Cloistered: Difference between revisions

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(Created page with "{{Template:StatusCondition | Severity = Weak | Effects = | Ended-By = | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | Strong|Exiled }}</onlyinclude> | Mo...")
 
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| Severity = Weak
| Severity = Weak


| Effects =  
| Flavor = You have been shifted slightly out of phase with the Prime Material plane.


| Ended-By =  
| Effects = The first action you take each round which includes dealing hit point damage to one or more enemies automatically fails, and any secondary effect(s) it might include fail to occur.
::* You can still perform any actions which do not deal hit point damage, and any attacks after the first are resolved normally.
::* Attacks where the damage element is optional can also be used, as long as you declare you are not dealing damage.
::* Non-lethal damage is still hit point damage.
:* The first attack made against you each round automatically fails with no effect, whether it hits or misses, even if it normally has some effect if on a miss, or includes a non-damaging effect.
 
| Ended-By = You can spend a standard action to will yourself back into reality, ending the Cloistered condition.
:* If not cleared, Cloistered automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 18:03, 6 October 2016


Condition Severity: Weak


   You have been shifted slightly out of phase with the Prime Material plane.

Effects

  • The first action you take each round which includes dealing hit point damage to one or more enemies automatically fails, and any secondary effect(s) it might include fail to occur.
  • You can still perform any actions which do not deal hit point damage, and any attacks after the first are resolved normally.
  • Attacks where the damage element is optional can also be used, as long as you declare you are not dealing damage.
  • Non-lethal damage is still hit point damage.
  • The first attack made against you each round automatically fails with no effect, whether it hits or misses, even if it normally has some effect if on a miss, or includes a non-damaging effect.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You can spend a standard action to will yourself back into reality, ending the Cloistered condition.
  • If not cleared, Cloistered automatically ends at the end of the encounter.

Array

CloisteredDisplacedExiled