Affliction Surmount Affliction (Spell) 2 Surmount Affliction (Spell) Surmount Affliction (Spell)
Touch of Mercy Touch of Mercy (Spell) 2 Touch of Mercy (Spell) Touch of Mercy (Spell)
Track Ship Track Ship (Spell) 2 Track Ship (Spell) Track Ship (Spell)
Trail of the Rose Trail of the Rose (Spell) 2 Trail of the Rose (Spell) Trail of the Rose (Spell)
Tremor Blast Tremor Blast (Spell) 2 Tremor Blast (Spell) Tremor Blast (Spell)
Twisted Futures Twisted Futures (Spell) 2 Twisted Futures (Spell) Twisted Futures (Spell)
Undetectable Alignment Undetectable Alignment (Spell) 2 Undetectable Alignment (Spell) Undetectable Alignment (Spell)
Unholy Ice Weapon Unholy Ice Weapon (Spell) 2 Unholy Ice Weapon (Spell) Unholy Ice Weapon (Spell)
Unliving Rage Unliving Rage (Spell) 2 Unliving Rage (Spell) Unliving Rage (Spell)
Water Walk Water Walk (Spell) 2 Water Walk (Spell) Water Walk (Spell)
Weapon of Awe Weapon of Awe (Spell) 2 Weapon of Awe (Spell) Weapon of Awe (Spell)
Web Shelter Web Shelter (Spell) 2 Web Shelter (Spell) Web Shelter (Spell)
Whispering Lore Whispering Lore (Spell) 2 Whispering Lore (Spell) Whispering Lore (Spell)
Zone of Truth Zone of Truth (Spell) 2 Zone of Truth (Spell) Zone of Truth (Spell)

Level 3 Cleric Spells

Spell Name School Spell Level Components Description
Accept Affliction Cleric 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Agonize Cleric 3 Pain encourages an outsider to obey you.
Agonizing Rebuke Cleric 3 Cause mental distress and pain to a target if it attacks you.
Aggravate Affliction Cleric 3 All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects.
Air Breathing Cleric 3 The transmuted creatures can breathe air freely.
Align Weapon, Communal Cleric 3 As align weapon, but you can divide the duration among weapons touched.
Animate Dead Cleric 3 M Creates undead skeletons and zombies.
Archon's Aura Cleric 3 Aura penalizes enemy attacks and AC.
Aura of Cannibalism Cleric 3 You emanate an aura that saps the strength of others of your kind and channels their energy into you.
Aura of Inviolate Ownership Cleric 3 DF Attended items of target creatures are harder to take.
Aura Sight Cleric 3 Alignment auras become visible to you.
Badger's Ferocity Cleric 3 Weapons are keen while you concentrate.
Bestow Curse Cleric 3 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow Insight Cleric 3 Target gain insight bonus on skill checks and is considered trained in that skill.
Blessing of the Mole Cleric 3 1 ally/lvl gains darkvision and a +2 Stealth bonus.
Blindness/Deafness Cleric 3 Makes subject blinded or deafened.
Blood Biography Cleric 3 Learn about a creature with its blood.
Blood Scent Cleric 3 Gain scent ability against injured creatures.
Blot Cleric 3 Ruins writings.
Catatonia Cleric 3 Make a willing target appear to be dead.
Chain of Perdition Cleric 3 Creates a floating chain of force.
Channel the Gift Cleric 3 Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
Channel Vigor Cleric 3 You gain either a +4 competence bonus on Knowledge, Perception checks and ranged attack rolls, or, you gain the benefits of the haste spell, or, you gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks, or, you gain a +6 competence bonus on Fortitude saving throws and Concentration checks.
Charitable Impulse Cleric 3 Affected creature practices nonviolent combat behaviors according to a list of priorities.
Contagion Cleric 3 Infects subject with chosen disease.
Contagious Zeal Enchantment Cleric 3 Grant bonuses and temporary hit points that spread from creature to creature.
Continual Flame Cleric 3 M Makes a permanent, heatless light.
Control Vermin Cleric 3 DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
Create Food and Water Cleric 3 Feeds three humans (or one horse)/lvl.
Cure Serious Wounds Cleric 3 Cures 6d8 damage + 1/lvl (max +30).
