Combat: Difference between revisions

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===Maximum Encounter Length===
==Maximum Encounter Length==
In Epic Path, classic encounters begin when the referee ask the players to make a surprise roll, which is usually a Perception check against a target.  Those who fail are surprised, and there is then a surprise round.  Once any surprise round is resolved, initiative is rolled and proper combat begins. If any combat ever manages to last ten rounds in a row, combat automatically ends.  If by some miracle (or really dull battle layout) there are still hostile foes after ten rounds, you may re-roll initiative at that point.  No combat in Epic Path ever lasts more than ten rounds in a row. This little break serves two important tasks: It gives the players another action point, which they can hopefully use to end this drawn out mess, and it serves as a reminder to the GM to not let things dragIf conflict starts back up again, all survivors re-roll initiative.
If any combat ever manages to last ten rounds in a row, the current combat ends, and a new combat immediately beginsAll surviving participants must re-roll initiative, and gain a fresh new action point, as though entering a new combatAny buffs, special abilities or feats which last until the end of the encounter are ended.  Any special abilities which may only be used once per encounter are renewed, and may be used again.  Any creature slain in the previous encounter remains dead.  Treasure and XP should they be distributed until all combat is completely resolvedCharacters only receive XP and treasure for enemies they have defeated, so no creature will provide its XP and treasure rewards more than once, regardless of how slowly the PC's manage to kill it.
 
The first round of the renewed combat is treated as the 1st round of combat for purposes of how you may use your action point.


==Surprise==
==Surprise==

Revision as of 17:04, 6 May 2017