Combat: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 21: Line 21:
And that's it!  The basic process of combat in a D20 game is very simple and fast moving...in its basic form.  Of course, as you gain experience with the game and the game master adds more complex challenges, things get much more complicated.
And that's it!  The basic process of combat in a D20 game is very simple and fast moving...in its basic form.  Of course, as you gain experience with the game and the game master adds more complex challenges, things get much more complicated.


==Initiative==
{{:Initiative}}
'''Initiative Checks:'''
 
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
 
If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.
 
'''Flat-Footed:'''
 
 
'''Inaction:'''
 


==Maximum Encounter Length==
==Maximum Encounter Length==

Revision as of 17:06, 6 May 2017