Daybreak Arrow Cleric 3 Targeted ammunition exudes radiant energy.
Daylight Cleric 3 60-ft. radius of bright light.
Deadly Juggernaut Cleric 3 Your might increases with every kill you make.
Deeper Darkness Cleric 3 Object sheds supernatural shadow in 60-ft. radius.
Delay Poison, Communal Cleric 3 As delay poison, but you may divide the duration among creatures touched.
Discovery Torch Cleric 3 Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Dispel Magic Cleric 3 Cancels one magical spell or effect.
Divine Illumination Cleric 3 Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
Elemental Speech Cleric 3 You can speak with elementals and some creatures.
Enter Image Cleric 3 Transfers your consciousness to an object bearing your likeness.
False Alibi Cleric 3 M As modify memory, except you can modify the target's memory only in a specific way.
Final Sacrifice Cleric 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
Fractions of Heal and Harm Cleric 3 Heal yourself when you cast your next damaging spell.
Glyph of Warding Cleric 3 M Inscription harms those who pass it.
Guiding Star Cleric 3 Know approximate distance from where you cast this spell.
Helping Hand Cleric 3 Ghostly hand leads subject to you.
Hydrophobia Cleric 3 Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Inflict Serious Wounds Cleric 3 Touch attack, 3d8 damage + 1/lvl (max +15).
Invisibility Purge Cleric 3 Dispels invisibility within 5 ft./lvl.
Ki Leech Cleric 3 Add to your ki pool when you critically hit.
Life Shield Cleric 3 You surround yourself with positive energy that damages undead opponents.
Locate Object Cleric 3 Senses direction toward object (specific or type).
Lover's Vengeance Cleric 3 M You inspire yourself or a lover to a vengeful rage against a chosen enemy.
Magic Circle against Chaos Cleric 3 As protection from chaos, but 10-ft. radius and 10 min/lvl.
Magic Circle against Evil Cleric 3 As protection from evil, but 10-ft. radius and 10 min/lvl.
Magic Circle against Good Cleric 3 As protection from good, but 10-ft. radius and 10 min/lvl.
Magic Circle against Law Cleric 3 As protection from law, but 10-ft. radius and 10 min/lvl.
Magic Vestment Cleric 3 Armor or shield gains +1 enhancement bonus per four levels.
Mantle of Calm Cleric 3 Neutralize the rage effects of those who have attacked you.
Mark of Obvious Ethics Cleric 3 Other creatures can determine the target's alignment.
Meld into Stone Cleric 3 You and your gear merge with stone.
Monstrous Extremities Cleric 3 You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing.
Nap Stack Cleric 3 M Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Obscure Object Cleric 3 Masks object against scrying.
Plant Voice Cleric 3 You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
Prayer Cleric 3 Allies get +1 bonus on most rolls, enemies -1 penalty.
Protection from Energy Cleric 3 Absorb 12 points/lvl of damage from one kind of energy.
Reaper's Coterie Cleric 3 DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
Remove Blindness / Deafness Cleric 3 Cures normal or magical blindness or deafness.
Remove Curse Cleric 3 Frees object or person from curse.
Remove Disease Cleric 3 Cures all diseases affecting subject.
Resist Energy, Communal Cleric 3 As resist energy, but you may divide the duration among creatures touched.
Returning Weapon, Communal Cleric 3 As returning weapon, but you may divide the duration among weapons touched.
Riversight Cleric 3 You can view events transpiring along a natural watercourse you touch.
Sacred Bond Cleric 3 F Cast touch healing spells from a distance.
Sadomasochism Cleric 3 When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
Sands of Time Cleric 3 Target temporarily ages.
Searing Light Cleric 3 Ray deals 1d8/two levels damage (more against undead).
Severed Fate Cleric 3 A target becomes shaken and can not use action points for 10 minutes per level.
Share Language, Communal Cleric 3 As share language, but you may divide the duration among creatures touched.
Skeleton Crew Cleric 3 Turn corpses into skeletons that act as a ships crew and obey your commands.
Sky Swim Cleric 3 Target gains ability to 'swim' through air; if already has a swim speed, can move through air at that speed otherwise must make Swim checks to move.
Speak with Dead Cleric 3 Corpse answers one question/two levels.
