Combat: Difference between revisions

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So, each round takes six seconds, and there are ten rounds per minute.
So, each round takes six seconds, and there are ten rounds per minute.


===Resolving Ties===
===Initiative Tiebreaker===
It is inevitable that eventually two creatures will get a tie on their D20 + initiative modifier roll. Resolve ties as follows:
It is inevitable that eventually two creatures will get a tie on their D20 + initiative modifier roll. Resolve ties as follows:


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If they both have the same initiative modifier and the same Dexterity score, then the one with the higher Intelligence score goes first. This is recorded as a decimal with the Int score.
If they both have the same initiative modifier and the same Dexterity score, then the one with the higher Intelligence score goes first. This is recorded as a decimal with the Int score.


If they are STILL tied, then they roll a D6 until one of them gets a higher number than the other one. This usually only takes a roll or two.  It is recorded as their initiative score with the wining d6 roll as a decimal.  
If they are STILL tied, then they roll a D6 until one of them gets a higher number than the other one. This usually only takes a roll or two.  It is recorded as their initiative score with the wining d6 roll as a decimal.
 


===Surprise!===
===Surprise!===

Revision as of 16:17, 30 October 2016