Combat: Difference between revisions

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If your attack roll is equal to or higher than the armor class you are attacking, you have scored a hit, and it's time to resolve your damage.
If your attack roll is equal to or higher than the armor class you are attacking, you have scored a hit, and it's time to resolve your damage.
===Touch Attacks===
===Touch Attacks===




===Critical Hits===
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your targets Armor Class, and you have scored a threat, meaning the hit might be a critical hit (or crit). To find out if its a critical hit, you immediately make an attempt to confirm the critical hitanother attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the targets AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesnt need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is 2.
:Exception: Precision damage (such as from a rogues sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.
====Increased Threat Range====
:Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. For example:
::''1920/2:'' The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit.
::''1820/2:'' The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit.
:Any attack roll that doesnt result in a hit is not a threat.
====Increased Critical Multiplier====
:Some weapons deal better than double damage on a critical hit (see also, Equipment). For example:
::''2:'' The weapon deals double damage on a critical hit.
::''3:'' The weapon deals triple damage on a critical hit.
::''3/4:'' One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.
::''4:'' The weapon deals quadruple damage on a critical hit.
====Spells and Critical Hits====
:A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.
{{:Splash Weapons}}
{{:Splash Weapons}}



Revision as of 14:21, 8 June 2017