Stone Shape Cleric 3 Sculpts stone into any shape.
Stunning Barrier, Greater Cleric 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Summon Monster III Cleric 3 Summons extraplanar creature to fight for you.
Summon Totem Creature Cleric 3 As summon nature's ally III except for different creatures as options.
Symbol of Healing Cleric 3 M Triggered rune heals living creatures.
Transfer Regeneration Cleric 3 You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains yourregeneration.
Trial of Fire and Acid Cleric 3 The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
Unravel Destiny Cleric 3 A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them.
Vision of Hell Cleric 3 Illusory hellscape makes creatures shaken.
Water Breathing Cleric 3 Subjects can breathe underwater.
Water Walk, Communal Cleric 3 This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
Waters of Maddening Cleric 3 M Create a more potent unholy water.
Wind Wall Cleric 3 Deflects arrows, smaller creatures, and gases.
Wrathful Mantle Cleric 3 Subject gets +1/four levels on all saves.

Level 4 Cleric Spells

Spell Name School Spell Level Components Description
Abyssal Vermin Cleric 4 Grant one vermin or vermin swarm the fiendish creature simple template.
Air Walk Cleric 4 Subject treads on air as if solid (climb or descend at 45-degree angle).
Ancestral Gift Cleric 4 A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
Anti-Incorporeal Shell Cleric 4 Incorporeal creatures stay 10 ft. away from you.
Ardor's Onslaught Cleric 4 You harm creatures with a neutral alignment component.
Aura of Doom Cleric 4 Creatures in your aura become shaken.
Battle Trance Cleric 4 Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Black Spot Cleric 4 Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
Blessing of Fervor Cleric 4 Gives allies a choice of benefits.
Bloatbomb Cleric 4 Kill a weak creature and turn its corpse into an explosive trap.
Blood Crow Strike Cleric 4 Unarmed strikes create crows that deal fire and negative energy damage.
Chaos Hammer Cleric 4 Harms and slows lawful creatures (1d8 damage/2 levels).
Control Summoned Creature Cleric 4 Direct a summoned monster as if you had summoned it.
Control Water Cleric 4 Raises or lowers bodies of water.
Crusader's Edge Cleric 4 Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Cure Critical Wounds Cleric 4 Cures 8d8 damage + 2/lvl (max +40).
Death Ward Cleric 4 Grants bonuses against death spells and negative energy.
Debilitating Portent Cleric 4 Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
Dimensional Anchor Cleric 4 Bars extradimensional movement.
Discern Lies Cleric 4 Reveals deliberate falsehoods.
Dismissal Cleric 4 Forces a creature to return to native plane.
Divination Cleric 4 M Provides useful advice for specific proposed actions.
Divine Power Cleric 4 You gain attack bonuses and 1 hp/lvl.
Enchantment Foil Cleric 4 Trick opponents who try to cast enchantments on you.
Fleshworm Infestation Cleric 4 Worms deal hp and Dex damage.
Forceful Strike Cleric 4 Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
Freedom of Movement Cleric 4 Subject moves normally despite impediments to movement.
Giant Vermin Cleric 4 Turns centipedes, scorpions, or spiders into giant vermin.
Gift of the Deep Cleric 4 DF You give the one non-mutated sahuagin/lvl the appearance and many of the abilities of sahuagin mutants.
Globe of Tranquil Water Cleric 4 Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
Guardian of Faith Cleric 4 Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Healing Warmth Cleric 4 As protection from energy, but can spend 12 points of energy absorption to heal 1d8.
Heavy Water Cleric 4 You cause a volume of water to become heavier than normal, making it much harder to swim in.
Holy Smite Cleric 4 Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Imbue with Spell Ability Cleric 4 Transfer spells to subject.
Infernal Healing, Greater Cleric 4 Touch a creature with devils blood, giving it fast healing 4.
Inflict Critical Wounds Cleric 4 Touch attack, 4d8 damage + 1/lvl (max +20).
Instant Restoration Cleric 4 You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
Magic Weapon, Greater Cleric 4 Weapon gains +1 bonus/four levels (max +5).
Make Whole, Greater Cleric 4 Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0hit points or fewer), and restores the magic properties of the item if your caster level at least equal to that of the item. This spell otherwise functions as make whole.
