Combat: Difference between revisions

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So, each round takes six seconds, and there are ten rounds per minute.
So, each round takes six seconds, and there are ten rounds per minute.
===Being Flat Footed===
There IS an advantage to having a high initiative roll, or not being surprised.  In all combats, even if you are not surprised, you are in a flat footed state until you get your first action.  Obviously, this means the surprised side of the conflict in a surprise round is also flat footed.  Flat footed means you're just not ready for it, and so you are denied the use of your Dexterity stat until you can get yourself together and get busy.  This flat footed state applies to ALL creatures in ALL combats, and ends at the beginning of each creature's first turn.  This is a big reason why Surprise and a high initiative are, respectively, very bad and very good.
For details of flat footed, see the flat footed description.  In a nutshell, you lose your Dexterity mod to Armor Class, plus any feats that depend on that are lost as well.


==Holding Your Action==
==Holding Your Action==

Revision as of 16:57, 6 May 2017