Cleric Spells
Level 0 Cleric Spells
Level 0 cleric spells are also referred to as "Orisons".
Level 1 Cleric Spells
Level 2 Cleric Spells
Level 3 Cleric Spells
Level 4 Cleric Spells
Level 5 Cleric Spells
Level 6 Cleric Spells
Level 7 Cleric Spells
Level 8 Cleric Spells
Level 9 Cleric Spells
Spell Name | School | Spell Level | Components | Description |
---|---|---|---|---|
Astral Projection | Cleric 9 | M | Projects you and others onto Astral Plane. | |
Canopic Conversion | Cleric 9 | Eviscerates the target, drawing forth his life essence as well as his internal organs, inflicting 1d6 hit points of damage per caster level (maximum 20d6). If this kills the target, the spell pulls his organs into a set of 4 canopic jars and seals them; creating a dune mummy 1d4 rounds later. | ||
Create Demiplane, Greater | Cleric 9 | F | As create demiplane, but larger and with more planar traits. | |
Cursed Earth | Cleric 9 | M | Plants die, living creatures catch diseases, or dead creatures rise as zombies. | |
Energy Drain | Cleric 9 | Subject gains 2d4 negative levels. | ||
Etherealness | Cleric 9 | Travel to Ethereal Plane with companions. | ||
Gate | Cleric 9 | M | Connects two planes for travel or summoning. | |
Heal, Mass | Cleric 9 | As heal, but affects 1 subject/lvl. | ||
Implosion | Cleric 9 | Inflict 10 damage/lvl to one creature/round. | ||
Interplanetary Teleport | Cleric 9 | Teleport to another planet. | ||
Miracle | Cleric 9 | M | Requests a deity's intercession. | |
Overwhelming Presence | Cleric 9 | Creatures bow before you as if you were divine. | ||
Polar Midnight | Cleric 9 | Cold darkness paralyzes and deals damage. | ||
Salvage | Cleric 9 | Raise and repair a sunken ship. | ||
Soul Bind | Cleric 9 | F | Traps newly dead soul to prevent resurrection. | |
Spell Immunity, Greater Communal | Cleric 9 | As greater spell immunity, but you may divide the duration among creatures touched. | ||
Storm of Vengeance | Cleric 9 | Storm rains acid, lightning, and hail. | ||
Summon Monster IX | Cleric 9 | Summons extraplanar creature to fight for you. | ||
Symbol of Strife | Cleric 9 | M | Triggered rune makes creatures attack. | |
Symbol of Vulnerability | Cleric 9 | M | Triggered rune gives penalties. | |
True Resurrection | Cleric 9 | M | As resurrection, plus remains aren't needed. | |
Winds of Vengeance | Cleric 9 | Grants flight; attack with wind. | ||
Wooden Phalanx | Cleric 9 | Creates 1d4+2 temporary wood golems to fight for you. |