Mark of the Reptile God Cleric 4 DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like abilityyou use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
Master's Escape Cleric 4 You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space
Nature's Ravages Cleric 4 You greatly speed up the decomposition process of a nearby corpse.
Neutralize Poison Cleric 4 Immunizes subject against poison, detoxifies venom in or on subject.
Order's Wrath Cleric 4 Harms and dazes chaotic creatures (1d8 damage/2 levels).
Path of Glory, Greater Cleric 4 Create an expanding glow that heals allies within it of 5 hp of damage.
Persistent Vigor Cleric 4 Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Plague Carrier Cleric 4 Target's attacks carry filth fever.
Planar Adaptation Cleric 4 Resist harmful effects of other plane.
Planar Ally, Lesser Cleric 4 M Exchange services with a 6 HD extraplanar creature.
Poison Cleric 4 Touch deals 1d3 Con damage 1/round for 6 rounds.
Protection from Energy, Communal Cleric 4 As protection from energy, but you may divide the duration among creatures touched.
Repel Vermin Cleric 4 Insects, spiders, and other vermin stay 10 ft. away.
Rest Eternal Cleric 4 M Dead creature cannot be revived.
Restoration Conjuration (Healing) Cleric 4 V, S, M Restores level and ability score drains.
Ride the Waves Cleric 4 Target can breathe water and swim.
Sending Cleric 4 Delivers short message anywhere, instantly.
Shadow Barbs Cleric 4 Creates a shadowy vicious spiked chain that radiates darkness around you.
Shield of Dawn Cleric 4 Creatures that strike you take 1d6 +1/lvl fire damage.
Shield of Fortification, Greater Cleric 4 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Soothe Construct Cleric 4 Reduce the berserk chance of a construct.
Speak with Haunt Cleric 4 Haunt answers one question/2 levels.
Spell Immunity Cleric 4 Subject is immune to one spell per 4 levels.
Spellcrash, Lesser Cleric 4 Target loses a 3rd-level prepared spell or spell slot.
Spiritual Ally Cleric 4 Creates a divine ally to aid you.
Spit Venom Cleric 4 Spit blinding black adder venom.
Summon Accuser Cleric 4 Summons a single accuser devil from Hell to do your bidding.
Summon Monster IV Cleric 4 Summons extraplanar creature to fight for you.
Summoner Conduit Cleric 4 The target takes damage whenever its summoned creature does.
Suppress Primal Magic Cleric 4 Prevent primal magic events from occurring in a 10-ft. radius around you.
Symbol of Revelation Cleric 4 M Triggered symbol reveals illusions.
Symbol of Slowing Cleric 4 M Triggered rune slows creatures.
Terrible Remorse Cleric 4 Creature is compelled to harm itself.
Tongues Cleric 4 Speak and understand any language.
Transplant Visage Cleric 4 You add or remove a creature's face to or from your own.
Unholy Blight Cleric 4 Harms and sickens good creatures (1d8 damage/2 levels).
Virulence Cleric 4 All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. On a failed saving throw, the affliction has its usual effect. A successful save does not count toward curing the affliction.
Ward of the Season Cleric 4 Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.
Ward Shield Cleric 4 Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 Ref bonus to saves vs. area of effect spells.

Level 5 Cleric Spells

Spell Name School Spell Level Components Description
Air Walk, Communal Cleric 5 As air walk, but you may divide the duration among creatures touched.
Ancestral Memory Cleric 5 Gain insight into current situation.
Angelic Aspect Cleric 5 As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Astral Projection, Lesser Cleric 5 Limited astral travel.
Atonement Cleric 5 MF Removes burden of misdeeds from subject and reverses magical alignment change.
Boneshatter Cleric 5 The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhaustedfor 1 minute per caster level from the pain and exertion of the transformation. If the target succeeds at its save, it takes half damage and isfatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.
Break Enchantment Cleric 5 Frees subjects from enchantments, transmutations, and curses.
Breath of Life Cleric 5 Cures 5d8 damage + 1/lvl and restores life to recently slain creatures.
Call Spirit Cleric 5 Make the spirit of one creature manifest.
Caustic Blood Cleric 5 Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a 10-foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level (maximum 15d6, Reflex half). This damages the first creature or object it touches, with no splash damage.
Cleanse Cleric 5 Cures 4d8 damage +1/lvl (max +25) and also removes several afflictions.
Command, Greater Cleric 5 As command, but affects one subject/lvl.
Commune Cleric 5 M Deity answers one yes-or-no question/lvl.
Constricting Coils Cleric 5 As hold monster, but does 1d6+6 bludgeoning damage/round.
Contagion, Greater Cleric 5 Infect a subject with a magical disease.
Cure Light Wounds, Mass Cleric 5 Cures 1d8 damage + 1/lvl, maximum +15, affects 1 subject/lvl.
Curse of Magic Negation Cleric 5 M Target gains the negated spellblight.
Curse, Major Cleric 5 As bestow curse, but harder to remove.
Daywalker Cleric 5 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Dispel Balance Cleric 5 You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature.
Dispel Chaos Cleric 5 +4 bonus against attacks.
Dispel Evil Cleric 5 +4 bonus against attacks.
Dispel Good Cleric 5 +4 bonus against attacks.
Dispel Law Cleric 5 +4 bonus against attacks.
Disrupting Weapon Cleric 5 Melee weapon destroys undead.
Fickle Winds Cleric 5 Wind walls selectively block attacks.
Flame Strike Cleric 5 Smites foes with divine fire (1d6/lvl damage).
Forbid Action, Greater Cleric 5 As forbid action, but 1 creature/lvl.
Geniekind Cleric 5 Gain your choice of genie-themed powers.
Ghostbane Dirge, Mass Cleric 5 As ghostbane dirge, but affects multiple creatures.
Ghoul Army Cleric 5 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
Half-blood Extraction Cleric 5 M/DF Transform an half-orc into a full-blooded orc.
Hallow Cleric 5 M Designates location as holy.
Heroic Fortune, Mass Cleric 5 M As heroic fortune, except it affects more targets.
Holy Ice Cleric 5 M Create wall or javelins of frozen holy water.
Hymn of Mercy Cleric 5 As touch of mercy, except 30-ft.-radius burst centered on you.
Inflict Light Wounds, Mass Cleric 5 Deals 1d8 damage + 1/lvl, affects 1 subject/lvl.
Insect Plague Cleric 5 Wasp swarms attack creatures.
Life Bubble Cleric 5 Protects creatures from environment.
Lighten Object, Mass Cleric 5 As lighten object, but affects number of objects equal to half caster level.
Magic Siege Engine, Greater Cleric 5 Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice Cleric 5 Designates action that triggers curse on subject.
Pillar of Life Cleric 5 Created pillar heals 2d8 +1/lvl (max +20)
Plane Shift Cleric 5 F As many as 8 subjects travel to another plane.
Planeslayer's Call Cleric 5 Allies gain benefits against outsiders of an alignment you choose.
Raise Dead Cleric 5 M Restores life to subject who died as long as one day/lvl ago.
Rapid Repair Cleric 5 Construct gains fast healing 5.
Reprobation Cleric 5 Marked target is shunned by your religion.
Righteous Might Cleric 5 Your size increases, and you gain bonuses in combat.
Sanctify Weapons Cleric 5 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Scrying Cleric 5 F Spies on subject from a distance.
Serenity Cleric 5 Peaceful feelings harm those attempting violence.
Siphon Magic Cleric 5 Transfers a magical effect from touched creature to yourself.
Slay Living Cleric 5 Touch attack deals 12d6 + 1 per level.
Smite Abomination Cleric 5 F You emulate some of the powers of a paladin smiting undead.
Snake Staff Cleric 5 Transforms staff or other wood into snakes to fight for you.
Spell Immunity, Communal Cleric 5 As spell immunity, but you may divide the duration among creatures touched.
Spell Resistance Cleric 5 Subject gains SR 12 + level.
Spellsteal Cleric 5 You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
Summon Monster V Cleric 5 Summons extraplanar creature to fight for you.
Symbol of Pain Cleric 5 M Triggered rune wracks nearby creatures with pain.
Symbol of Scrying Cleric 5 M Triggered rune activates scrying sensor.
Symbol of Sleep Cleric 5 M Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Striking Cleric 5 M As symbol of death, but fills a 5-foot square.
Tongues, Communal Cleric 5 As tongues, but you may divide the duration among creatures touched.
Treasure Stitching Cleric 5 M Objects on cloth become embroidered.
True Seeing Cleric 5 M Lets you see all things as they really are.
Undeath Ward Cleric 5 You create a pale silver barrier that repels undead.
Unhallow Cleric 5 M Designates location as unholy.
Unholy Ice Cleric 5 M Create wall or javelins of frozen unholy water.
Vinetrap Cleric 5 Vines burst to life in a radius around a target with a variety of effects.
Wall of Blindness/Deafness Cleric 5 Translucent wall blinds or deafens creatures that pass through it.
Wall of Stone Cleric 5 Creates a stone wall that can be shaped.

Level 6 Cleric Spells

Spell Name School Spell Level Components Description
Animate Objects Cleric 6 Objects attack your foes.
Antilife Shell Cleric 6 10-ft.-radius field hedges out living creatures.
Banishment Cleric 6 Banishes 2 HD/lvl of extraplanar creatures.
Bear's Endurance, Mass Cleric 6 As bear's endurance, affects 1 subject/lvl.
Blade Barrier Cleric 6 Wall of blades deals 1d6/lvl damage.
Blessings of Luck and Resolve, Mass Cleric 6 Give a morale bonus or immunity to halflings against fear effects to a single creature.
Bloodsworn Retribution Cleric 6 Cut yourself and swear an oath of retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5.
Bull's Strength, Mass Cleric 6 As bull's strength, affects 1 subject/lvl.
Chains of Light Cleric 6 Target is held immobile by glowing golden chains composed of pure light.
Cold Ice Strike Cleric 6 Cone of ice slivers deals 1d6 cold/lvl.
Create Undead Cleric 6 M Create ghasts, ghouls, mohrgs, or mummies.
Cure Moderate Wounds, Mass Cleric 6 Cures 3d8 damage + 1/lvl, maximum +20, affects 1 subject/lvl.
Dimensional Blade Cleric 6 For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
Dispel Magic, Greater Cleric 6 As dispel magic, but with multiple targets.
Dust Form Cleric 6 You become an incorporeal creature of dust for a short period of time.
Dust Ward Cleric 6 You ward a magic item against other creatures who try to learn to use or copy it.
Eagle's Splendor, Mass Cleric 6 As eagle's splendor, affects 1 subject/lvl.
Eaglesoul Cleric 6 Grants combat bonuses against evil creatures, particularly against evil outsiders.
Elemental Assessor Cleric 6 Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds.
Epidemic Cleric 6 Infect a subject with a highly contagious disease.
Find the Path Cleric 6 Shows most direct way to a location.
Forbiddance Cleric 6 M Blocks planar travel, damages creatures of different alignment.
Geas/Quest Cleric 6 As lesser geas, but affects any creature.
Glyph of Warding, Greater Cleric 6 M As glyph of warding, but up to 10d8 damage or 6th-level spell.
Harm Cleric 6 Deals 10 points/lvl damage to target.
Heal Cleric 6 Cures 10 points/lvl damage, all diseases and mental conditions.
Hellfire Ray Cleric 6 A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
Heroes' Feast Cleric 6 Food for one creature/lvl cures and grants combat bonuses.
Impart Mind Cleric 6 M Grant temporary intelligence and powers to a magic item.
Inflict Moderate Wounds, Mass Cleric 6 Deals 2d8 damage + 1/lvl, affects 1 subject/lvl.
Joyful Rapture Cleric 6 Negate harmful emotions.
Music of the Spheres Cleric 6 Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
Oasis Cleric 6 This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.
Owl's Wisdom, Mass Cleric 6 As owl's wisdom, affects 1 subject/lvl.
Plague Storm Cleric 6 Cloud infects creatures like contagion.
Planar Adaptation, Mass Cleric 6 As planar adaptation, but affects multiple creatures.
Planar Ally Cleric 6 M As lesser planar ally, but up to 12 HD.
Spellcrash Cleric 6 Target loses a 5th-level prepared spell or spell slot.
Summon Laborers Cleric 6 This spell summons one humanoid petitioner per caster level
Summon Monster VI Cleric 6 Summons extraplanar creature to fight for you.
Summon Stampede Cleric 6 Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction.
Summon Vanth Cleric 6 As summon monster, except summons a single vanth psychopomp.
Symbol of Fear Cleric 6 M Triggered rune panics nearby creatures.
Symbol of Persuasion Cleric 6 M Triggered rune charms nearby creatures.
Symbol of Sealing Cleric 6 M Creates triggered wall of force.
Undeath to Death Cleric 6 M Destroys 1d4 HD/lvl undead (max. 20d4).
Wind Walk Cleric 6 You and your allies turn vaporous and travel fast.
Word of Recall Cleric 6 Teleports you back to designated place.

Level 7 Cleric Spells

Spell Name School Spell Level Components Description
Arbitrament Cleric 7 You harm creatures with a neutral alignment component.
Archon's Trumpet Cleric 7 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Awaken Construct Transmutation Cleric 7 Grant a construct human-like sentience.
Bestow Curse, Greater Cleric 7 As Bestow Curse (Spell), with greater penalties.
Bestow Grace of the Champion Cleric 7 Target gains paladin abilities for 1 rnd/lvl.
Blasphemy Cleric 7 Kills, paralyzes, weakens, or dazes nonevil subjects.
Circle of Clarity Cleric 7 F Emanation hampers illusions and stealth.
Control Weather Cleric 7 Changes weather in local area.
Create Demiplane, Lesser Cleric 7 F Create your own demiplane.
Create Variant Mummy Cleric 7 As create undead, except it creates one of the following variant mummies: bog mummy, ice mummy, or pharaonic guardian.
Cure Serious Wounds, Mass Cleric 7 Cures 5d8 damage + 1/lvl, maximum +30, affects 1 subject/lvl.
Destruction Cleric 7 F Kills subject and destroys remains.
Dictum Cleric 7 Kills, paralyzes, staggers, or deafens nonlawful targets.
Ethereal Jaunt Cleric 7 You become ethereal for 1 rnd/lvl.
Holy Word Cleric 7 Kills, paralyzes, blinds, or deafens nongood subjects.
Hymn of Peace Cleric 7 Subjects of this spell must make a Will save to attack or perform an aggressive or damaging actions.
Inflict Serious Wounds, Mass Cleric 7 Deals 3d8 damage + 1/lvl, affects 1 subject/lvl.
Jolting Portent Cleric 7 You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Lunar Veil Cleric 7 Dispel light and revert lycanthropes.
Magnetic Field Cleric 7 You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Memory of Function Cleric 7 M You restore a broken object or damaged construct to a functional state, as if it were new and intact.
Planar Refuge Cleric 7 M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
Refuge Cleric 7 M Alters item to transport its possessor to you.
Regenerate Cleric 7 Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35).
Repulsion Cleric 7 Creatures can't approach you.
Restoration, Greater Conjuration (Healing) Cleric 7 V, S, M As restoration, plus restores all levels and ability scores.
Resurrection Cleric 7 M Fully restore dead subject.
Scrying, Greater Cleric 7 As scrying, but faster and longer.
Submerge Ship Cleric 7 DF Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures.
Summon Monster VII Cleric 7 Summons extraplanar creature to fight for you.
Symbol of Stunning Cleric 7 M Triggered rune stuns nearby creatures.
Symbol of Weakness Cleric 7 M Triggered rune weakens nearby creatures.
Vision of Doom Cleric 7 As nightmare plus affect target with additional targeted spell of 6th level or lower that does not deal hp damage to be delivered when the target wakes at the nightmare's conclusion.
Waves of Ecstasy Cleric 7 Pleasure stuns and staggers creatures.
Word of Chaos Cleric 7 Kills, confuses, stuns, or deafens nonchaotic subjects.

Level 8 Cleric Spells

Spell Name School Spell Level Components Description
Angelic Aspect, Greater Cleric 8 As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
Antimagic Field Cleric 8 Negates magic within 10 ft.
Call Construct Cleric 8 M Summon your golem to you.
Cloak of Chaos Cleric 8 F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells.
Counterbalancing Aura Cleric 8 F One creature/lvl in 20-ft. burst gains protection from spells cast by neutral creatures, and sickens or nauseates neutral creatures that strike the targets.
Create Demiplane Cleric 8 F As lesser create demiplane, but larger and with planar traits.
Create Greater Undead Cleric 8 M Create shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, Mass Cleric 8 Cures 7d8 damage + 1/lvl, maximum +35, 1/creature/lvl.
Dimensional Lock Cleric 8 Teleportation and interplanar travel blocked for 1 day/lvl.
Discern Location Cleric 8 Reveals exact location of creature or object.
Divine Vessel Cleric 8 [Oracle Only] Change into a huge otherworldly creature.
Earthquake Cleric 8 Intense tremor shakes 80-ft. radius.
Euphoric Tranquility Cleric 8 Makes a single creature peaceful and friendly.
Fire Storm Cleric 8 Deals 1d6/lvl fire damage.
Frightful Aspect Cleric 8 You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Holy Aura Cleric 8 F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells.
Inflict Critical Wounds, Mass Cleric 8 Deals 4d8 damage + 1/lvl, affects 1 subject/lvl.
Nature's Ravages, Greater Cleric 8 You greatly speed up the decomposition process of a nearby corpse on the scale of years.
Nine Lives Cleric 8 Gives target the ability to get out of trouble and relieves harmful effects and conditions.
Orb of the Void Cleric 8 M Sphere inflicts negative levels.
Planar Ally, Greater Cleric 8 M As lesser planar ally, but up to 18 HD.
Rift of Ruin Cleric 8 Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet.
Shield of Law Cleric 8 F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells.
Spell Immunity, Greater Cleric 8 As spell immunity, but up to 8th-level spells.
Spellcrash, Greater Cleric 8 Target loses a 7th-level prepared spell or spell slot.
Spellscar Cleric 8 Infuse area with primal magic.
Stormbolts Cleric 8 1d8 damage/lvl (max 20d8) to targets.
Summon Monster VIII Cleric 8 Summons extraplanar creature to fight for you.
Symbol of Death Cleric 8 M Triggered rune kills nearby creatures.
Symbol of Dispelling Cleric 8 As symbol of death, except that all creatures within 40 feet are effect by greater dispel magic.
Symbol of Insanity Cleric 8 M Triggered rune renders nearby creatures insane.
Unholy Aura Cleric 8 F +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells.

Level 9 Cleric Spells

Spell Name School Spell Level Components Description
Astral Projection Cleric 9 M Projects you and others onto Astral Plane.
Canopic Conversion Cleric 9 Eviscerates the target, drawing forth his life essence as well as his internal organs, inflicting 1d6 hit points of damage per caster level (maximum 20d6). If this kills the target, the spell pulls his organs into a set of 4 canopic jars and seals them; creating a dune mummy 1d4 rounds later.
Create Demiplane, Greater Cleric 9 F As create demiplane, but larger and with more planar traits.
Cursed Earth Cleric 9 M Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Energy Drain Cleric 9 Subject gains 2d4 negative levels.
Etherealness Cleric 9 Travel to Ethereal Plane with companions.
Gate Cleric 9 M Connects two planes for travel or summoning.
Heal, Mass Cleric 9 As heal, but affects 1 subject/lvl.
Implosion Cleric 9 Inflict 10 damage/lvl to one creature/round.
Interplanetary Teleport Cleric 9 Teleport to another planet.
Miracle Cleric 9 M Requests a deity's intercession.
Overwhelming Presence Cleric 9 Creatures bow before you as if you were divine.
Polar Midnight Cleric 9 Cold darkness paralyzes and deals damage.
Salvage Cleric 9 Raise and repair a sunken ship.
Soul Bind Cleric 9 F Traps newly dead soul to prevent resurrection.
Spell Immunity, Greater Communal Cleric 9 As greater spell immunity, but you may divide the duration among creatures touched.
Storm of Vengeance Cleric 9 Storm rains acid, lightning, and hail.
Summon Monster IX Cleric 9 Summons extraplanar creature to fight for you.
Symbol of Strife Cleric 9 M Triggered rune makes creatures attack.
Symbol of Vulnerability Cleric 9 M Triggered rune gives penalties.
True Resurrection Cleric 9 M As resurrection, plus remains aren't needed.
Winds of Vengeance Cleric 9 Grants flight; attack with wind.
Wooden Phalanx Cleric 9 Creates 1d4+2 temporary wood golems to fight for you.